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  1. MasterFeizz

    Homebrew [Release] Quake2CTR - Quake 2 port

    I don't publish the .3dsx because of memory allocations. The 3dsx wont work on O3DS and even N3DS without a cfw installed.
  2. MasterFeizz

    Homebrew [Release] Quake III (ioQuake3DS)

    For the game to load Edit: I just saw that you're not using a CFW; There may be an issue with permissions and/or memory allocations.
  3. MasterFeizz

    Homebrew [Release] Quake III (ioQuake3DS)

    You don't need the .3dsx; Just wait
  4. MasterFeizz

    Homebrew [Release] Quake III (ioQuake3DS)

    Just extract the quake3_data.zip to the root of your sd card. So the folder structure will end up like "sdmc:/ioq3/baseq3" The 3dsx only works on the N3DS, and is not needed if you use the cia.
  5. MasterFeizz

    Homebrew [Release] Quake2CTR - Quake 2 port

    From a purchased copy of the game
  6. MasterFeizz

    Homebrew [Release] Quake2CTR - Quake 2 port

    I'll upload a fix for that
  7. MasterFeizz

    Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

    Create a new .ini in the controllerconfigs folder. Use the smash.ini as a sample. Then you should be able to select it in the settings.
  8. MasterFeizz

    Homebrew [Release] Quake2CTR - Quake 2 port

    That's probably the issue. Try the original game files.
  9. MasterFeizz

    Homebrew [Release] Quake2CTR - Quake 2 port

    Music files or no?
  10. MasterFeizz

    Homebrew [Release] Quake2CTR - Quake 2 port

    Were you playing the demo only, or did you install the full game?
  11. MasterFeizz

    Homebrew [Release] Quake III (ioQuake3DS)

    New update just released: https://github.com/masterfeizz/ioQuake3DS/releases/tag/v1.2.0 This update brings threaded rendering and 800px wide mode support (both N3DS only). Basically runs and looks better now.
  12. MasterFeizz

    Homebrew [Release] Quake2CTR - Quake 2 port

    New update released: https://github.com/masterfeizz/Quake2CTR/releases/tag/v1.0 This update includes hardware rendering with 800px wide mode support and sountrack playback.
  13. MasterFeizz

    Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

    @niin401 Why in the world would you post a QR code linking to an modded version (of questionable quality) and think that's fine. Please take it down.
  14. MasterFeizz

    Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

    Timing is off if you play on a N3DS. It runs faster than it should
  15. MasterFeizz

    Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

    The -O2 patched Mario 64 ROM causes weird behavior in Daedalus. I recommend not using it.
  16. MasterFeizz

    Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

    Second best screen of death in my opinion... Stereo3D is just a matter of me implementing it back in picaGL
  17. MasterFeizz

    Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

    Just dropped a new version: https://github.com/masterfeizz/DaedalusX64-3DS/releases/tag/v1.0 ...only took a few years...
  18. MasterFeizz

    Homebrew [Release] ScummVM 3DS

    It all depends on which version of openGL the software requires. If it targets opengl 1.5, implementing the missing features shouldn't be too hard.
  19. MasterFeizz

    Homebrew Possibility of KyûHEN but for 3ds??

    The 3ds scene is a fraction of the vita; unlikely to happen.
  20. MasterFeizz

    Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

    I'm working on getting stereoscopic 3d working again. Performance is at a point that it actually makes sense having it.
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