ROM Hack [WIP]USUMCheatMenu - Old3DS compatible NTR plugin for Ultra Sun/Moon

unipablojorge

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Is out powersave codes ,you can work with codes for spawn the pokemon not random
I know, but first I want to focus on fixing codes (like 100% catch or All Stats + 6) before putting in new codes.


Also- New update

All stats +6 should be fixed
Catch rate 100% should be fixed

Someone that has UM (because in US worked fine even before) try it please.

EDIT: I don't know how to use github well, so it seems like 2.5.25 was appearing as the latest one, when the newest one was 2.5.5. Now it's fixed, maybe that was the problem.
 
Last edited by unipablojorge,

unipablojorge

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Same issue on UM, US is working as expected
Are you using the latest version (2.5.55)? If so, please try this:
1. Activate in battle, see if it works.
2. I've realized that catch rate only works once per battle(at least in US) this means that after using it, you will have to turn it off and on back again. I will se if I can fix it, for now I'm going to add a note that tells that.
 

mAlvarado

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Are you using the latest version (2.5.55)? If so, please try this:
1. Activate in battle, see if it works.
2. I've realized that catch rate only works once per battle(at least in US) this means that after using it, you will have to turn it off and on back again. I will se if I can fix it, for now I'm going to add a note that tells that.
Sorry, it was on the previous release, will test and give feedback.
 

HollowedFear

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So, let me see: you are playing UM right?

No I'm playing US, have been playing US since the start. I haven't even touched UM yet.
Last time I tested the code and it was working (other than the "on" "off" text switching) was on release 2.5.1, I haven't changed anything on my end other than just updating the plugin to the latest version each time.
 
Last edited by HollowedFear,

dsrules

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EDIT: I don't know how to use github well, so it seems like 2.5.25 was appearing as the latest one, when the newest one was 2.5.5. Now it's fixed, maybe that was the problem.

yeah, the source code was still as old as 4 days ago
for 100% catch, the difference between both versions is
US 004AB17C EB043B47
UM 004AB184 EB043B45
did you add a check to those address before applying the code to the correct game?
 

Jamie5544

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Where mate?

Im trying to find it but im not getting legendaries :/
Please help
Look it's next to malie garden but there is some change to get some regular

--------------------- MERGED ---------------------------

Where mate?

Im trying to find it but im not getting legendaries :/
Please help
Go to route 10
 

DocKlokMan

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For now we have 34 cheats working:
  1. Random pokemon spawn (will appear at level 30 always, I was going to let it at lvl 1, but level 30 is better. If you want to do a randomized save, I'm sorry but even doing this makes pokemon spawn at lvl 1. If I find a fix I'll update it.)
I believe this is the code you're looking for: #3016
 

Pkm collector1

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yeah, the source code was still as old as 4 days ago
for 100% catch, the difference between both versions is
US 004AB17C EB043B47
UM 004AB184 EB043B45
did you add a check to those address before applying the code to the correct game?
what was the working plg that had 100 catch rate working on what version was it so i can take a look nvm i dont know where to look for differences.
 
Last edited by Pkm collector1,

dsrules

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what was the working plg that had 100 catch rate working on what version was it so i can take a look nvm i dont know where to look for differences.
I don't use the plugin, just saying since some people said it works in UM, but doesn't work in US
go to the battle modifiers.c > void catch100(void) {
I only see the code for UM
 

HollowedFear

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I don't use the plugin, just saying since some people said it works in UM, but doesn't work in US
go to the battle modifiers.c > void catch100(void) {
I only see the code for UM

if your looking at the code on the repo it's out of date as he hasn't been pushing the new updated code to the repo instead he has been zipping it and pushing it in the releases tab. This is the current code for the US plugin source

Code:
// 100% Catch rate for Pokemon
void    catch100(u32 state) {
   WRITEU32(0x005B9EA0, 0xE5D00008);
   WRITEU32(0x005B9EA4, 0xE92D4003);
   WRITEU32(0x005B9EA8, 0xE59D0010);
   WRITEU32(0x005B9EAC, 0xE59F100C);
   WRITEU32(0x005B9EB0, 0xE1510000);
   WRITEU32(0x005B9EB4, 0x024000F8);
   WRITEU32(0x005B9EB8, 0x058D0010);
   WRITEU32(0x005B9EBC, 0xE8BD8003);
   WRITEU32(0x005B9EC0, 0x0070A824);
   WRITEU32(0x004AB17C, (state) ? 0xEB043B47 : 0xE5D00008);
}

While UM current source code is

Code:
// 100% Catch rate for Pokemon
void    catch100(u32 state) {
   WRITEU32(0x005B9EA0, 0xE5D00008);
   WRITEU32(0x005B9EA4, 0xE92D4003);
   WRITEU32(0x005B9EA8, 0xE59D0010);
   WRITEU32(0x005B9EAC, 0xE59F100C);
   WRITEU32(0x005B9EB0, 0xE1510000);
   WRITEU32(0x005B9EB4, 0x024000F8);
   WRITEU32(0x005B9EB8, 0x058D0010);
   WRITEU32(0x005B9EBC, 0xE8BD8003);
   WRITEU32(0x005B9EC0, 0x0070A824);
   WRITEU32(0x004AB184, (state) ? 0xEB043B45 : 0xE5D00006);
}
 
Last edited by HollowedFear,

Pierrou

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Hi, Yes on Ultra Moon, last version has some problems:
- 100% Catch doesn't work
- No Wild Encounters doesn't work too

I'm using Boot NTR Selector Mode 3 2.9 (with 3.6 loaded, I don't know what it means) on a Old 3DS XL
 

dsrules

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if your looking at the code on the repo it's out of date as he hasn't been pushing the new updated code to the repo instead he has been zipping it and pushing it in the releases tab. This is the current code for the US plugin source

Code:
// 100% Catch rate for Pokemon
void    catch100(u32 state) {
   WRITEU32(0x005B9EA0, 0xE5D00008);
   WRITEU32(0x005B9EA4, 0xE92D4003);
   WRITEU32(0x005B9EA8, 0xE59D0010);
   WRITEU32(0x005B9EAC, 0xE59F100C);
   WRITEU32(0x005B9EB0, 0xE1510000);
   WRITEU32(0x005B9EB4, 0x024000F8);
   WRITEU32(0x005B9EB8, 0x058D0010);
   WRITEU32(0x005B9EBC, 0xE8BD8003);
   WRITEU32(0x005B9EC0, 0x0070A824);
   WRITEU32(0x004AB17C, (state) ? 0xEB043B47 : 0xE5D00008);
}

While UM current source code is

Code:
// 100% Catch rate for Pokemon
void    catch100(u32 state) {
   WRITEU32(0x005B9EA0, 0xE5D00008);
   WRITEU32(0x005B9EA4, 0xE92D4003);
   WRITEU32(0x005B9EA8, 0xE59D0010);
   WRITEU32(0x005B9EAC, 0xE59F100C);
   WRITEU32(0x005B9EB0, 0xE1510000);
   WRITEU32(0x005B9EB4, 0x024000F8);
   WRITEU32(0x005B9EB8, 0x058D0010);
   WRITEU32(0x005B9EBC, 0xE8BD8003);
   WRITEU32(0x005B9EC0, 0x0070A824);
   WRITEU32(0x004AB184, (state) ? 0xEB043B45 : 0xE5D00006);
}
I don't see anything wrong with the address code values, except for UM
WRITEU32(0x004AB184, (state) ? 0xEB043B45 : 0xE5D00006); should be WRITEU32(0x004AB184, (state) ? 0xEB043B45 : 0xE5D00008);
 
Last edited by dsrules,

Pkm collector1

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I don't see anything wrong with the address code values, except for UM
WRITEU32(0x004AB184, (state) ? 0xEB043B45 : 0xE5D00006); should be WRITEU32(0x004AB184, (state) ? 0xEB043B45 : 0xE5D00008);
hmm i changed that 6 from a 8 and when i comipled for um it still dont capture 100 percent the mon still escpe the ball
 

dsrules

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hmm i changed that 6 from a 8 and when i comipled for um it still dont capture 100 percent the mon still escpe the ball
doesn't he needs the TOGGLE function when using state?
for now remove the bold part should work, but there will be no disable code
, (state) ? 0xEB043B47 :0xE5D00008);
 

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