You really should! There are already disclaimers everywhere when people look for ram editing guides.It's because I got tired of complains when people destroyed their savegame with the acre editor, and it wasn't even my editor. So I added some limitations in order to avoid most common crashes.
But I will probably remove all of them and add a disclaimer before opening the editor.
Villager houses were implemented in the latest version of my editor. Unfortunately, looks like you cannot move their furniture since the game places them automatically (but you can do cool things like placing a table in the ceiling).
And yes, object rotation is also on the way, along other features as well :-)
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using the garden.dat editor is a bit buggy in comparison to the ram editor, since it cuts out a large chunk of code which is considered "useless"Hi there. I seem to have an issue that whenever I edit my save file with the online save editor, I lose the link with my best friends in Animal Crossing; and we can no longer see each other online with our best friends list. I have to delete them and re-add them ( after they visit my town ) before it will work again. Do you know anything about this bug? I only touch the garden.dat file.
Editing garden.dat is safer and less buggier than editing RAM, this is the last time I will say this lolusing the garden.dat editor is a bit buggy in comparison to the ram editor, since it cuts out a large chunk of code which is considered "useless"
Reality is that it isn't useless, it's just unknown what it exactly is, and because it has little effect on the gameplay of the game people tend to favour its removal.
Editing garden.dat is safer and less buggier than editing RAM, this is the last time I will say this lol
IIRC, the best friends list is in friendX.dat, not in garden.dat. If you inject an old friendX.dat file with a new garden.dat file you'll probably get those results. But that's because it's the incorrect way to hack this game. You must always inject the most recent version files (either RAM or native savegame method).
I'll take a look at @6Px6L report, but I'm pretty sure it's not related to the editor.
Those additional bytes contain nothing related to the real savegame, nothing even related to other files: friendX.dat (best friends list), exhibition (StreetPass houses), mailX.dat (stored mails) and mydsgnX.dat (stored patterns), and they are just 10k of random junk. It's useless, trust me. You might edit something there and get some cool effects or just crashes, but any change there would never be saved into the savegame, so it would be temporary (and again, those bytes are probably nothing).
Indeed, all these files are stored somewhere else in the RAM. Some of them (specially exhibition.dat) are only cached in RAM when needed, so editing them in RAM would be harder than just the native savegame.
BTW, room editing in my editor will only be compatible with garden.dat. Editing rooms in RAM would need an additional dumper and injector and a completely new editor for it, something that I will never do.
It may be anecdotal evidence and/or some sort of confirmation bias, but I think this has far less to do with garden.dat being buggier, and more to do with the fact that people actively choosing to use acnlram.bin generally have some experience and already know what they're doing, so they are less likely to corrupt their savegame. In comparison, to edit towns with the garden.dat requires almost no hacking experience. Following a simple YouTube guide to get the Homebrew Launcher running is in itself just about all you need to do, and these beginners (myself included until very recently) are more likely to corrupt their save by doing things they shouldn't have because they didn't know any better.Ah, 'tis just I see a lot of people having frequent problems with their garden.dat files, whereas when people were directly editing raw ram files they didn't seem to have as much trouble.
Thanks for clearing that up.
I had Franklin's table in my town and it stayed until I manually removed it. Franklin wasn't there, though.quick question, if i change a pwp to katrinas tent or redds tent, will they be in my town permanently or will they be gone the next day?
When you say until do you mean more than one day?I had Franklin's table in my town and it stayed until I manually removed it. Franklin wasn't there, though.
Wheeennn???? :'(It's because I got tired of complains when people destroyed their savegame with the acre editor, and it wasn't even my editor. So I added some limitations in order to avoid most common crashes.
But I will probably remove all of them and add a disclaimer before opening the editor.
Villager houses were implemented in the latest version of my editor. Unfortunately, looks like you cannot move their furniture since the game places them automatically (but you can do cool things like placing a table in the ceiling).
And yes, object rotation is also on the way, along other features as well :-)
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It's fairly simple to dump a dream town, however if you're using homebrew then I don't think you can currently do it. Whomever made the editor specifically made it so you can't steal other people's towns.Someone knows an active method to dump Dream Towns? I want to recover my first old town from almost three years ago, but I can't find any active method for doing it :/
(I'm on EmuNand 10.7, downgraded Spider browser, if that matters)
Someone knows an active method to dump Dream Towns? I want to recover my first old town from almost three years ago, but I can't find any active method for doing it :/
(I'm on EmuNand 10.7, downgraded Spider browser, if that matters)
It's fairly simple to dump a dream town, however if you're using homebrew then I don't think you can currently do it. Whomever made the editor specifically made it so you can't steal other people's towns.
If you really want to do it then I guess you'd have to downgrade your Internet browser some how to a version where you'd be able to use the QR code method. That's the only method that I know of. Once obtained you just need to dump it onto your game so it saves as your own.
If you have an old 3ds, update the emunand to 10.7 and then downgrade the browser to 9.2. And then use spider to rip the dreamtown. (acnlram.bin)
I don't know if you can user spider exploits in emunand.Someone knows an active method to dump Dream Towns? I want to recover my first old town from almost three years ago, but I can't find any active method for doing it :/
(I'm on EmuNand 10.7, downgraded Spider browser, if that matters)
@KaleoOmega basically this. When I say QR I'm referring to the QR image you scan in order to be brought to the bit.ly/acnl_dump/_inject URLs. They may be a bit out dated so it's best to follow the steps on this site http://usuaris.tinet.cat/mark/acnl_editor/help.html#Updates scroll down to the "out dated" bit and you'll know what I'm referring to.
- Visit the desired dream town
- Go to http://bit.ly/acnl_hack in your 3DS Internet Browser
- Click on RAM > SD
- Add this page to your bookmarks (tap on Menu then Add)
- Go back and click on SD > RAM
- Add this page to your bookmarks (tap on Menu then Add)
- Edit both recently added bookmarks and remove the -remove- word in their URLs (including dashes)
- Run the RAM > SD bookmark to dump the ram from the game
- Return home and then run the SD > RAM webpage to inject the RAM and go inside and outside of a building to allow the time to configure and the game to save
- Profit