Are you playing on UM or on US?Last question: 100% capture rate doesn't work.
Are you playing on UM or on US?Last question: 100% capture rate doesn't work.
I know, but first I want to focus on fixing codes (like 100% catch or All Stats + 6) before putting in new codes.Is out powersave codes ,you can work with codes for spawn the pokemon not random
Same issue on UM, US is working as expectedLast question: 100% capture rate doesn't work.
Are you using the latest version (2.5.55)? If so, please try this:Same issue on UM, US is working as expected
Sorry, it was on the previous release, will test and give feedback.Are you using the latest version (2.5.55)? If so, please try this:
1. Activate in battle, see if it works.
2. I've realized that catch rate only works once per battle(at least in US) this means that after using it, you will have to turn it off and on back again. I will se if I can fix it, for now I'm going to add a note that tells that.
So, let me see: you are playing UM right?
Current release 100% capture q cheat not working on UM, US working fine. Both on ntr 3.2Sorry, it was on the previous release, will test and give feedback.
EDIT: I don't know how to use github well, so it seems like 2.5.25 was appearing as the latest one, when the newest one was 2.5.5. Now it's fixed, maybe that was the problem.
Look it's next to malie garden but there is some change to get some regularWhere mate?
Im trying to find it but im not getting legendaries :/
Please help
Go to route 10Where mate?
Im trying to find it but im not getting legendaries :/
Please help
I believe this is the code you're looking for: #3016For now we have 34 cheats working:
- Random pokemon spawn (will appear at level 30 always, I was going to let it at lvl 1, but level 30 is better. If you want to do a randomized save, I'm sorry but even doing this makes pokemon spawn at lvl 1. If I find a fix I'll update it.)
what was the working plg that had 100 catch rate working on what version was it so i can take a look nvm i dont know where to look for differences.yeah, the source code was still as old as 4 days ago
for 100% catch, the difference between both versions is
US 004AB17C EB043B47
UM 004AB184 EB043B45
did you add a check to those address before applying the code to the correct game?
I don't use the plugin, just saying since some people said it works in UM, but doesn't work in USwhat was the working plg that had 100 catch rate working on what version was it so i can take a look nvm i dont know where to look for differences.
I don't use the plugin, just saying since some people said it works in UM, but doesn't work in US
go to the battle modifiers.c > void catch100(void) {
I only see the code for UM
// 100% Catch rate for Pokemon
void catch100(u32 state) {
WRITEU32(0x005B9EA0, 0xE5D00008);
WRITEU32(0x005B9EA4, 0xE92D4003);
WRITEU32(0x005B9EA8, 0xE59D0010);
WRITEU32(0x005B9EAC, 0xE59F100C);
WRITEU32(0x005B9EB0, 0xE1510000);
WRITEU32(0x005B9EB4, 0x024000F8);
WRITEU32(0x005B9EB8, 0x058D0010);
WRITEU32(0x005B9EBC, 0xE8BD8003);
WRITEU32(0x005B9EC0, 0x0070A824);
WRITEU32(0x004AB17C, (state) ? 0xEB043B47 : 0xE5D00008);
}
// 100% Catch rate for Pokemon
void catch100(u32 state) {
WRITEU32(0x005B9EA0, 0xE5D00008);
WRITEU32(0x005B9EA4, 0xE92D4003);
WRITEU32(0x005B9EA8, 0xE59D0010);
WRITEU32(0x005B9EAC, 0xE59F100C);
WRITEU32(0x005B9EB0, 0xE1510000);
WRITEU32(0x005B9EB4, 0x024000F8);
WRITEU32(0x005B9EB8, 0x058D0010);
WRITEU32(0x005B9EBC, 0xE8BD8003);
WRITEU32(0x005B9EC0, 0x0070A824);
WRITEU32(0x004AB184, (state) ? 0xEB043B45 : 0xE5D00006);
}
I don't see anything wrong with the address code values, except for UMif your looking at the code on the repo it's out of date as he hasn't been pushing the new updated code to the repo instead he has been zipping it and pushing it in the releases tab. This is the current code for the US plugin source
Code:// 100% Catch rate for Pokemon void catch100(u32 state) { WRITEU32(0x005B9EA0, 0xE5D00008); WRITEU32(0x005B9EA4, 0xE92D4003); WRITEU32(0x005B9EA8, 0xE59D0010); WRITEU32(0x005B9EAC, 0xE59F100C); WRITEU32(0x005B9EB0, 0xE1510000); WRITEU32(0x005B9EB4, 0x024000F8); WRITEU32(0x005B9EB8, 0x058D0010); WRITEU32(0x005B9EBC, 0xE8BD8003); WRITEU32(0x005B9EC0, 0x0070A824); WRITEU32(0x004AB17C, (state) ? 0xEB043B47 : 0xE5D00008); }
While UM current source code is
Code:// 100% Catch rate for Pokemon void catch100(u32 state) { WRITEU32(0x005B9EA0, 0xE5D00008); WRITEU32(0x005B9EA4, 0xE92D4003); WRITEU32(0x005B9EA8, 0xE59D0010); WRITEU32(0x005B9EAC, 0xE59F100C); WRITEU32(0x005B9EB0, 0xE1510000); WRITEU32(0x005B9EB4, 0x024000F8); WRITEU32(0x005B9EB8, 0x058D0010); WRITEU32(0x005B9EBC, 0xE8BD8003); WRITEU32(0x005B9EC0, 0x0070A824); WRITEU32(0x004AB184, (state) ? 0xEB043B45 : 0xE5D00006); }
hmm i changed that 6 from a 8 and when i comipled for um it still dont capture 100 percent the mon still escpe the ballI don't see anything wrong with the address code values, except for UM
WRITEU32(0x004AB184, (state) ? 0xEB043B45 : 0xE5D00006); should be WRITEU32(0x004AB184, (state) ? 0xEB043B45 : 0xE5D00008);
doesn't he needs the TOGGLE function when using state?hmm i changed that 6 from a 8 and when i comipled for um it still dont capture 100 percent the mon still escpe the ball