Stray (Computer)
Official GBAtemp Review
Product Information:
- Release Date (NA): July 19, 2022
- Release Date (EU): July 19, 2022
- Publisher: Annapurna Interactive
- Developer: BlueTwelve Studios
- Genres: Platformer
- Also For: PlayStation 4, PlayStation 5
Game Features:
Stray begins with a group of stray cats doing cat things - playing with each other, napping and clambering pipes - when one of them, yes the ginger one, stumbles on a rusty pipe and falls down to… an underground, walled city populated by friendly, sentient robots known as Companions. What a pickle! Surely, there must be a way back to the surface and maybe the metallic inhabitants of the city could be of assistance? Only one way to find out: cat your way out!
While Stray’s premise remains simple - get the cat back to the surface - the setting is intriguing; hinting that there’s more than what meets the eye. Despite the feline protagonist ending up in a place devoid of organic life (save for the Zurks - more about them in a bit), the underground city is brimming with activity. The Companions have established a thriving community of their own, and have taken roles like musicians, tailors and shopkeepers as they tend to outlets such as bars, laundromats and even clothing stores. These settings are further brought to life by the intricate details littered across each scene.
Getting around the cityscape as an agile cat is fairly fluid but as you don’t play as a mutated or hyper intelligent quadruped, you’ll eventually need to communicate with the Companions. Luckily, early on you team up with B-12, an AI that follows you on a drone and houses itself in your backpack (catpack?). The latter helps translate robot-speak as well as provides technical assistance for tasks such as hacking doors. As you undertake missions on your quest back to the surface, you get to learn how the city’s structures and robots came to be and might just end up helping those Companions, and B-12, along the way.
Progressing across said cityscape revolves around platforming and light puzzles. Heights, pipes and breached fences are your friends and are often the avenues you’ll have to consider in order to get from one place to another. While you can perform tasks in an open-ended fashion, progress is linear but the gripping design of the levels, that makes movement feel fluid and natural, overhaul the experience.
For the most part, Stray is a chilled game, tasking you with light puzzles and quests from Companions who will in turn lend our ginger-furred protagonist a hand. You’ll encounter original, cat-centric ways to complete assignments like startling paint bucket-hurling robots by meowing, scratching a door for the occupant to open it for you to slide past, roll in a hollow barrel to access higher areas or travel across distances in a bucket. These scenes and the way they are executed are not only original but also adorable.
Occasionally though, the tempo kicks into a higher gear, in particular when you encounter the antagonists Zurk, which are bug-like creatures that follow the cat and latch to it, and Sentinels, the killer drones. Encounters with Zurks as a helpless cat means your only way to survive is to run and evade them, turning the gameplay somewhat akin to a (momentary) endless runner. Later on during the game, you’ll be equipped with the Defluxor which can terminate Zurks before the device overheats and this brings a fresh and welcome addition to the mechanics. Countering the patrols of the Sentinels often require a stealth approach and careful examination of your surroundings and, sometimes, meowing to attract them to a particular spot before locking them behind a door. Such mechanics that make use of the cat’s agility and limited abilities feel fresh and fun to engage with.
Nevertheless, there is not much challenge even in the more challenging sections. You’ll easily learn to outrun Zurks and grapple with the patterns that Sentinels follow. Moreover, Zurks and Sentinels are the only types of enemies you’ll come across and adding some more enemies could have upped the challenge while varying encounters. Puzzles are also not hard to figure out and, as this is no RPG but rather a platformer, you can’t level up your cat with new abilities that vary the gameplay.
Combining these aspects with the straightforward progress, Stray ends up being a rather short game, taking around 6 hours to complete the main quest line and some side quests. Even if the short duration might be divisive, I found it to be quite appropriate as this allows the game to feel focused, polished and well executed overall.
That said, there are some downsides to note. Despite being able to do cat stuff as a cat protagonist - scratch furniture and doors, take a nap, brush past the feet of Companions, purposefully drop items from a height - you cannot jump on command. Instead, you will need to find the prompt to do so and execute the command accordingly. While I didn’t mind this mechanic, it sometimes means that you’ll need to fiddle with the camera view to find the prompt in question.
In addition, while there is a focus on minimalism on the gameplay aspect with limited controls and prompts and even a silent protagonist to boot, a map might have been a handy inclusion. At some points in the game, you’ll have to head to specific locations and even backtrack. Orienting yourself as a small cat in a relatively large city can be mildly confusing but you’ll eventually get a grasp of your surroundings, although a map beamed by B-12 might have been handy.
Stray’s minimalism and linearity doesn’t necessarily spell its doom but enhances its focus. It might not be that appealing to those looking for a challenge or a lengthy game to get immersed in, but this is not its focus. Rather, it focuses on the atmosphere which delivers a memorable experience on its own, with the bonus of having an adorable furry protagonist (and I’m saying this as a non-cat person!). It indeed lives up to the hype if you've been itching for an original and well designed game; and at that, the cat game doesn't disappoint.
Stray - Launch Trailer
Verdict
- Intricately detailed universe
- Gameplay is fitting for the premise
- Clever level design
- There’s a dedicated meow button!
- Lack of challenge
- Limited enemy types