Yeah, I noticed
here that apparently an exploit has been found to give full control. I imagine any delays are related to proper stability tests so consoles don't brick. I'm still on 5.3.2 and don't mind not being able to play online, although I may forget how to actually use the exploits I installed before long
Well, if it is easier to go forward with a Wii U approach obviously no reason to get a vWii approach going unless it's something that can be done right now without any major headache, but if that slows down the work that should be done it's obviously not worth doing.
I'd say the more exciting possibility with a full WiiU hack is not backup loading of games, it's being able to turn WiiU hardware back on for vWii to allow for more robust game play, or maybe using an NFC repeater so the WiiU gamepad is actually playable at an appropriate distance, or maybe using my sony tablet with a PS4 gamepad as a screen in one room (or even remotely over the internet) instead of the gamepad to play WiiU or Wii or even Gamecube games. Emulating the 3DS on the WiiU with the two screens also comes to mind.
Something I have been wondering about that though: I've never seen a patreon page for a team of people working on exploits and homebrew to help the community. I can't imagine how anyone has the time to work, for free, getting so many amazing things going. What if the people actually working on stuff like this organized more like a donation based company, where donation tiers determined what could be worked on and how fast, with special commissions for special requests? For example, hypothetically, if someone wanted a cool new feature that almost no one cared about BUT was willing to shell out the money to pay someone for their time to implement it, that would work. If anyone is doing something like that it doesn't appear to be properly organized though, at least not from what I can see, but why not do something like that? Then if someone like me said, "I want such and so, and here's how I think it could happen!" a developer could say, "Well it would be possible, but I'd say it would take X hours, so if such and so was donated I'd do it" and then I might say "oooh. That is a bit steep. Well, I can donate part of that" and the developer could say "well I'll set up a donation page where you can put your pledge. If enough people pledge a payment will be drawn and after it goes through I will work on it." and maybe someone who just cares about the outcome could say, "Well I can't afford the money, but I can afford the time. If I worked on such and so assets how much would that be worth off the project?" and the time donation would be given a material value based on the time it would take the main developer to integrate those needs. Or maybe someone like me, who has some programming experience, would want to learn how to contribute more, but never has done much with it and is scared to venture on unprepared. A donation page asking for tutors to help walk through the process can work.
Doing something like that, through a patreon type website for developers, would set up a market of sorts for indie developers and people breaking apart the consoles where the content is still open source (or at least has a time table about when it will be open source) while allowing people like me to put their money where their mouth is. I wouldn't dare push for something I want, just because I want it now (people have to work when not working on modding after all) but if such a site existed I'd definitely commission at least a few ideas at least in part. (For example, when an emuNAND comes out I would totally want an option to kill wara wara plaza and would pay for the hit.)