ares Version 114 release

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This is the first official release of ares.

ares is a is a multi-system emulator that began development on October 14th, 2004.
It is a descendent of higan and bsnes, and focuses on accuracy and preservation.

ares is available under the terms of the Creative Commons BY-NC-ND 4.0 license.

changes v111-v114:
  • restructuring:
    • the project and core library is now called ares
    • the simplified user interface is now called lucia
    • the advanced user interface is now called luna
    • the game analyzer is now called mia
  • Nintendo 64: added incomplete emulation (not compiled by default; no RDP renderer included)
  • PC Engine CD: added complete emulation (including Super System Card and Arcade Card support)
  • PC Engine: added suport for Populous save RAM
  • Super Famicom: added missing SA1 board definition (for boards without BWRAM)
  • SG-1000 + SC-3000: $c000-ffff maps to system RAM, not cartridge RAM
  • Game Boy Advance: fixed a bug with keypad interrupt handling (keypad array was marked static)
  • Famciom: merged Board and Chip classes together
  • Famicom: emulated MMC5 audio and MMC5A timer IRQs
  • nall/cdrom: added split-file CUE sheet support
  • nall/cdrom: added WAV support
  • nall/cdrom: added ISO support
  • lucia: added a debugger interface (tracing, memory editing, graphics viewing, properties)
  • lucia: added PNG screen capture support
  • lucia: added tool to mute individual component audio streams
  • lucia: support multiple input bindings per virtual input
  • ruby/input: added FreeBSD UHID driver for gamepad hotplugging and Xbox 360 hat support
Quick notes:
  • lucia is the name of the simplified GUI. The emulator is still called ares.

  • you will need HuCard BIOS images for PC Engine CD support. You're on your own there.

  • if your browser prevents you from downloading the files, try disabling Safe Browsing.

  • the license is now CC-BY-NC-ND 4.0. If that's unacceptable to you, please use higan instead, which is GPLv3+.
  • May loosen licensing in the future, but at least not until we decide how ares and higan will coexist.

The actual changelog is several pages long, it has been condensed heavily here to the most significant changes.

The new Nintendo 64 core hasn´t been enabled yet, because its performance is still inadequate with software rendering and interpreters (30-50fps on a standard desktop CPU.)
The Angrylion renderer is also not included with it (and it might not be license compatible anyway.)
The source code for the remainder of the Nintendo 64 core is included, however.
It's enough to run Namco Museum and some homebrew titles if you build it from source.
It will take probably 6-12 months for the Nintendo 64 core to be in good shape for release.


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