I also had this issue earlier and have found a solution!
I think there was a problem with the default shaders? And I think them being a bit too much for the 3ds to handle.
The solution ended up, at least for me, a sample scene for the 3ds that i found in the editor.
Assets > Import Package >...
sorry, beein trying to find this file that's been right in front of me for a month now, only to find broken links, and google to prove that it's completely worthless.