Review cover Dragon Quest Builders (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): October 11, 2016
  • Release Date (EU): October 14, 2016
  • Release Date (JP): January 12, 2016
  • Publisher: Square Enix
  • Developer: Square Enix
  • Genres: Sandbox Creation
  • Also For: Nintendo Switch, PlayStation Vita

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Dragon Quest Builders is a streamlined Minecraft experience with a story.

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I've always had this weird problem with games that do not have a clear goal. Minecraft is the best example; I see it's value as a creation and learning tool, or something my kid would like to mess around with because he loves Lego. But for myself, if there is no real reason to be building these vast intricate structures, then I'm not interested in playing it. This all changed with Dragon Quest Builders.

You see, DQB is Minecraft, but it has an excellent story mode and nice graphics, so right away I'm more inclined to get stuck in because I have a reason for the building and crafting, and I like Dragon Quest's world and characters.

The Quest Begins

Dragon Quest itself is now a 30 year old franchise with various spin offs across multiple genres of gaming. DQB takes us back to the land of the original Dragon Quest, Alefgard, and builds the narrative around what would have happened had you chosen to join the evil Dragonlord and plunge the world into eternal darkness.

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In typical Dragon Quest and JRPG tradition, you awake from a deep sleep with no recollection of who you are, before receiving instruction from the ethereal, heavenly Goddess. It turns out that you are the Legendary Builder and are tasked with rebuilding the world and saving its denizens. Conveniently, the residents of the starting town of Cantlin have lost the ability to do anything, they can't construct the simplest of structures, a chair or table, not even a wall. I was left wondering how they had managed to survive up until this point, but it didn't matter, as I was here to start taking requests and rebuilding the town.

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Littered around the world map are various creatures from Dragon Quest's world for you to bash, swipe or whack and collect their resources. Everything on the map is ripe for the picking as a building material; rocks, trees, plants -- smash 'em and grab 'em; it doesn't take long for your inventory to fill up with a vast array of items. Residents will offer up recipes for certain room types they would like erecting, and it's as simple as placing the blueprint onto an area and crafting and placing the required furniture and ornaments into the correct positions.

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The story is a great way of teaching players the ins and outs of the editor before allowing them to go wild in free-build mode, which is unlocked after completing the first chapter of the story. DQB story mode consists of 4 stand alone chapters, each one unlocked after the last, and then selectable from the main menu at any time. Every chapter has new terrain to farm and enemies to defeat, and the story continues throughout all 4 of them. I put in around 12 hours on the first chapter alone, but could have easily spent 50, levelling up my base and perfecting its defenses. Each story chapter has side missions to complete and challenges to overcome, most of which I missed as the challenges aren't revealed until it's time to wrap up the chapter.

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At night time, the home base you have lovingly spent hours creating can be attacked by random enemies. These usually aren't a problem as your newly settled townsfolk actually help you to fend of the creatures and protect the town. However, at certain parts of the story, you will be attacked with force by all manner of increasingly powerful nasties that give zero shits about wrecking the place you have spent so long making your own. With the right walls built and traps laid, these nocturnal attacks can also be easily overcome but when it's time to meet the chapter's end boss, you may as well say goodbye to everything you've built, the items crafted, even the people you've saved as the boss will level your town within minutes if you go in ill-prepared!

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I've had a ton of fun playing Dragon Quest Builders so far. I've found it an almost magical experience, which is a bold claim coming from someone in their mid-thirties, who usually plays stat-heavy turn based RPGs and first person shooters. I've tried to get into Minecraft on numerous occasions, but I prefer to play a game, not create it, and Dragon Quest Builders merges those two principles perfectly, not only making it interesting, but fun too.

It's also a fantastic game to play with a younger gamer, my 6 year old son, who wanted to be a Minecraft fan because he's friends at school are, absolutely adores this game. He can read the game's text himself, something that eluded him with Minecraft's pixelated graphics, and he can control what he is doing with ease using the streamlined controls and menus.

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Launch Trailer

Verdict

What We Liked ...
  • Makes Minecraft-style gameplay interesting
What We Didn't Like ...
  • Day/Night cycle is too short
8
Gameplay
A streamlined Minecraft experience with a story. Gameplay is simple yet rewarding and in free mode the only real limits are your imagination.
9
Presentation
DQB looks fantastic with a brightly coloured and detailed world, the opposite of Minecraft's dated visuals on consoles.
9
Lasting Appeal
DQB story mode can take anywhere from 40 to 100 hours to complete depending on how thorough you are with each chapter's challenges and side quests. Then there is free build mode where you can spend as much time as you want building your creations.
9
out of 10

Overall

Dragon Quest Builders is an excellent building sandbox woven together with JRPG threads. It allowed me to have fun with the gameplay in a genre I wouldn't usually care for.
9/10! Wow, that's a lot better than I expected this game to fare! Dang, I'll need to actually seriously check this game out, then! Perhaps it'll be enough to tide me over until DragonQuest 11 :D
 
there are only 4 chapters?
I thought I completed the first one in the free demo, but you said you spent 12H on chapter 1 alone, so I guess "chapter 1" in the demo is only a small part of it. maybe it was just the tutorial, pre-chapter1?

I liked the demo, and I never played minecraft before. mainly for the same reason than you : no goal and no story.
I liked the way DQB's story is presented and you know what you have to do to progress.
I'm not sure I'll buy it, because I could spend too much time crafting, I already have too much games I'm interested in which will be released in coming months.
 
there are only 4 chapters?
I thought I completed the first one in the free demo, but you said you spent 12H on chapter 1 alone, so I guess "chapter 1" in the demo is only a small part of it. maybe it was just the tutorial, pre-chapter1?
I never played the demo so not sure what was in it.
Did you get all of the portals and fight the boss that comes to wreck your town?
If so then that is the first chapter.

This guy:
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I agree with the review. Minecraft was too open ended, but Dragon Quest gives you objectives which helps give you direction in game. At any time you have freedom to go and do whatever you want.
Another pro for me is after you chop down a tree in DQ Builders, it disappears. It doesn't hang in mid-air, like in Minecraft. That always bothered me.
 
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Never got into Minecraft. Don't care for the 8-bit craptro style. And it didn't have any story to speak of (unless you bought the separate Story Mode, and even then it was fairly linear).

This at least seems to take what made MC great (to other players, anyway, not to me), and expand on it, as well as give you not only an open world to explore at your leisure, but actual things to do towards a clear goal. I mean, in Minecraft, it was just.... explore and build whatever the hell you want, no strings attached. I like having a clear objective as well as the means to accomplish it in whatever way or timespan you wish to pursue it.
 
T-hug said:
I never played the demo so not sure what was in it.
Did you get all of the portals and fight the boss that comes to wreck your town?
If so then that is the first chapter.
No, the demo ends when you step on the first portal.
You can still stay and explore the first map with your town, but can't teleport to the new place.
that's probably covering the tutorial.
 
No, the demo ends when you step on the first portal.
You can still stay and explore the first map with your town, but can't teleport to the new place.
that's probably covering the tutorial.
Ah, well in the retail game, there are 3 or 4 portals per chapter, and each one takes you to another part of the current world. Then you must have 4 or 5 battles before the final boss will show. After beating the boss it wipes everything and you move to chapter 2.
Like I said I spent 12 or so hours on chapter 1 but I didn't even do half of the side quests and challenges. 4 Chapters doesn't sound a lot but they can potentially last very long and there is also a lot of replayability to be had with the story mode as there are challenges, like beat the boss within 40 days or max out the town's level, build so many special rooms etc.
You can also upload your own maps from free build and download other players creations, something I forgot to mention in the review.

Also the game is only £32 on amazon, amazing value imo. Probably less on amazon.fr!
 
the last image tho!!! GBATEMP FTW! WHICH means GBATEMP Fuk This World?! :D
Can't tell if you're serious or not... But FTW means "For the Win". (Most of the time... Of course there are other interpretations depending on context.)
Also the game is only £32 on amazon, amazing value imo. Probably less on amazon.fr!
I'll also add that the price is different between the PS4 and Vita versions (at least in NA); PS4 is $60 and Vita is $40 USD. Note that Vita is digital only in NA region.
 
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It's a really pity this didn't get a 3DS or PC release. It sounds like a great game once again ruined by console exclusivity.
 
This is good news, I never really cared much for minecraft type games, it looks like this wont be the endless boredom i found with minecraft. Minus the graphics wonder if its good on the vita too?
 
I'm enjoying the game quite a bit on the Vita, it really is a great title.

My biggest complaint is the inability to actually expand your city beyond the initial area in the story mode. It's not too bad, since you can just build up, but I wanted to make a nice, huge addition to my original city that included a park (with trees and such), but tree saplings don't grow outside of your city limit. So it kinda ended up being just a bunch of random buildings that didn't look too good...

But that's what Terra Incognita is for, I suppose.


This is good news, I never really cared much for minecraft type games, it looks like this wont be the endless boredom i found with minecraft. Minus the graphics wonder if its good on the vita too?
The Vita version is apparently the same exact game, the only big difference as you mentioned is graphical and that's it. The render distance for some objects are a bit low like trees and those tiny grass plants, but it's hardly noticeable IMO.
 
The Vita version is apparently the same exact game, the only big difference as you mentioned is graphical and that's it. The render distance for some objects are a bit low like trees and those tiny grass plants, but it's hardly noticeable IMO.
That's good to know. I liked Minecraft for a while, but it gets boring fairly quickly. I have no imagination, so in games like these I just build a house big enough for a bed, crafting tables, storage, and that's it. Being able to build huge, sprawling cities or whatnot doesn't really interest me, but I imagine the story will keep me much more engaged. .vpk, here I come!
 
maybe I just don't like games like this, I tried the demo for a while, and I don't really like it. the only game from DQ series I really liked was DQ monster 1 (GBC)
 
maybe I just don't like games like this, I tried the demo for a while, and I don't really like it. the only game from DQ series I really liked was DQ monster 1 (GBC)
It certainly isn't for everyone, especially if you thought liking Dragon Quest would let you enjoy this game. Story has the same feel, but it's like a linear Minecraft (at least story mode is). You don't really get rewarded for exploration since most areas are already visited at one point to progress the story.
 
Review cover
Product Information:
  • Release Date (NA): October 11, 2016
  • Release Date (EU): October 14, 2016
  • Release Date (JP): January 12, 2016
  • Publisher: Square Enix
  • Developer: Square Enix
  • Genres: Sandbox Creation
  • Also For: Nintendo Switch, PlayStation Vita
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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