Review cover Anbernic RG Nano (Hardware)
Official GBAtemp Review

Product Information:

Do you like GameBoys but just hate how big they are? Is the only portable system that will work for you one that fits on a keychain? Boy are you about to be thrilled.

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Ah, the humble GameBoy; for many, the whole reason they’re reading at GBAtemp to begin with. I don’t need to get into a whole song and dance about why the GameBoy line of consoles is so iconic and beloved, but needless to say, there’s a clear reason why the market for the now retro handhelds has lasted well past the line’s relevancy as new, and by extension, why the market for travel-friendly emulation has managed to keep staying power. Which brings us to today’s review, where we’re gonna be looking at the latest from Anbernic’s line of handheld emulation consoles; the RG Nano. Anbernic has a history of making compact, travel-friendly emulation handhelds, but this one easily takes the cake in my mind, in terms of compact and travel-ability. But does it have the playing power to stand out beyond it’s small frame? Let’s take a look.

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Tech Specs

  • Color: Purple/blue/red

  • Material: Aluminum alloy CNC process

  • Screen: 1.54-inch IPS full-fit screen, resolution 240*240

  • CPU: ARM Cortex-A7 @ 1.2Ghz

  • RAM: 64 MB DDR2

  • Memory: 64G TF

  • System: Linux

  • SD card: 64G (compatible 5433 games), 128G (compatible 8030 games)

  • Games Support: PS1,Arcade,GBA,SFC,NES,PCE,GB,GBC,GG,MD,SMS,WSC,NGP,LYNX,Pokemon Mini and more than 10 kinds of format games.Support users to download games in related formats

  • Audio and video function
    Support: MP3, FLAC, Ogg and other music formats
    Support MP4, avi and other video formats

  • Language: Chinese/English

  • Speaker: Hi-fi speaker

  • Battery: Polymer lithium-ion battery 1050 mAh, lasting 2.5 hours

  • TF card: Support TF card expansion, up to 512GB

  • Other function

    • Support clock function

    • Music player function

    • Support connecting to the computer to add games

    • Wise auto shutdown function

  • Accessories: USB charging cable, Adapter cable for codec, keychain, giftbox, ueser manual

  • Box specification: length 11.6cm;width 8.5cm;height 2.5cm;weight 0.153kg

  • Console specification: length 7.1cm;width 4.3cm;height 1.7cm;weight 0.075kg

Small Box, Big Fun

Before I even cracked open the box, I was perplexed by what I had been sent; my tracking info coming in at a mere 0.67 kg, I thought there was no way that an emulation console was being sent my way. Cracking into the box, you can imagine my surprise when the tiniest GameBoy that I’ve ever seen is what greeted me. In addition to the cute little device, the RG Nano comes with a few accessories that definitely seem tailor made for this thing; you get your standard USB-A to USB-C charging cable, but also included is a USB-C headphone adapter so you can listen to music and game audio with ease (especially useful as the device also includes a dedicated MP3 player), and a keychain so you can take the Nano with you literally anywhere you go. I was also sent the optional carrying case, which is a well-built faux-leather carrying bag, which is great for keeping the device from getting scratched up, or even lost based on the size.

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In terms of included features and build quality, there’s a lot here: the body is made from an aluminum alloy, and manages to feel well built and sturdy despite the nano size. The trigger buttons at the top are sturdy and click satisfyingly, the speaker is shockingly capable, and the 1.5inch, 240*240 IPS screen is crystal clear. The face buttons, though, are a bit disappointing. The directional pad is wobbly, and feels dissatisfying when used. And the lettered buttons, while not nearly as wobbly, feel the same. In addition, due to the size of the console and its buttons, it’s so easy to accidentally hit all buttons in one go with my adult sized thumb. These may be nitpicky, but it ultimately doesn’t detract from how well-built and well-designed the Nano is; it’s just an honest observation from an adult trying to utilize this for gaming.

The Tiniest GameBoy I’ve Ever Seen

Now, before I dig into the performance aspect of the device, and the things that I like/impress me, I’m gonna break from tradition ever so slightly to address my chief complaint, as it’ll be a consistent theme throughout this review; this. Thing. Is. SMALL. Yes I know that’s the point, and yes I know it’s literally in the name. But I was unprepared for precisely how small the Nano would be until I cracked it open and compared it to a few other items. Compared to my other Anbernic handhelds, it’s the clear runt of the litter but not too outrageously tiny (though as a fun aside; in my previous review of the Anbernic RG353PS, GBAtemp user K3N1 rightfully called how much of a gripe this would be for me in the comments). Plopping it down next to a phone, something I use every single day, is what helped relay to both myself and a few other gaming friends just how ridiculously small this thing is. And when I placed it next to an OG GameBoy and game cartridge, where the Nano is nearly the same size as the cart and absolutely miniscule next to the console? Well despite my complaints of cramped hands and strained eyes, it was impossible not to relate to everyone’s favorite Pokémon NPC (at least, favorite barring youngsters with top percentage Rattatas and an affinity for shorts). Seeing such performance capabilities cramped into a device that barely fills my palm? Well all it left me saying is, technology is incredible! 

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With this in mind, my downsides to the console can mostly be summed up as follows; it’s too small, my hands get cramped when I’m trying to play it, pressing the right button is sometimes hard because they’re communally the size of my thumb, and the 1.5 inch display, while sharp and clear, makes you work to get any detail out of most games. These complaints are present across all games I’ll be talking about in my testing, with just a few exceptions. With all of that addressed, let’s move on to the good stuff.

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Big Fun, Bigger Performance

One of the first things I tested when digging into this device was the PlayStation emulator; seeing that crammed inside such a tiny little package had me immediately curious, so I set to work trying out some games that I knew would put the device through its paces; namely Spyro the Dragon, Tekken 3, Resident Evil, Doom, and Castlevania: Symphony of the Night. Across these games, I experienced mostly the same issues; making out fine details was an almost impossible task on such a compact screen, and while I couldn’t get a specific number to display, it’s clear to me that none of these games are running at 60 fps; if I had to offer my best guess, I’d predict they were going at 30-40 fps. Playable, certainly, but not up to standards that I’d like to see in an emulation device. For Spyro, specifically, controlling the game was tough with no analog stick and, on the tinier D-Pad, how cramped my hands had to be together to get anything done. But with all of that said… everything DID play. And that’s the impressive part here. It’s not the ideal way to experience any PlayStation game, but they do run at acceptable rates, and that right there is a testament to the power of the Nano.

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Digging into the other emulators, this is where I found myself having the most success. As expected, systems like GameBoy, GameBoy Advance, NES, and SNES all ran flawlessly, limited only by the microscopic screen that the Nano had to offer. The Pokémon Mini emulator was an addition I was pleased to see, as well, and fits naturally with the design of the device. With all of these systems, I found that top down games worked the best in terms of comfort and visibility while playing; Pokémon and Legend of Zelda, specifically, standing out among the pack. All versions of Tetris, also, stuck out to me as playing exceptionally well on a device of this size. Your mileage will obviously vary in regards to how comfortable you are in these games. But that said, it should come as no surprise that the “retro” systems are where you’re going to experience the best performance.

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As far as other functions on the device go, there’s a few universal quality-of-life options that do go a long way; lacking both a volume and brightness dial, you’re able to adjust these simply via hotkey commands by using the select button + a directional pad option. You can do the same to change the aspect ratio of the game you’re playing, zoom in or out (in case you thought the screen was too big and need to see less), and an option to see how much of the devices RAM and CPU power is being used at any given moment (though no FPS counter that I could find, sadly). You can also access all of these options by pausing the game and simply pressing the power button once, which pulls up a callout menu to adjust these functions a bit more easily. The device also has dedicated video player and MP3 player options, giving the tiny little thing a bit more function outside of gaming; a fun and all around gadget that may actually have more use as a music device than as a gaming console.

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Ultimately, I’m a bit torn on the RG Nano. While the device's charm and ability to cram so much emulation power into such a tight package definitely won me over, there’s no denying what this is when all’s said and done: a gimmick device. It’s an impressive showcase to be sure, but one that I don’t see having a ton of practical applications beyond showing it off and impressing your friends and fellow tech lovers. For me, personally, I can see this being something I throw in my pocket when traveling for my job that I can bring out either on a plane or in the office, to get in some Pokémon or Tetris while prompting questions from my coworkers. It’s a handheld that I’m thrilled that I had the pleasure of reviewing, but one that I can really only recommend to those who would like to experience it firsthand, or have something unique and interesting to show off to others.

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Verdict

What We Liked ...
  • Crams a lot of power into such a small package
  • Excellent build quality
  • Easy to use
  • Charming and impressive gadget overall
What We Didn't Like ...
  • Wildly impractical for daily use
  • Screen size is hilariously small
  • Wobbly D-pad
7
out of 10

Overall

At the end of the day, this device succeeds in spite of its lack of practicality and flaws; what it lacks in comfort and bulk, it makes up for in build quality, ease of use, and just being an all around charming and impressive piece of tech.
This isn't too small, this is average. You guys are just spoiled by the videos you watch. Honestly, much bigger and it becomes too much to handle. It's not the size of the device that matters, but the way you play it.

Technology is incredible!
 
This isn't too small, this is average. You guys are just spoiled by the videos you watch. Honestly, much bigger and it becomes too much to handle. It's not the size of the device that matters, but the way you play it.

Technology is incredible!
Could be too big also look at Valves negative feedback.
 
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It looks really cute and portable, but yeah, my hands would too get cramped up so I'd not really enjoy it. Even the 2DS cramped my hands and that's a more or less standard size handheld albeit with an odd doorstopper design.
 
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Seems like the kinda thing that does exactly what it sets out to. It's just nobody has the problem it's trying to solve lol.
 
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Seems like the kinda thing that does exactly what it sets out to. It's just nobody has the problem it's trying to solve lol.
This is precisely why I still gave it a 7; no matter what, it's impossible to deny that Anbernic succeeded in their mission with this handheld. We can question all day the whys, or the matter of who this was made for, but none of that detracts from the fact that it meets the expectation they wanted to set.
 
On a serious note, devices like this is neat and all, but I'm curious to see how many people here will or is thinking of buying this or similar size devices.
 
I mean interesting specs for something that small. Just wasted on a device that's too tiny to use and serves only as a novelty at best. Unless a young child was using this, I'd take the guts out and build a much larger unit. But then, larger more powerful units are available, so no point in that either. Crazyballs!
 
What the hell? A baby GameBoy? My hands are way to big to comfortably play on one of these and I'm pretty sure a kid's hands would be cramped using these as well. Avoid this, and just get a RG35XX instead...
 
Those who are old enough to have the experience of nostalgia playing the games this is designed to play are also old enough to have aging eyes that will ruin the experience.

It’s been a couple of years since I can play my GBM unfortunately.
 
The FunKey S is smaller. Specs appear to be similar (both Cortex-A7 with 64 MB RAM although clock speed is not mentioned)
Neither of them have a headphone jack, that was the deal breaker for me with the FunKey S. But at least this comes with the needed USB-C headphone adapter, which the FunKey S would not even support.

Size wise, this is slightly too big to keep on your keychain without being ridiculous, which the clamshell form factor of the FunKey S made a real possibility without sacrificing much playability. That said, it's still a good size to leave in your jacket pocket (hopefully a jacket you always wear) so you have games with you always.
Realistically leaving a thing like this on your keychain would get it scratched up in short order anyways. But with a clamshell form factor at least the screen would be protected and maybe you didn't care about the back side getting scratched.

This looks a lot more premium/quality than the FunKey S. It's actually made of aluminium. I think I would still prefer the FunKey S overall. Sucks about the lack of a headphone jack or headphone adapter on that though. I just prefer the clamshell form factor, and assuming the capabilities are similar (which they appear to be) the FunKey S wins for me.

I still wouldn't buy either of them because of the lack of a headphone jack. Having to carry an adapter around makes this a lot less portable than it would otherwise be. If you are someone who carries an adapter around for your phone anyway, that doesn't matter. But I specifically got a phone that has a headphone jack so I wouldn't have to do that.

What is up with the aspect ratio, anyways? It appears to be taller than it is wide, and seems to be stretching GB/GBC games vertically. I sure hope there is a way to turn that off. If the screen was rotated the other way, this would be nearly a perfect fit for GB/GBC games aspect ratio wise, and a slightly better fit for other consoles. I don't get why they designed it in vertical orientation.
 
Do you like GameBoys but just hate how big they are?
No. I like many of those retro handhelds but just hate how small they are.
I know I'm pretty alone with this. :(
I'd love to have a Miyoo Mini with a 4 inch 4:3 screen in a DMG shell sized device. I'd kill for that.
The only two devices from all the vertical ones, that have the right size imho are the Analogue Pocket and the RG351V.
 
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While I still prefer the Funkey S due to its clamshell design (GBA SP 4 eva!) and the large userbase and the decent support from the dev team... this has USB-C, the one thing the Funkey lacks. I am torn. Torn I say!

Seems like the kinda thing that does exactly what it sets out to. It's just nobody has the problem it's trying to solve lol.
I have that problem, a serious lack of impractically small devices that are proof of concept more than anything else. This is my hole console, it was made for me.
 
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Perhaps it would be great for kids smaller hands, but as a fully grown adult this is clearly a novelty item more than a practical device.

Great review btw @RyRyIV :)
 
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There's small and small. Could be a good mp3 player with a headphone jack. But really, in my point of view, it's not worth it.

I almost could not play a PS1 game on a miniMiyoo, because of the screen size, so this...
 
Better than Starfield.
I was not talking about FPS. 50hz is odd, as every single portable that every was had a 60hz screen (with some fraction less or more). This goes for Europe too.

I don't know in what extent it will affect emulation, but it worth investigating further (this review and all others I saw overlooked that).
 
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I was not talking about FPS. 50hz is odd, as every single portable that every was had a 60hz screen (with some fraction less or more). This goes for Europe too.

I don't know in what extent it will affect emulation, but it worth investigating further (this review and all others I saw overlooked that).

Just play EU roms, problem solved :P
 
Just play EU roms, problem solved :P
All portables had 60hz screens (give or take, none were exactly 60.00), this goes for Europe too. European software for portable consoles do run on 60hz.

50hz screen may or may not be a problem, but we will never know if no reviewer test it out. All I could test was to force 50hz on my dell monitor and run gambatte PC version. Results were awful.
 
This thing has a 50hz screen. Be warned.
The Funkey-S (which I have and won't be replacing with this) is also 50hz, but apparently the LCD is natively 120hz and custom firmware this year unlocked 60hz on it: Which singlehandedly solved my one real complaint with it (besides the creaky buttons). Maybe this will get the same, if people are lucky.

Anyway this is a neat-looking device; definitely prefer the clamshell design of the Funkey-S just for the sake of screen scratches, though having proper USB-C instead of micro-USB is nice, too.
 
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