Yep, I set up a request in another thread asking to at the very least seperate them. Once we have something like that it will open the door for future map collision programs and editors!Alright let me correct myself ; acres aren't 0x200 long but 0xA00 long, each "tile" (or block, whatever you call it) seems to be 10 bytes long, now the graphic looks like this :
So you were right, we need a program to exact the bytes automatically, it would take to much time to do that manually
Also, I'm swapping out the 1440,ect with 9E40,ect atm and seeing if I can't tell the game all grass is stone.