Review cover Hyrule Warriors (Nintendo Wii U)
Official GBAtemp Review

Product Information:

  • Release Date (NA): September 26, 2014
  • Release Date (EU): September 19, 2014
  • Release Date (JP): August 14, 2014
  • Publisher: Nintendo/Koei Tecmo
  • Developer: Omega Force, Team Ninja
  • Genres: Action, Hack and Slash

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Hyrule Warriors, the Zelda x Dynasty Warriors game that sparked a lot of interest after being shown on Nintendo's December 18th Direct. Its got hacking, its got slashing, and best of all, its got our favorite Hylian Hero Link! Many people were concerned as to what the game would be and how it would feature the characters and the plot of the world of Hyrule. A big thanks to Nintendo for providing the review copy of the game for me, here's my account after diving into the action packed gameplay of Hyrule Warriors.

 

Let's Get This Out Of The Way First...

  

Hyrule Warriors has been lauded by most fans as, "Just another Dynasty Warriors game." In retrospect, they are not incorrect, as there isn't a whole lot of content to really raise the bar from a typical Dynasty Warriors game. That being said, being a Dynasty Warriors game is not a bad thing. Polished graphics and action packed gameplay make Hyrule Warriors an interesting game with a lot to offer for someone interested in the experience. It may not be the Zelda adventure you're looking for, but there's enough throwbacks, fanservice, and classic elements to still satisfy any fan of the Zelda franchise.

Gameplay and Presentation

  

You begin the game by choosing the style of gameplay you are most comfortable with, Dynasty Warriors controls, or Zelda controls. I used Zelda controls for most of the game, but I didn't really notice much of a difference between the two options. Upon entering the game for the first time, you may begin the initital story missions only. More on the other gametypes later. 

In story mode, you will begin by choosing one of 16 characters to deploy into one of the 7 chapters of the story. Once you're loaded in, your main objective is given to you, usually along the lines of, "Kill everything." There will be multiple areas of the map that are being assaulted by hordes of enemies, and the mission usually has you begin by taking back/gaining control of various strong points.

Combat is relatively simple, using 2 buttons to perform combos of weak and strong attacks to decimate the horde. The typical horde enemies usually don't pose much of a threat, so killing them can become tiresome incredibly quickly, but once you slaughter enough of them to take back control points or progress, the game will throw more cunning and powerful enemies at you, making you change your hack and slash mindset for a more tactical approach. Fighting large enemies like King Dodongo feels almost reminiscent to playing Monster Hunter, having to use strategy and timed attacks to take them down without getting battered in the process. 

Many of the series' signature moves appear in the new combat system, such as Link's Spin Attack, Zelda's Light Bow, or Midna's hand grabs. Each character is able to use his or her particular Special Technique after filling a yellow bar from either killing enemies or breaking jars for yellow light. There is less emphasis on exploration and puzzles and more on combat compared to other Zelda games, but characters can still use popular gear from prior games in the series, such as Swords, Bombs and the Hookshot. These items can serve as weapons, or can uncover secrets on the map, like secret areas, shortcuts, or Gold Skulltulas, which serve as collectibles in the game. Another special usable technique is called "Focus Energy". By filling up the green Magic Bar, the Warrior will enter "Focus Energy", enhancing their attack and attributes. 

You can also find various chests in game, a la classic Zelda gameplay, to find pieces of heart and various items. On the subject of items, the game allows you to find various weapons that you can equip to change the style of attack you are able to use. You can use lighter or heavy items that allow you to focus more on speed or power, such as link's Hylian Sword, or his Power Gauntlets. You can also obtain rupees in game that serve to buy upgrades to improve the stats of your character, or buy upgrades for the weapon you prefer. All of this serves to switch up the gameplay experience for you and really helps keep things fresh with the multiple characters and items available. 

The Plot

  

Story wise, the game falls a little short on presenting anything really engaging.

Ganon is plotting his resurrection again, with the help of Cia, a sorceress that protects the balance of the Triforce. Ganon uses her to open the Gate of Souls, a portal to different time space realities of Hyrule. Cia then wages war on Princess Zelda and the various races of Hyrule. Upon meeting on the battlefield, a lone soldier makes his way into the foray and begins destroying the horde, only to realize he possess the Triforce of courage, making him Link, the Hero of Hyrule. Upon defeat of Cia's initial attack, Princess Zelda has gone missing, so Impa enlists the help of Link to search for her. Along the way they meet Shiek, who claims to know Zelda's whereabouts (right in front of you) and Lana, a white sorceress from the same clan as Cia. 

The group heads to the Valley of Seers, only to be captured and have their Triforce of Courage and Triforce of Wisdom taken from them and added to Cia's Triforce of Power. This leads to the opening of various portals to dimensions where Ganon's Spirit Fragments lay. In order to restore Hyrule to its former self, Link, Impa, and Lana each lead their own adventure to drive out Cia's armies and close the Gates of Souls in each time period. Along the way, they are aided by each time period's native heroes, including Darunia and Princess Ruto from Ocarina of Time, Agitha and Midna from Twilight Princess, and Fi from Skyward Sword, thus explaining how in the world all these characters can even be together. Eventually 3 of Ganon's spirit fragments release, resulting in the ressurrection of Ganondorf. He then attempts to take Cia's Triforce of Power, only for her to lock him away and restore the Triforce of Courage and Wisdom to their respectful owners. 

Link inevitably gets the Master Sword and perpares to confront, and defeat Cia, to restore Hyrule. Upon doing so, the heroes are all returned to their respective time periods. However, with the removal of the Master Sword, the final Spirit Fragment of Ganon is released from the sword, Fully Ressurrecting him again somehow, and giving him the power to summon Ghirahim (Skyward Sword) and Zant (Twilight Princess) to Current Hyrule. Ganondorf then retakes the 3 Triforce, and Hyrule Castle. However, Lana, the embodiment of the light Cia had purged from her by Ganon, uses her power to summon all the heroes of Hyrule from time and space to combine their efforts and defeat Ganondorf. Upon defeating Ganondorf, he uses the Triforce to transform himself into Ganon, leading to the final battle of the game. 

The story itself isn't necessarily convoluted, but it bounces all over the place and doesn't really have much of a flow to it, other than the fact that Ganon is a crafty little guy that somehow manages to revive himself in some pretty ridiculous circumstances that the heroes allow to happen. 

Other Game Types

I was very disappointed with the "other" gametypes provided for you in the game. All of them don't really change the experience of the game at all, and only really serve to help you obtain better items and upgrades without having to play through the story. 

Free Mode allows you to play any mission with any character. Self-Explanatory.

Adventure Mode allows you to take on missions based on a grid map of the original Hyrule from "The Legend of Zelda". The missions range from defeating certain enemies within a specified time limit, which yield rewards such as weapons, or allows you to unlock certain DLC characters. 

Challenge Mode is just adventure mode, but... with heightened difficulty. 

While the Game modes don't really offer anything new to do, you can at least play these missions in co-op mode, with one player using the GamePad while the other plays on the main screen. This can at least add some variety to the way you play, and I actually enjoyed playing it a lot more with a friend, but with the lack of online multiplayer, it makes it a hollow effort unless you can have someone over to play with you. 

All in All these Game Modes only really add more of the same thing that you could experience in the story, with a little bit of extra difficulty and rewards sprinkled in here and there. While weapons and upgrades are nice, they don't serve as any kind of incentive to really play these modes. 

Verdict

What We Liked ...
  • Fast and Action packed Gameplay that is easy to pick up and play
  • Variety of Characters and Weapons to enjoy
  • Great Throwback to Classic Zelda Games
What We Didn't Like ...
  • Repetitive Gameplay that makes the experience old really fast
  • Hollow Game Modes that don't offer anything new to play
  • Convuluted Story elements
7
Gameplay
Tight Controls and full of fast paced hack and slash action, the game plays very well. While combat isn't very hard to get the hang of (Mash the A button Children) it makes it an easy game for anybody to pick up and play.
7
Presentation
Hyrule Warriors looks positively gorgeous, and although it's story is a little awkward, but the Zelda aesthetic is enough to truly engage long time fans of the series.
4
Lasting Appeal
The game falls hard on its face when it comes to keeping a hold on it's audience. After playing through the story, there really isn't much else to do unless you feel like repeating missions to unlock everyone. But in the end, you're constantly playing through the same thing over and over again, to the point that it all gets too old to be entertaining anymore.
6.5
out of 10

Overall

Hyrule Warriors was an interesting experience. The Zelda Aesthetic was enough to keep me engaged for awhile, but in the end I came to realize I was just mashing the A button to progress through most of the game. The Hollow Game modes offered, and the lack of any engaging in game content is what kept me from having any lasting playtime with the game. I found myself only being able to enjoy the game in short bursts, before wanting to set it down and play something else. In the end, It's an entertaining Zelda skinned game, but doesn't do anything to really change or set itself apart from other Hack and Slash games.
I've heard online that when playing in co-op the graphics degrade, not sure if its true but if it is then its really weird.
And i knew that the game's gonna be "bad" , can't take 1 button mashers serious.
 
I'm glad that the games sales poorly. Serves them right. Maybe now they would consider to make something new, instead of releasing another lame mod for lame 'warriors series.
 
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I'm not a die hard zelda fan but this was one of my favorites zelda games. Nintendo needs to do more spinn off crossovers like these.
But yeah the gameplay is really repetetive >.< However in my opinions the cutscenes looked really good. I think the Zelda franchise should finally pickup some good voiceactors.
 
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With a score of 6.5 I'm glad for your sake that unlike a real mail box, that your gbatemp mail box can not have dog shit placed in it by nintendo lovers..
 
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I've heard online that when playing in co-op the graphics degrade, not sure if its true but if it is then its really weird.
And i knew that the game's gonna be "bad" , can't take 1 button mashers serious.
It's really not that weird. It has to render the entire game twice, once for each player. Basically there's much less power to make things look fancy.
 
The repetitive gameplay is not about button mashing: it's about strategy. Being a completionist I want to unlock everything in a game and this game is catered to people like me. There are unlockables strewn throughout the entire experience making the prospect of completing different missions in adventure mode very rewarding. I suspect you're the type of player whose ADD kicks in which case you require pandering in order to keep your attention. I would say the Dynasty Warriors games in general are not for you. Whereas Zelda offers almost universally appreciated gameplay, Dynasty Warriors isn't for everyone and that is okay.
 
lasting appel 4? What the hell?

It has tons of content, you cant just play the story mode and be over with it... the adventure mode is pretty great with a lot of challenges.... plus with the recent DLC it gives you ANOTHER map with new missions.
 
Some of these comments are hilarious, particularly the one that claims you have ADD
With a score of 6.5 I'm glad for your sake that unlike a real mail box, that your gbatemp mail box can not have dog shit placed in it by nintendo lovers..
wont stop them from sending PM's full of these :shit::shit::shit:
 
no online play so makes this game fail... still my all time fav zelda game is MM. yet nintendo fails again... DK:TF should of had online too. WTH nintendo just wth....


also make CDI Link playable dang it. then i'll get a wii u.
 
I have had a blast with this game. The slowdown in multi-player is a bummer, but it's still fun. Between my son and I we have over 40 hours into the game and we are still playing it about 4 times a week.
 
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Personally, I've been enjoying this game immensely. I'm a fan of both Zelda and Dynasty Warriors. I was afraid this game would be 'too much like DW but with a Zelda skin', but I've found a healthy mix of both gameplay together. At base, it's a Dynasty Warrior game style, with some Zelda elements thrown in. If you consider it to be a Zelda game with some Dynasty Warriors elements, obviously you'd be disappointed.

But I love *-Warriors games, so I enjoy this game very much. It might only have 15 characters, but there's almost 30 movesets, which would be characters on their own if it wasn't for the shared levels.

The lacking online aspect is a disappointment, but playing it alone is still enjoyable. And that's the thing I hoped, that it was fun and interesting. And it did that in spades for me.

I didn't get to play since last week, so I missed out on the new content patch, I can't wait to see it.
 
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I personally don't really see this review being representative for this game, I see you've played the game but I fail to see that you have played for any longer than an extent of just 5 or 10 hours. After story mode(which is called LEGEND mode) you also have adventure mode, which is a really diverse and sometimes even really hard mode with loads of content in it. They rehash the same maps over and over again so it might get repetitive, but calling them hollow is not correct.

I also don't see how this can be repetitive and getting achievements which require doing the same thing 10000 times again not..?

Back to adventure mode though. Did you even try that..? When I tried the first level I had the same impression as you. Now after FIFTY hours of playing I can say it's a really fun and well made mode. It might be lacking here and there but the diversity of the many characters and weapons bring will fix these problems mostly.

I DO agree on the fact the story is pretty bad, but it also had a few good points:

Once Link obtains his Master Sword, he gets overconfident and main villain Cia seems to see that and abuses it by copying his powers into Dark Link.

Also check your spelling next time, WHO IS SHIEK?! Does (s)he perpare for battle often?

This review is mediocre at its best. Chavosaur, please make sure you PLAY the game next time you review something since it's utter bullshit you're spitting here. Also try to improve and don't be biased about it. I remember your reaction to a trailer: 'This looks terrible.' How can I take this review serious now?
 
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Hyrule Warriors has been lauded by most fans as, "Just another Dynasty Warriors game."
I'd like to know where this comes from exactly :P As far as I've heard most fans does not mean just a few people, you're clearly not in the same circles as I am, since everyone I know is enjoying this game as more than another Dynasty Warrior game.
 
I definitely have to take responsibility for this review because I was the one who was provided the code, which I gave to chavosaur. Please also go a little bit easy on him, he's a relatively new reviewer with us, and we're still working with him, so please be a bit patient while we go through our process. Definitely need to do some more quality control, and we will keep the criticisms and comments in mind for the next review - which is actually coming relatively soon.

You guys have valid criticisms about the review's structure, which I will definitely be discussing for future, and again, I apologize if the review was under par for the GBAtemp standard. It's a bit late to change the overall review, but future reviews will hopefully fix this problem.
 
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Langin, I understand your fandom for the both iterations of Zelda and the Warriors series of games but I do need to address some aspects of your crtiicism of my opinion.

I have spent the past 2 1/2 weeks playing through Hyrule Warriors in its entirety to ensure that I had a solid opinion of every aspect of the game. The use of the Word Hollow absolutely describes the "extra content." Provided in these extra modes. A ramp up in difficulty and a few sprinkles in times boss fights is not something that represents "extra content". It all feels Lazy and unoriginal compared to offerings in previous games. They could have easily placed every aspect of Adventure mode into te main game and made them side missions, but that doesn't add or diverse anything about the game in the end.

You based your entire critique on my aspect of one Game Mode which, frankly, most fans and reviewers agree that it doesn't add as much as it should to the game. Calling them a Hollow offering is not an unjust opinion, considering all it really is, is a challenge mode. Which makes it even more far fetched considering there already IS a challenge mode.

I hope I addressed your issues, I do apologize for my spelling though. Silly Spell Check corrected Shiek without my realizing it.

I kept all of my personal feelings of the game out of play in my review to maintain professionalism though, so I would hope your criticism stayed the same so I can continue to grow and develop my skills in reviewing. Thank you for the feedback though, I will be sure to include it in all my future endeavors.
 
A ramp up in difficulty and a few sprinkles in times boss fights is not something that represents "extra content".

Do entirely new weapons, characters, and costumes not represent extra content to you? The Legend mode isn't the bulk of the game, the Adventure mode is. This game is not about the narrative: it's about war strategy. I'm sorry that doesn't appeal to you, but calling it lazy and unoriginal because it's not something you expected is biased. You are very clearly comparing it to previous Zelda titles. Do you see Zelda anywhere in the game title? That is because it is a Warriors title, not a Zelda title. It needs to be reviewed as such.
 
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I did not review this title as a Zelda Title. I did not review this title as a Warriors title. I reviewed this Title as Hyrule Warriors, a collective mash-up of the franchises that failed to deliver an overtly enjoyable experience that was fresh and new. I would like you to at least elaborate on what "War Strategy" actually means in this game, because from everything I played, a few objectives on a map that can be taken by smashing the A button, is not strategy. Lazy and Unoriginal completely applies to something that doesn't bother to require any skill based combat or tactical thinking. If you think Tactical thinking applies to there being some crowded control points and making it there on time to mash the A button, or having timed objectives with some weapons that could have just have easily been obtained through the main story and grinding up to max level, I don't think we have the same definition of tactics.
 
solarsaturn9, if this game is a strategy game then I'm Link from Hyrule. : )

And sorry, but the game modes are indeed the same. Instead of pictures of the levels you got an 8-bit map to wander around. Challenges are different, but everything else stays the same.

Example: Traditional RPG "feel" different in 4 main sections: Overworld - Dungeons - Towns/Castles etc. - Battle
Hyrule Warriors feels everywhere the same, cause you get to the same stages over and over again, with the same enemy types and so on.

It's not a bad game, but it's not as shiny either. And this review sure does not suck. ; )
 
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I did not review this title as a Zelda Title. I did not review this title as a Warriors title. I reviewed this Title as Hyrule Warriors, a collective mash-up of the franchises that failed to deliver an overtly enjoyable experience that was fresh and new. I would like you to at least elaborate on what "War Strategy" actually means in this game, because from everything I played, a few objectives on a map that can be taken by smashing the A button, is not strategy. Lazy and Unoriginal completely applies to something that doesn't bother to require any skill based combat or tactical thinking. If you think Tactical thinking applies to there being some crowded control points and making it there on time to mash the A button, or having timed objectives with some weapons that could have just have easily been obtained through the main story and grinding up to max level, I don't think we have the same definition of tactics.

Hehe, Chavo, your bias is showing~ Especially since you seem to drop all criticism against you as 'blatant favoritism' or 'fanboying' when they are legitimate concerns.

You do realize most weapons cannot be obtained in Legend and can only be obtained via the Adventure Mode map, right? Even some characters are only unlocked from Adventure Mode (Zant, Agitha, Princess Ruto, and Ghirahim). Then there's the badges, combos, items, etc. Also, you probably only played n either Easy or Normal because if you simply mash the A Button on Hard or even Hero Mode, you'll die. You need to know when to dodge, when to use your Focus, when to use your Special, and especially when to use items.

Considering each character plays differently, you won't be smashing A over and over most of the time. With the addition of Cia, Volga, and Wizzro, we now have three more fighting styles; Cia with her Kendama-like Scepter and magic, Volga with his lance and Dragon abilities, and Wizzro with his dark magic projectiles.

Each character requires a good amount of strategy, especially during Adventure Mode where you've got time limits, damage limits, and kill counts going against you. You will not get the full experience playing Legend mode on a low difficulty nor will you get all the weapons, items, Heart Containers, Golden Skulltullas, etc.

Knowing when to block, when to attack, and when to use items are essential to accomplishing anything in this game. If you want to stick to a low difficulty and then claim that's as hard as it gets, then by all means, do it. However, it just shows that your reviews are to not be taken seriously, as you were shown to be biased against this game for looking terrible in the trailer.

I give this review a 0/10; blatant bias shown throughout, a lack of concern or accept of any criticism as if your word is God, clearly did not play through most of the game modes in your 2 1/2 weeks, claims that most fans feel the same as you (you've clearly never been to GameFaqs or any other gaming-related forums to see how many people love this game and believe in it), claim to look at this game as Hyrule Warriors and not a Warriors or Zelda game while clearly stating 'Story is standard Zelda, gameplay is standard Warriors), and claims of no re-playability when it has more re-playability than most games out there.

If people can have fun paying online shooters for hundreds of hours, they will enjoy doing 'the same thing over and over again' like 95% of all games make you do these days.

As for my take on Hyrule Warriors, I give it an 8/10. It's not perfect, some Adventure Mode maps are extremely brutal, Normal mode is a bit too easy to stick to Hard if you want a challenge, the game will slowdown a bit when there's tons of enemies on the screen, but it's a small price to pay for no loss of framerate, and some characters are a bit boring to play as. However, as most of those complaints are subjective and purely opinionated, like the review above, I cannot say if everyone else will feel the same about it.

On the plus side, controls are easy to learn and use, the combat is pretty fluid and slowdowns are at a minimum, co-op gameplay is a blast and easy to get into since there's two separate screens meaning no split-screen messing with your framerate, the game keeps a smooth fps throughout even when faced with hordes, and there are many play styles with many characters with numerous weapons, and even more on the way with DLC.

The Story is a bit standard fare; Hyrule in trouble, Ganondorf behind it all, stop him with the Master Sword while beating up lots of enemies along the way. To me, the story was not hard to follow at all. Cutscenes clearly explain what is happening and why, who is the bad guy, who is the puppet, etc etc. It's a simply story told in an epic way and it works. Learning more about Lana and Cia, you start to wonder what would have happened if Ganondorf never manipulated Cia and learn more about the other characters in your group.

For fans of Zelda, you will enjoy this for it's Zelda lore, story, characters, and slight puzzle-based scenarios. For Warriors fans, you will like it for it's fast paced action, multitude of characters and weapons, upgrades, maps, and challenges.

If you want a pure strategy-based game, play Fire Emblem: Awakening. If you want fun hack n' slash action with fast paced gameplay and a classic story retold in a different way, go for Hyrule Warriors.
 
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Hehe, Chavo, your bias is showing~ Especially since you seem to drop all criticism against you as 'blatant favoritism' or 'fanboying' when they are legitimate concerns.
I don't see how I've denied ANYONE's critique as simple fan bias, I accept all of these critique's and have been paying full attention to them in anticipation of my future endeavors. Again, this was no Bias'd review.

You do realize most weapons cannot be obtained in Legend and can only be obtained via the Adventure Mode map, right? Even some characters are only unlocked from Adventure Mode (Zant, Agitha, Princess Ruto, and Ghirahim). Then there's the badges, combos, items, etc. Also, you probably only played n either Easy or Normal because if you simply mash the A Button on Hard or even Hero Mode, you'll die. You need to know when to dodge, when to use your Focus, when to use your Special, and especially when to use items.
I started the game on hard mode. I assure you, It only took me continually mashing buttons and healing here and there, with a combo of some EXPLOSIONS to really progress through most of this title. By the time I finished Hard Mode, I had a fully maxed level Link to take into the Hero Mode. Then I rinsed and repeated everything I did in the hard mode with Link. I felt no difficulty curve other then the fact that if I didnt roll every now and again, id lose more hearts then normal. If that is something I needed to go over more, than I accept that as a fault on my part. I understand everyone has a different play-style, and there absolutely is a way to MAKE the game a strategic experience, but that does not mean the game IS a War Strategy game. Reviewers and Fans alike have commented on the lack of variety and difficulty in the game, this is an instance of. "To each his own." And don't worry, I assure you, I played through the majority of Hero mode mashing the same button and rolling every now and again. I was fine.

Knowing when to block, when to attack, and when to use items are essential to accomplishing anything in this game. If you want to stick to a low difficulty and then claim that's as hard as it gets, then by all means, do it. However, it just shows that your reviews are to not be taken seriously, as you were shown to be biased against this game for looking terrible in the trailer.
Once again, we fall into the accusations of the fact that I didn't play the game. I did not base this review off of a trailer, and quite frankly I find it really pandering to gain some sympathy for your own argument that you'd accuse me of such.

As stated above, Dodge Rolls here and there, and a block against a sword strike are not adding to defensive strategy. Knowing when to mash a super against a boss to kill him faster is not strategic difficulty. You can still slice and dice your way through most of this game without ever having to raise your shield, on ANY difficulty, if you feel like wasting enough time to max your character enough to take on Hero Mode. In all honesty, Hero Mode was as big of a joke as the other modes were. Hero Mode obviously expects you to take on the game with maxxed out abilities, items, and characters. That's all fine and well, it adds to the "playability" of the game, yknow, minus the fact that it is an absolute grind to get high enough to feel comfortable enough to take it on. Once you feel confident enough, its a I stated above. Rinse, Dry, Repeat. Mash Mash Roll Mash Roll Mash Mash. Again, If I really needed to accentuate this in my review, then I will in the future should I ever take on a game like this again.

I give this review a 0/10; blatant bias shown throughout, a lack of concern or accept of any criticism as if your word is God, clearly did not play through most of the game modes in your 2 1/2 weeks, claims that most fans feel the same as you (you've clearly never been to GameFaqs or any other gaming-related forums to see how many people love this game and believe in it), claim to look at this game as Hyrule Warriors and not a Warriors or Zelda game while clearly stating 'Story is standard Zelda, gameplay is standard Warriors), and claims of no re-playability when it has more re-playability than most games out there.
We could Both Claim the love and or Hate of the game in any instance, and it will not reflect the true opinion of the game. This game is truly a love it or hate it experience, and all fans are split on either side. I asure you once again, I take my professionalism seriously. I tested every aspect of this game in order to provide an accurate summary of my opinion, but I realize that I have not done that well enough. I take responsibility for it and will work to improve my writing skills for the next shot. I addressed the other points above, though I am sure this is not a sunject we can see eye to eye on. I appreciate the feedback though, it will at least help in my next endeavor.

As for my take on Hyrule Warriors, I give it an 8/10. It's not perfect, some Adventure Mode maps are extremely brutal, Normal mode is a bit too easy to stick to Hard if you want a challenge, the game will slowdown a bit when there's tons of enemies on the screen, but it's a small price to pay for no loss of framerate, and some characters are a bit boring to play as. However, as most of those complaints are subjective and purely opinionated, like the review above, I cannot say if everyone else will feel the same about it.
Scoring was something I knew that people would have a problem with in this review. While I feel I was fair with my judgements of the game, everyone has an opinion based on these kinds of titles. I could easily claim that all of the points you made are purely biased opinion based on the context of your writings, but I feel as though you have claimed that enough about me. If you took the time to realize for a second that the use of words "Subjective" and "Opinionated" apply to you just as much as they apply to my own words, we wouldn't need to have this discussion.


With all that said and done, I would appreciate if other's could give me continual honest opinion of my writings without claiming I wrote the whole thing based off of a trailer. My opinion of the game has not changed, and I am not looking for critiques o change my opinion, rather, what I need to change or elaborate more on in the future.
I am grateful for the opportunities GBATemp has given me to share my opinions and words with you all. I appreciate the Opurtunities Developers are giving me as well to try the games they have put a lot of time and resources into. This is why I try to give as honest an opinion as possible, and take my reviews as seriously as possible.

No Game is perfect, and No Reviewer is perfect. I will not apologize for my opinion, but I will apologize for my structure and lack of voice. I will work harder to improve these things in the future.
 
I'd say the lasting appeal might be around a seven instead of the 4 you gave it. The co-op and extra modes are far more than other games that I'd put the 4 there for. A bit harsh on that front, but I think your final score is a good ballpark plus or minus a point.

All in all, I think it's a good review. You keep a decent balance and see the flaws. Unfortunately, a lot of them are present in both games. LoZ stories have never really been meaty and complex and the Dynasty Warriors series has always been really repetitive. A fusion of both combines arguably the weakest parts of both.

And ignore the haters if you can. You don't have to justify the score to anyone. I'm of the opinion that a harsh critic is better than a lenient one. A game that stands up to harsh criticism will certainly please the lenient ones.

EDIT: And by ignore the haters, I mean ignore simple negativity without constructive criticism.
 
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I'm also sure that every reviewer started out in your shoes, so don't be too discouraged, chavosaur. ;) It just takes a lot of practice. I would know. :D
 
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I wouldn't think that I could do a much better job either, but let's be fair, you only skimmed over the other game modes. You seem to have concentrated on the fact that they don't offer much more than the Legend mode. What did you expect? Did you think that Adventure mode would turn this into a side-scrolling RPG?

Free Mode offers you the ability to play any story mission with any character, that's standard Dynasty Warrior style, as the story often limits you as to what character you can use. This is perfect to replay some stages, on other difficulties, using your favorite character.

Adventure Mode is wholly different than Legend/Free Mode. The gameplay didn't change (it shouldn't), but if you're looking strictly at clearing stages it's not that interesting. But to unlock things in it, you need to hit the A-ranks. This is not optional in many cases. If you want to get things cleared, you need that A-rank. If you want to unlock things, you need that A-rank. And before you get that A-rank, you need to have the tool to search for it. This is majorly different than the Legend mode.

This basically goes in line with what modern gaming is about. Have a relatively easy story, difficulty wise, and allow players to challenge themselves more in the post game. Those that wish to stop at the story can. Those that wish to grind it have lots of room to do so. And Adventure Mode offers that in spades. You'll spend quite some time to collect the tools, get levels for the characters, and then figure out the flow of the stage so you can aim for that A-rank.

Some people are blind to the bad points of a game, and some people let their view of the bad points obscure the good points. It simply seems you concentrated on the negative, and didn't really explain in depth the different modes.

This review just proves that reviews are just opinions, it doesn't matter if it made for free or paid for like magazine, it's still one gamer behind it. It's an interesting, healthy mix of both Zelda and Dynasty Warriors. But someone else said it here, when you mix two styles like this, you also mix the good and the bad points. And if you didn't like Dynasty Warriors, you won't like this game either. If you didn't like Zelda, I doubt this game will work for you either. Aka, whatever you didn't like in those two series, you'll probably find here too.

But the important part for me, the biggest part of any score is, is it fun? It is for me. That's all that matters, no matter what score reviewers give it. It deserves a 10 on the basis that I didn't feel like I wasted my money alone. If I was looking into it deeper though, as a critical reviewer should be, maybe this would be an 8.
 
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It all feels Lazy and unoriginal compared to offerings in previous games.


This statement alone tells me you are comparing this game to either previous Zelda games or previous Warriors games. If you're going to call the game lazy then you can not use previous games to make that claim if you are reviewing the game on its own merit as you have stated.

I would like you to at least elaborate on what "War Strategy" actually means in this game, because from everything I played, a few objectives on a map that can be taken by smashing the A button, is not strategy. Lazy and Unoriginal completely applies to something that doesn't bother to require any skill based combat or tactical thinking. If you think Tactical thinking applies to there being some crowded control points and making it there on time to mash the A button, or having timed objectives with some weapons that could have just have easily been obtained through the main story and grinding up to max level, I don't think we have the same definition of tactics.

By war strategy I mean the way in which you use your time. You have to divide your attention among taking keeps and outposts, defending your allies, defeating messengers/captains/etc, special battle events (bombchus, etc...), and defeating captains. This can be challenging depending on your difficulty even with two players. Both my boyfriend and myself are seasoned gamers and we were defeated several times on Hard mode because we did not allocate our attention to the more pressing issues during battle.


By the time I finished Hard Mode, I had a fully maxed level Link to take into the Hero Mode. Then I rinsed and repeated everything I did in the hard mode with Link.

If by Hard mode you mean finishing Legend mode on the Hard difficulty then you're full of shit. There's no way you could get Link to level 99 by just completing Legend mode on hard.

Regarding the review:
It's not a terrible review but it's not the best either. I agree with Sterling. I think you way underestimated the lasting appeal. If games like Minecraft and Destiny have lasting appeal then Hyrule Warriors certainly does. The fact that it takes around 200+ hours for the average player to unlock all of the different play styles (weapons, badges, etc...) without the additional DLC speaks to this point especially when you must level and play as characters other than link to do so.
 
I wouldn't think that I could do a much better job either, but let's be fair, you only skimmed over the other game modes. You seem to have concentrated on the fact that they don't offer much more than the Legend mode. What did you expect? Did you think that Adventure mode would turn this into a side-scrolling RPG?

Free Mode offers you the ability to play any story mission with any character, that's standard Dynasty Warrior style, as the story often limits you as to what character you can use. This is perfect to replay some stages, on other difficulties, using your favorite character.

Adventure Mode is wholly different than Legend/Free Mode. The gameplay didn't change (it shouldn't), but if you're looking strictly at clearing stages it's not that interesting. But to unlock things in it, you need to hit the A-ranks. This is not optional in many cases. If you want to get things cleared, you need that A-rank. If you want to unlock things, you need that A-rank. And before you get that A-rank, you need to have the tool to search for it. This is majorly different than the Legend mode.

This basically goes in line with what modern gaming is about. Have a relatively easy story, difficulty wise, and allow players to challenge themselves more in the post game. Those that wish to stop at the story can. Those that wish to grind it have lots of room to do so. And Adventure Mode offers that in spades. You'll spend quite some time to collect the tools, get levels for the characters, and then figure out the flow of the stage so you can aim for that A-rank.

Some people are blind to the bad points of a game, and some people let their view of the bad points obscure the good points. It simply seems you concentrated on the negative, and didn't really explain in depth the different modes.

This review just proves that reviews are just opinions, it doesn't matter if it made for free or paid for like magazine, it's still one gamer behind it. It's an interesting, healthy mix of both Zelda and Dynasty Warriors. But someone else said it here, when you mix two styles like this, you also mix the good and the bad points. And if you didn't like Dynasty Warriors, you won't like this game either. If you didn't like Zelda, I doubt this game will work for you either. Aka, whatever you didn't like in those two series, you'll probably find here too.

But the important part for me, the biggest part of any score is, is it fun? It is for me. That's all that matters, no matter what score reviewers give it. It deserves a 10 on the basis that I didn't feel like I wasted my money alone. If I was looking into it deeper though, as a critical reviewer should be, maybe this would be an 8.

Great breakdown on the modes. I couldn't of done a better breakdown myself. Thanks for writing it.
 
Review cover
Product Information:
  • Release Date (NA): September 26, 2014
  • Release Date (EU): September 19, 2014
  • Release Date (JP): August 14, 2014
  • Publisher: Nintendo/Koei Tecmo
  • Developer: Omega Force, Team Ninja
  • Genres: Action, Hack and Slash
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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