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  1. Wacko22

    Hardware NKit :: Recover to Redump Images :: Shrink and Preserve Wii and GameCube Disc Images as Playable

    Ah ok yup, missed that part of the user guide. "Convert: Converts anything as is. When converting to the NKit Format the source data is preserved so that it can be restored back to the source iso" - Maybe it would have clicked better if "without recovery" was at the end? This is basically the...
  2. Wacko22

    Hardware NKit :: Recover to Redump Images :: Shrink and Preserve Wii and GameCube Disc Images as Playable

    Congrats on the release! Converted my WBFSs and finally got to shrink my GCNs, mm. GUI feedback (Processing App): If I want to view the file list and the log without horizontal scrolling, I have to stretch the window to 1500+ pixels wide. Eh not a huge deal, but what if the two were oriented...
  3. Wacko22

    ROM Hack [Release] Ultimate GBA VC Injector for 3DS

    Here is a thread of people having this issue: https://gbatemp.net/threads/q-gba-cia-on-emunand-not-rendering-screen-correctly.397084/ It hasn't been figured out 100%, but it maybe seems to happen more often on SD cards that are 128 GB+. And cluster size is possibly a factor, formatting the SD...
  4. Wacko22

    Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

    For the DBZ games, maybe the anti-piracy or included sleep modes conflict with the generic sleep/reset patches. For Battle Chip Challenge, sleep/reset *does* work when the game is patched using GBATA. So you could pre-patch in sleep/reset with that, then use NSUI to make a normal injection of...
  5. Wacko22

    Hardware New Wii Unscrubber - SWiiT

    Congrats on release! I took the plunge and scrubbed my 55 1:1 ISOs. Running them through SWAT was a crucial first step; it identified one bad dump, and the partition extracts let me confidently remove the update partitions while scrubbing. Testing SWUU, I ran my new WBFSs through and got every...
  6. Wacko22

    Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

    Yeah, Download Play is supported for NES multiplayer. Hm, I tried injecting it with Macronix+RTC in Beta 27 and it seemed to save/load fine. Can you provide the MD5 of the ROM you are using? Are either of the sleep/reset patch options in NSUI enabled? Are you able to save/load with other GBA...
  7. Wacko22

    Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

    Yeah I should have said "temporary workaround" instead. The fix is permanent, it's just that it makes the game take up 2x more space than it should. :P
  8. Wacko22

    Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

    The Wii U patch adds some code near the end of the ROM's data, which is where NSUI tries to put the sleep/hard reset patches, so there's some conflict going on. If you want a temporary fix, you can take the Wii U patched ROM and add padding to make it 16 MB. This will add way plenty space for...
  9. Wacko22

    Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

    If you have the game projects saved in your NSUI library, open them, then click Edit content options, and uncheck Enable Suspend Point. This will disable the auto save/load state function. If you don't have the projects saved, then you can start fresh. The other way is just a bit more seamless...
  10. Wacko22

    ROM Hack [Release] Ultimate NES VC Injector for 3DS

    Do you have some examples handy of wrong header detections? Note that NES VC uses Nintendo's TNES header. For WRAM, it seems the values in iNES headers can't always be trusted, check bootgod's NES Cart Database for sure. Also, regarding your earlier issue: Hm, I tested with two 11.6U systems...
  11. Wacko22

    Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

    Can you provide MD5s of the NES ROMs you used? Or maybe their regions? PAL ROMs aren't really supported in NES VC, so I would recommend switching to VirtuaNES or RetroArch (not QuickNES) for those. Unlicensed games can also have odd compatibility because of the different mappers used. Also...
  12. Wacko22

    Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

    There are a few different values that are used: Ghosting: 0xC0: Fire Emblem and the Sacred Stones, F-Zero: Maximum Velocity, Mario vs. Donkey Kong, The Legend of Zelda: The Minish Cap 0x90: Kirby and the Amazing Mirror, Mario Kart: Super Circuit, Metroid Fusion, Wario Land 4, WarioWare, Inc...
  13. Wacko22

    Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

    Do you have any examples of this flaky behavior? I mean, unplugging the battery might cause a problem, but just going back to the menu or even shutting down with the power button seems to work fine on my end. Maybe there were more problems when games weren't assigned the proper save type in the...
  14. Wacko22

    ROM Hack [Release] Ultimate GBA VC Injector for 3DS

    Thanks for the info. Huh, that's a weird one. Short answer: Try a different ROM. Long answer: Super Mario World GBA *is* supposed to be EEPROM 64k, that should work, and on other SMW GBA ROMs it does. But this ROM seems to be SRAM-patched or something. Testing in mGBA, it's detected as SRAM...
  15. Wacko22

    ROM Hack [Release] Ultimate GBA VC Injector for 3DS

    Apologies for the inundation of questions, there are a lot of variables. Can you provide a MD5 of the ROM you used? SNES version, or GBA version? What injection method did you use? One of the "Virtual Console" ones? Did NSUI show any errors about not being able to recognize the ROM? If you...
  16. Wacko22

    Hacking Have a Wii modded, should I mod my wii u?

    Besides displaying on the gamepad, the main advantage is probably the Wii U's HDMI output vs. Wii's component. Consider if HDMI is more convenient for your setup, or if you get visible noise in your component feed.
  17. Wacko22

    Hacking 3DS NOOB PARADISE - Ask questions here

    Is it possible to remove every trace of a typical 3ds.guide hack? Or will there always be something left behind, like with Wii hacking?
  18. Wacko22

    Hacking In-game issues when playing off NOR (EZ Flash IV)?

    I wrote MegaMan Battle Network 2 to NOR so I could start it faster, and it seems to work fine for a while, but then I run into issues. First there was sprite flickering, with characters and objects randomly flashing to positions they weren't supposed to be in. This was on my DS Lite, so I...
  19. Wacko22

    Hacking Supercard SD/CF

    Are the other solutions better only because they're $20+ cheaper? Does the DSTwo have a problem with game compatibility or something? Edit: Derp, didn't realize this was referring to a Slot-2 cart.
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