Review cover Here They Lie (PS VR) (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): October 13, 2016
  • Release Date (EU): October 13, 2016
  • Release Date (JP): October 13, 2016
  • Publisher: Sony Interactive Entertainment
  • Developer: Tangentlemen
  • Genres: Horror
  • Also For: Virtual Reality

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
First person, virtual reality horror? What could possibly go wrong?

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Lost

Here they lie was an interesting title from the get go when I had first heard of it. A psychological memory experience gone bad in a creepy town full of echoing footsteps and relics of your shambled past. Of course, there are some creepy ghosts and other monstrous things lurking around every corner but hey, the focus is still the psychological thrill... I think.

The game takes place in a creepy and incredibly blurry black and white town. I'm being 100% serious when I say black and white, and blurry by the way, as the only color you'll see at the beginning of the game is from memory of your loved one and the occasional burning flames in some areas. The blacks and whites and occasional grays and browns all blur together in an ugly mess in VR and was an instant break of immersion for me when I played this game. 

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The plot centers around a mystery involving your lost loved one. You are given next to no information about her, other than you are searching for her. It gives the game a sense of confusion and loss that forces you to explore the areas for clues to push yourself forward. I didn't particularly mind this bit as it allowed me to explore the space I was in very freely and gave me a sense of vigilance when I spotted more audio diaries and clues to further the story. The only issue I took from this is that the entire plot is centered around your own exploration. If you rush, miss things, or are careless in anyway you lose information and understanding of what the game is about and what the hell is going on around you. 

The game does try to help you out by scattering ringing phones that you can listen for and try to find in the virtual space, (which works rather well I might add,) which will feed you more plot details from narrative dialogue. The ringing phones will also essentially guide you on the proper path, as it is easy to get lost in the relatively large cityscape you are traversing at first. This isn't particularly the players fault of course, not when everything around you looks exactly the same. It's all the same washed out whites and grays that blend into a rather dizzying and overwhelming sense of confusion. I suppose the game was attempting to achieve this in the first place to add tension to your gameplay, but in the VR space it is incredibly frustrating and tiresome. 

Review image Review image

When the game does decide to add in splashes of color and more atmosphere, it is actually much more immersive and enjoyable. The red-light district of Amsterdam was gruelingly haunting and terrifying. Masked madmen litter the streets and keep you on edge as you try to barrel your way through the tight and claustrophobic streets trying to make sense of what's happening around you while also trying to focus on your objective. 

At what cost..?

But so much of the game is lent to being a simple walking simulator with no combat or other actions to perform that it is downright frustrating to sit through. Tension eventually fades into impatience just waiting for something creepy to finally happen. Fear will slowly spiral into exhaustion as you keep turning your head to look around you for whatever it is you're supposed to find to further the story. 

VR game or not, Here They Lie lacks impact, lacks a cohesive plot, and lacks anything truly enticing to keep you playing. 

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Verdict

What We Liked ...
  • only $20
  • creepy imagery
What We Didn't Like ...
  • incredibly blurry and colorless
  • terrible plot drive
  • slow pacing
4
Gameplay
Its basically a walking simulator. This is not terrible for early VR but there's such a lack of things to really do in this game that it is hard to call it a game when it feels more like an experience.
6
Presentation
Here They Lie had a really cool presentation at first, but it was its own presentation that held it back in the end. Dreary and listless was its benefit and its downfall.
3
Lasting Appeal
There is no reason to go back and play it again, and hardly a reason to want to finish it, lasting appeal is small here.
4.5
out of 10

Overall

If you're ready to spend a few hours holding up on your control stick, looking at some colorless environments for shoddy clues that are imperative to the plot, and a lot of head turning for some cheap jump scares, then Here They Lie was made for you. Otherwise, I would not waste the time with it.
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Reactions: Prans and T-hug
Thank you for this game review.
I tried the demo on PSVR demo disc, but wasn't sure if it was a good game or not. But my main issue wasn't about the story but the VR experience.

You didn't talk about it at all (except the excessive blurriness).
What did you feel being inside the game, like immersive feeling? Is the calibration good or bad, like is your position always correctly rendered or does the game has issues (placing you inside walls, etc.)? how were the movements or the player? did you feel sensation of disorientation when walking around?


Personally, I didn't like the movement system.
First, you can't turn around freely with the Right-stick, the view is going black, and reloading the scene 30° on your left or right.
The flashlight can be directed with both the controller's position in 3D space, or with the VR, creating a conflicting effect and feeling that the flashlight is not well calibrated.
After I noticed that the flashlight was conflicting, I stopped using my controller at all, only using the VR was a lot more natural.
And at the same time, I finally noticed that you could "turn around" with the VR too ! you just "look" where you want to walk, and the player/character you control will "turn" around slooooowly into that direction if you "walk" UP (and not SIDE).

The last issue I found is the speed you move. It's very slow :(

I understand that the developers limited both the walking speed and the free rotation to prevent any disagreement with VR and disorientation sensation.
But I thought it was too limiting and would have like an option to let the player choose what's best for him, not force their choices.

But what I thought was bad (30° fixed rotation), I now think it's not a bad idea !
I played Tomb Raider's Manor chapter in VR, and you have the option of "fixed position" or "free moving". I can say that the free moving is VERY nauseous and disorienting to me. I will have to get used to it if I want to play more action based VR games.
 
Review cover
Product Information:
  • Release Date (NA): October 13, 2016
  • Release Date (EU): October 13, 2016
  • Release Date (JP): October 13, 2016
  • Publisher: Sony Interactive Entertainment
  • Developer: Tangentlemen
  • Genres: Horror
  • Also For: Virtual Reality
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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