you should make certain building positions being locked with the acres?
example re-cycle, townhall and plaza positions will be auto edited if you change the acre type/location, so the tree, houses, townhall are auto-locating
maybe too: add outlines for each building on the pixel map, so you can see easier if anything is conflicting (villager houses are 3x3 and the xy location is the bottom right corner i think?)
That's a terrible idea.
Specifically because people like myself enjoy moving the town tree and switching out with a different 3x3 PWP.
Also, people don't like having cobblestone tiles under their buildings, whilst others like to have them for other things like their houses, Coffee shops, police stations etc.
(You haven't actually provided any reason as to why you think these changes should be implemented in the future ram editor). I think if these unnecessary restrictions were enforced then it completely defeats the entire point of hacking. We hack so we can customise our games. Not so we can adhere to silly rules based on one person's preference.
As for the acre editor, I agree. I think there should be some way of telling exactly where your buildings are on the map and such, but I've grown used to figuring it out for myself. It's become a tonne of a lot easier since we can now see the exact coordinates of each square by hovering our cursor over it.
Be thankful that you didn't have to use the old editor which had no XY axis or anything. It was all just guess work lol
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Also, can you implement a way to inject custom images into Town Pass Cards in the editor? This would be easier and faster than using hex editor.
I think a lot of people were against the idea of having the TPC image hackable due to some people going to the island and telling children to look at their pornographic TPC images which they had hacked.
It's fairly easy to do in a hex editor so it should be easy to implement into the browser editor.
(just wanting to provide some context as to why it probably isn't already possible with the current editor).