Review cover Triangle Strategy (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): October 13, 2022
  • Release Date (EU): October 13, 2022
  • Publisher: Square Enix
  • Developer: Square Enix
  • Genres: Tactical RPG
  • Also For: Nintendo Switch

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
After a timed-exclusivity period on the Switch, the team behind the Bravely series and Octopath Traveler brings its tactical RPG with HD-2D visuals, Triangle Strategy, to PCs via Steam. Has it been worth the wait?

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Thirty years after the “Saltiron War'', the continent of Norzelia is experiencing a moment of respite between its three kingdoms - Glenbrook, Aesfrost, and Hyzante - that have entered into an agreement of sorts for the management of resources and for the sharing of riches. However, this period of peace is short-lived as a new conflict shortly arises that tips this shaky balance. 

Embroiled in the middle of all this is Serenoa Wolffort, heir to House Wolffort from the Kingdom of Glenbrook, his betrothed Lady Federica of House Aestrost and their companions as they were preparing for the strategic union of the two houses. Their navigation through this political turmoil across Norzelia is what Triangle Strategy’s mediaeval fantasy plot centres on.

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However, as much as Triangle Strategy fleshes out its cast and the individual human conflicts they deal with, its narrative revolves largely around the sprawling political tension across a continent. In Norzelia’s kingdoms, such tensions range from racial segregation to covert aspersion to religious scheming. The continent's conflicts are well expounded upon throughout the plot and their magnitude even draw parallels to Game of Thrones’ plot; complete with me occasionally losing track of names and their associations. This scope and the overarching focus on the political machinations of the land felt refreshing and gripping.

As Serenoa ventures across Norzelia’s kingdom, he will also wear his newly-minted mantle of Lord of House Wolffort to explore the lands and mingle with the common folk, party members and fellow dignitaries. Such exploration and diplomacy provide insights from different angles which can help strengthen Sereona’s convictions and inform subsequent decisions.

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Indeed, one of the unique mechanics to Triangle Strategy is its "Scales of Conviction". At certain points during the game, we are introduced to choices which are decided by the party members’ votes. However, their tendencies can be swayed through individual discussions where Serenoa’s convictions can make the case for or against a particular choice. Once the inner circle has cast their votes, the plot branches and follows a path which differs from what another majority vote would follow. This further influences the game’s ending, of which there are four. It’s an interesting approach that gives the illusion of a democratic process to the narrative progression. Illusion because you can, over time, know towards which choice particular members will lean towards and can influence the votes accordingly. However, the way "Scales of Conviction" is weaved into the game is well executed enough to bring some welcome originality to the genre through meaningful in-game choices.

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In between exploration and cut-scenes are battle sequences which are the meat of the action. These play out in a grid-based area where your party members and enemies take turns to make their moves. Before kicking off, you can (re)arrange the positioning of your companions as they each sport specific movesets and abilities. Some, like Hughette with her bow and arrow, are better placed at a height for a better vantage point; while others like the healer Geela are best positioned at the rear to provide support and have less chance of being preyed on by the enemy.

Such strategic positioning also becomes crucial during the course of battles as well. Attacking an enemy from behind will yield more damage as will attacking from high ground. Sandwiching a foe between two companions also yields a bonus attack from the other companion. Then there are magical abilities such as creating ice barrages to block the passage of enemies or electrocuting enemies on a wet area. You can further combine such elemental attacks with proper timing to deal damage creatively. 

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With a party that ranges from 8 to 12 where each member unlocks new abilities as you progress and level up, Triangle Strategy’s combat is kept fresh and the tactical aspect adds a fun challenge. Encounters do get progressively more challenging, with some even requiring some do-overs as you identify which approach, roster and moveset is the most optimal in each scenario.

While the challenge does build up, the controls are approachable and easy to pick up. Unlike traditional turn-based JRPG, Triangle Strategy enables you to control the camera orientation, tilt the viewing angle as well as zoom in/out of the battlefield. This can allow for further strategic planning to decide where you position your character next. When positioning your character in their next move, there is also a handy indicator showing which enemies’ attack that character will be susceptible to in that new position. You can further simulate your next moves to gauge their effectiveness prior to committing to them. This makes the gameplay more welcoming to newcomers to the genre.

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Hoever, even if you can equip accessories to buff up certain stats of your companion, unlock new abilities and skills, and boost weapon attributes, you are not as free to change the equipment and weapons of your party members as in traditional JRPGs. This can be a divisive aspect of the gameplay but I easily made peace with it as it makes the experience more streamlined and approachable, while maintaining a highly tactical approach in execution.

What can also be divisive is the pacing of the game. While it introduces some welcome features such as the "Scales of Conviction" that encourages exploration and conversation with NPCs and a streamlined yet tactical combat, these are interspersed with lengthy cutscenes with eloquent dialogues. Don’t get me wrong, I totally indulged in those narrative expositions but they can feel dragged, leaving the player wanting to get into the action.

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Despite a rich lore and some interesting character arcs, some of the main cast, including protagonist Serenoa, often feel bland. Their strictly virtuous and predictable actions don’t match the richer personalities of other NPCs. In addition, some of their conversations and voice acting occasionally feels unconvincing with their over-indulgence on niceties and etiquette, even in heated situations.

Having cutscenes fully voice acted adds to the overall presentation of the title; but it felt somewhat of a let down to find that exploration segments on the other hand aren’t voice acted. 

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This review wouldn’t do the game justice if it didn’t touch upon the aesthetics. Triangle Strategy bears Octopath Traveler’s iconic HD-2D looks and it’s a treat. The melange of characters bearing retro-esque, yet detailed 2D pixel models and high definition, 3D environments blends well and gives the traditional tactical turn-based genre a familiar look that still feels contemporary.

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Review image Review image Review image

Given that this is a PC game, you also have access to other graphical settings which you can tweak. These include toggling the background blurring effect on/off as well as adjusting the shadow, anti-aliasing and post processing settings.

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Making its debut on a new platform, Triangle Strategy has been well worth the wait for PC gamers as it revamps the tactical RPG genre with a fresh coat of paint.

Triangle Strategy | Launch Trailer

Verdict

What We Liked ...
  • Branching narrative dictated by original "Scales of Conviction" mechanic
  • Streamlined, tactical combat mechanic
  • Charming HD-2D aesthetics
What We Didn't Like ...
  • Pacing can be divisive
  • Some unconvincing characters and voice acting
9
Gameplay
While some of its gameplay approaches can feel divisive, Triangle Strategy feels more streamlined as a turn-based RPG that doesn’t compromise on its tactical combat approach.
8
Presentation
Even if the pacing can occasionally feel off with the over-indulgence in lengthy conversations, the charming HD-2D aesthetics are a real treat and the fully-voice acted segments add to the presentation.
8
Lasting Appeal
The lengthy conversations can occasionally feel dragged but the sprawling, political narrative and engaging tactical combat are gripping.
8.5
out of 10

Overall

Triangle Strategy revamps the tactical RPG genre with a modern look and feel.
Hard Mode is unnecessarily impossible. I have never been this frustrated with a tactics game. I am just waiting for my game cooldown to try again in Normal Mode, which I assume, similar to all such games, will be too easy for grinders and completionists.
 
Hard Mode is unnecessarily impossible. I have never been this frustrated with a tactics game. I am just waiting for my game cooldown to try again in Normal Mode, which I assume, similar to all such games, will be too easy for grinders and completionists.
I used to play Tactics A2 in Hard Mode. It's quite impossible, even in the first battle. But as you progress later on and you unlocks important classes, it becomes a cakewalk. Not sure if it's similar in this game though since I still haven't played it.
 
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Hard Mode is unnecessarily impossible. I have never been this frustrated with a tactics game. I am just waiting for my game cooldown to try again in Normal Mode, which I assume, similar to all such games, will be too easy for grinders and completionists.
I used to play Tactics A2 in Hard Mode. It's quite impossible, even in the first battle. But as you progress later on and you unlocks important classes, it becomes a cakewalk. Not sure if it's similar in this game though since I still haven't played it.
It's a fairly common trend in TRPGs (or SRPGs I always forget what they are) as far as I know. Fire Emblem 12 is one of my favourites for it on its Hard 5 mode. It has an 8 part prologue that's basically a series of puzzles to be solved due to how small the maps are with them being the intro stuff. I do think FE does difficulty well though, with there usually being a reasonably challenging Hard mode and a brutally impossible Lunatic/Maddening mode (or in the DS games you had 5 different grades of Hard!). Once you get past that initial hurdle on the hardest modes though, things do open up and become a bit easier.

In terms of this game though, I think PC is a better fit. Isometric games with a controller makes my head hurt lol.
 
I like this kind of games if they are well made and the grafics are nice to but for me even though I do like a good story and all the story parts were just way to much and lots of it felt kinda unnecessary ....
Like you read 40 mins of story which tell you stuff they could easily get down with in 5 mins to get a 5-10 minutes fight to get another 40 mins of unneccesary long story ...

really wanted to like it but nah.
 
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From my experience on the switch, Hard Mode is just a quick slap-on of multipliers and for a game called "Triangle Strategy", I find the strategic aspect to be a little bit lacking as it falls into the same pit as practically every other turn-based strategy game. The best tactic is often to just wait out the opponent to get the first strike as the AI will blindly chase you. I enjoy a lot of aspects, like how height makes a massive difference to archer ranges and how you can affect the terrain using various spells, like using freeze and fire in conjunction to make water and then electrocuting that. That's fun! But in the grand scheme of things, pulling something like that off takes half your entire squad and is not feasible in most battles. It's still very enjoyable as a fan of turn-based rpgs and the gameplay itself is wonderfully streamlined so that it doesn't take ages doing battles.

I really like the scales of conviction mechanic on a conceptual level as it *tries* to force you down a road sometimes, with certain characters being harder to persuade to vote the other way at times. It's a bit unfortunate then that the scales mechanic also requires grinding at times to be at all enjoyable - I found myself unable to go down the route I wanted unless I gained a few more points by, you guessed it, grinding. At this point, I was no longer being punished for my dialog option being unconvincing, it was my lack of invisible points that I can't see. And after a few hours of grinding on enemies in "Mental Mock Battles", I was suddenly convincing enough. Alright then! Perhaps it's my bias, but I would much rather have my dialog option have a sway in a true RNG measure based on the character's own beliefs rather than comparing it to a value that just grows over time regardless of what you pick.

The game has multiple endings, and by the time you decide to do your second playthrough, convincing your party members of your conviction becomes a cakewalk as your conviction stats are not only completely inflated this time, but also actually visible so you can grind out whatever you may need more efficiently. It's just kinda odd all around.

The game is absolutely worth going through for the story alone, however. It's one that doesn't shy away from rather realistic situations despite the fact that it's set in a fantasy world where magic is real. Where sometimes hard choices must be made in order to prevent the worst case scenario, and where not everything is always as it seems. From going through with illegal activities by the behest of someone more powerful than you or taking a chance to report it, or siding with someone who is considered evil to figure out what's actually going on behind the scenes, it takes a lot of bold steps you don't really see in this genre of games despite the genre being one that usually ignores the very idea of war crimes.
 
I really loved this game. Played the golden route in new game and it gets very tough at one point (in hard mode) but it's a lot of fun. And unlike Fire Emblem you can't really get stuck in hard mode, you can just grind it out with side missions.
This review forgets to mention the soundtrack of the game, composed by Akira Senju who also worked on Full Metal Alchemist. Some tracks are absolutely divine, especially if you side with Frederica.
Have to agree with the voice acting unfortunately when it comes to the main character.
 
I bought it but didn't play it yet. So many other game to do before, like live a live et three hopes.
 
I used to play Tactics A2 in Hard Mode. It's quite impossible, even in the first battle. But as you progress later on and you unlocks important classes, it becomes a cakewalk. Not sure if it's similar in this game though since I still haven't played it.
In this game, no. Hard Mode is impossible. I am already halfway through the game with OP characters and I just gave up. After each level, I grind for levels, gold, and character upgrades. I can probably crawl a win by always doing turtle strat but man, that's no fun. What is my grinding for if I can't fight at least on equal footing. Nonetheless, there are levels that I totally enjoyed; where I am only left with very few surviving characters.
 
Review cover
Product Information:
  • Release Date (NA): October 13, 2022
  • Release Date (EU): October 13, 2022
  • Publisher: Square Enix
  • Developer: Square Enix
  • Genres: Tactical RPG
  • Also For: Nintendo Switch
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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