UPDATE: Regarding the recent 3DS banwave

fb-3ds-400x400.jpg

It appears that users are being banned from 3DS online services, en masse. There's no direct cause right now, and seemingly no linking factor. This post is meant as an announcement for users, to be wary, and that GBAtemp will keep you updated as soon as more info rolls in. If you have been banned, please post in the thread below, and we will try to keep tabs on the situation. To be extra sure, it can't hurt to turn off your 3DS's wireless capabilities, so you might as well do that for now.

Edit 1: it appears that e-Shop access isn't restricted if you are banned.

Edit 2: A caller to Nintendo reported that the company said this ban is due to "unauthorized software usage".

Edit 3: @LinkSoraZelda is collecting info. Contact him if you are banned.

Edit 4: Click and fill this out if you were BANNED.

Edit 5:
[11:28:19 PM] Clector: Curiously the page of that error in Nintendo Support website used to have this:Error Code: 002-0102 Situation: You receive the error code 002-0102 when attempting to connect online. What to Do: If you continue to experience this issue, please contact Nintendo by calling 1-800-255-3700. Representatives are available from 6 a.m. to 7 p.m., Pacific Time, 7 days a week.
[11:28:44 PM] Clector: Now it says this: What to Do: If you are experiencing this error code, your Nintendo 3DS family system has been banned due to unauthorized system modifications, play of unauthorized versions of one or more games, and/or connecting to the official game servers in violation of our terms of service. This ban is effective immediately and requests to remove the ban will not be processed.
Thanks to @Joom

Edit 6: Aurora Wright is taking another poll here

Edit 7: Not a lot is known but

There are bans happening, they are happening in all regions.
All models in the 3ds family seem to be candidates for banning.
There is no indication they will be anything other than permanent.
A game or DLC may end up being a cause but there is no one game or DLC that ties banned users together.
The cause or causes are as yet unknown, though it does seem to be related to modifications. Reports of unmodified consoles being banned are as yet unproven.
The banning is tied to something you can modify, thus you can unban. Doing it while the causes are unknown is likely only going to burn a working token though.
There are semi public tokens out there, Nintendo knows how to browse a forum as well as you so don't be surprised if they also get banned.
It does not seem to be limited to a given base firmware version, it does not seem to be limited to any one custom firmware type. There is some speculation that older hacking methods are not being hit as hard but nothing to confirm this yet.
The data collection could have happened this morning, or it could have been months in the making.
A simple check to see is checking your friends list, by itself it will not ban you.
Some are turning their wifi off. It is doubtful this will be of much use and being banned does not seem to come with any downsides that wifi being off will not also mimic.
You may have escaped a ban thus far but it could happen at any point. It could be that they stop in the future, it has happened on other consoles, but you would be living in hope rather than any particularly well founded logic.
The bans are done on the side of Nintendo's servers rather than your 3ds so there is also that.

If you hack your devices/games then their online functionality may be troubled. This has been known for decades, Nintendo seems to have finally caught up with that.

Please continue to share information with the thread or the links in previous edits.

Update 5/30

HOW TO HELP AVOID BANS (we think)​

If I was to guess from the information we have gathered since the ban wave, it seems likely that they are looking for TitleIDs that don't exist. Homebrew shows up in the activity log as the Download Play app, and fake CIA's show up as just ??????. That last one is what I'm guessing they are looking for.

If you are not banned yet or before you unban yourself, go into your friends list, choose settings, and turn off the option to "show friends what game you are playing." This will prevent you from playing games online with friends, so turn it back on when you wanna game with someone, but ALWAYS keep it off when running custom CIAs. Next, go into system settings -> internet settings -> spotpass, and turn off BOTH options. One is auto download software, the other sends system information to Nintendo. Also, make sure you don't have your favorite title set to something stupid like FBI or any other non-Nintendo CIA.

Its VERY likely that these options are what tipped off Nintendo, but we aren't 100% certain yet. The amount of banned people that had one of these options turned on was over 80% for each. If I was to assume that some of those people overlap, its very possible (but not confirmed) that 100% of banned people in the survey had at least one of those options turned on. I personally had all of them off and I have TONS of reasons for Nintendo to ban me.... yet I am not banned (yet).

Another bit of advice: Only run custom CIAs when offline, and after you close them, run a "legit" game like Smash Bros. or something before shutting down or going back online. This way your most recent title won't show up as a fake CIA

Current Theories as to what causes a ban
* SpotPass Settings: 8 users out of 46 users that were banned have SpotPass completely shut off, or SpotPass only (no friends list visibility)
* Firmware Version (Luma, Nintendo): Literally all reports ranged from 10.2+, I can get exact numbers for this if you'd like, but all firmwares were affected.
* Firmware Type (A9LH, B9S): 44 of the 126 B9S users that answered were banned, pattern was mirrored for A9LH users as well.
* Homebrew Titles such as FBI, HBL, Luma Updater, Themely, and freeShop: Literally about 98% of users both banned and unbanned had some combination of these applications installed. However the common ones were: FBI, HBL, LumaUpdater and NTR.
* Save Modification: Equal amounts of users on both sides have reported save modification in some form, either with PKSM or another save editor
* System Transfers: 188 users said that they had not previously system transfered, 61 of those users were banned; 16 users said they transferred from a hacked console, only three of them received a ban; 13 said they transferred from a stock system and likewise were banned. The rest of our sample did not answer this question.
* Activity Log Information: A majority of those who have not been banned have said they had NOT cleaned their activity logs. I can get exact numbers for this too on request.

This information is just what I've found. Like I said, there could be variables or things we haven't even checked for yet. But these are things that I feel should be disproven, at least with the current dataset we have.

  • From the information that we've gathered from some people that have used a packet sniffer such as WireShark, the following data is sent to Nintendo's online gaming servers as soon as the 3DS connects to the internet:
    • Amount of time spent online (timer stops when either the system is disconnected from the internet, or connection drops out, then starts the timer again in a new session when it reconnects to the internet).
    • The game being played and amount of time spent on it during that session.
    • The console's unique hexadecimal ID used in the LocalFriendCodeSeedB, along with it's RSA-signed signature.
    • The console's serial number in which is broadcasted from the SoC and is hard coded in the SoC.
    • Friend Code generated on the Nintendo 3DS system, if one has been generated.
    • Internet connection status (either online or offline).
    • The Nintendo Network ID, if there is one linked to it.
    • Even if the sending of SpotPass Information is switched off, or even hiding your currently playing games. It does not prevent the system from sending currently playing information to Nintendo's online gaming servers, it only hides it from your friends in your friend list (like being invisible on the forum, while mods and admins can still see you). Why? Because even people without a Friend Code on their system have been getting banned too!

  • The following data is NOT sent to Nintendo's online gaming servers:
    • The data from the Nintendo 3DS's Activity Log. Oddly enough, while Nintendo does explicitly state that they collect Activity Log data, they're actually referring to their own server's Activity Log, which always tracks every console's online activity, and keeps a record of them that is stored forever. And is only collected in increments of data through a timer and a currently playing list.
    • Games or apps that have not been played, regardless if they're legitimate or not. You only get tracked when you're online and using that game or app.
    • Using games or apps while offline. Even though it is stored on the 3DS console's Activity Log, that data is NOT sent to Nintendo's online gaming servers.
    • Custom Firmware. Though we can't rule out the possibility of them releasing a 3DS update in the future that adds such function to collect MD5 hashes of files and FIRM data and send them to Nintendo online gaming servers (which would also be updated in a maintenance).

  • Things that people think what happens with consoles, but really doesn't:
    • "LocalFriendCodeSeedB is transferred to the system upon doing a system transfer". This is false, the LocalFriendCodeSeedB remains on the system and does not move to another system.
    • "The console generates a LocalFriendCodeSeedB upon first startup". Again, this is false, the LocalFriendCodeSeedB is made during the manufacturing process at Foxconn. It is generated at the factory, flashed to the NAND flash memory storage, then created as an account on Nintendo's online gaming server and Nintendo eShop server immediately when being manufactured. It is absolutely impossible to generate a LocalFriendCodeSeedB and be able to connect to Nintendo's online gaming server and/or Nintendo eShop server, even if you knew the RSA generation key for it. You'd end up with Error Code 002-0102 "This console's online services have been restricted by Nintendo" if you even tried (the error can either mean two things: The hexadecimal ID doesn't exist on the server, or the request to access the hexadecimal ID has been denied which in other words... banned). So a LocalFriendCodeSeedB generator will NEVER happen! Because it's not worth doing, if it can't connect.
    • Switching off "Currently Playing" information. Once again, this does not hide your online activity from Nintendo's online gaming server, it only hides it from your friends.
    • Switching off SpotPass. Nope, this too doesn't hide your online activity from Nintendo's online gaming server, it only opts-out of receiving SpotPass data, sorry.

So pretty much the bottom line is, if anyone has been using custom apps and/or titles not installed through Nintendo eShop while online in the past, guess what? You're screwed! And it is only a matter of time before your console's unique hexadecimal ID in the LocalFriendCodeSeedB is banned from Nintendo's online gaming server. This will mean, your console can't access the Friend List or play any online functions in games.

If you have been online while using custom apps and/or titles not installed through Nintendo eShop and haven't been banned yet, that's because Nintendo hasn't caught up to you yet. They're still going through each unique hexadecimal ID's Activity Log on their server, and by Activity Log, I mean the Activity Log on their server, not the 3DS console's activity log. And it will be only a matter of time before you're banned too.

Thanks to @Platinum Lucario @MadMageKefka and @ShadowEO !
 

brenoppr

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I'm still not banned. I used freeshop and all other kinds of homebrew. Maybe it could be that i almost never have had my wireless functionality turned on for more than 1 hour. Still checking friends list from time to time.
 

ShadowEO

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It's VERY possible to detect pirated software.

What CAN definitely be detected.
1) going online with a public header
2) going online with a pirated CIA (nintendo gets told your console id, in combination with the game you didn't pay for, which is proof positive you pirated)
3) going online with a private header of a cart you no longer own (because someone went online with it at the same time. depeding on theorder of login, they can work out who really has the cart)
4) going online with the same cart header with multiple carts. (maybe)
5) going online with a CIA for a game there sin't actually an eshop download for (hey that's a console header, and a game that we don't have in the e-shop. DIE PIRATE!)

Before they were only banning for number 1.

It is very possible, but highly unlikely that they are actually doing so. I am a prime example of that so far not being the reason, I already stated earlier in that thread that I had been a heavy user of *that shop*.
 

t54mod1

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It is very possible, but highly unlikely that they are actually doing so. I am a prime example of that so far not being the reason, I already stated earlier in that thread that I had been a heavy user of *that shop*.
What public header mean I'm still new

--------------------- MERGED ---------------------------

Lol
 

toberkel

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NRBEH34_d.jpg
I guess I should say something about this.

There's two main factors as to why this banwave happened.

1) We wanted to play as 3DS gods by creating SigHax/boot9strap, and once it was released for the public to use, Nintendo decided to do 3DS CFW Apocalypse on all of us. Maybe the banwave wouldn't had happened if we didn't try to break in the one security that would change the 3DS hacking scene, but it's too late to stop that now.

2) Recent bans on Pokemon S&M cheaters who were participating in the World Tournament. Nintendo realized how serious cheating & how it impacts actual tournaments that they decided to ban anyone who has used CFW or any sort of "unauthorized content". Really harsh decision for them to do, but look at what they did with Swapnote when the whole "questionable content" was becoming a thing. They're known by taking out the source rather than the small minority who's causing it.

Now...as to HOW they found out who's using CFW is beyond me, but it may have to do with Spotpass being activated & going on their online servers.

But...people are speculating that we could have a traitor within the 3DS hacking community, so that may have something to do with it also. Not to mention how I don't see any known devs mentioning about this whole banwave incident, in the time of posting this. Seems kind of suspicious to me, but I may just be overthinking about it.

As of right now, nobody knows how Nintendo managed to hit this many CFW users in a few days or if this banwave will eventually cease.

Considering that, I assume, we took all the precautions on what we shouldn't do with CFW installed but got banned recently, we should find out "the why" first instead of "the what or how".

If Nintendo did have all the info they needed from us when we had CFW installed in the past, then why didn't they hit them when it was already in their systems? It would had been the tactical choice to do, since everyone wouldn't know how they're getting banned when they took every precaution.

To hit so many CFW users with the banwave now, something must have triggered Nintendo to set off the ban hammer.

Like I said, either reason #1 or #2 are the cause, or we have a traitor within the community. Any other speculation is up for guessing. I'm just sticking to those three possible reasons as of right now.
Or maybe Nintendo is just pissed as fuck that we have sighax now and making trouble in tournaments. And because we're joking about the stability!
 
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ShadowEO

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What public header mean I'm still new
Headers are used on flashcarts, but they are the identifier of the game's cartridge. On a flashcart though, the idea of using a public header is the idea of taking a header for another game, and putting it over the original header of your game to disguise it. A public header is one that can be found on other forums devoted to that sort of thing, likewise, a private header is one you dump yourself from another cartridge.

Public and Private headers are not important when talking in terms of a softmod, only when using flash carts as applications/games installed via CIA will generate a header to send to Nintendo from your console information and title ID. From what I've read, this is a thing that's happened for a long while now though and isn't new.
 
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iEnzan

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It will not be a temporary ban weve already stated that it is a permaban
Has Nintendo stated that publicly? All I've read to far about the permanent ban claims is that tech support is saying it is, while another has stated that is was temporary. It's a coin flip at that point lol.
 

t54mod1

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Headers are used on flashcarts, but they are the identifier of the game's cartridge. On a flashcart though, the idea of using a public header is the idea of taking a header for another game, and putting it over the original header of your game to disguise it. A public header is one that can be found on other forums devoted to that sort of thing, likewise, a private header is one you dump yourself from another cartridge.

Public and Private headers are not important when talking in terms of a softmod, only when using flash carts as applications/games installed via CIA will generate a header to send to Nintendo from your console information and title ID. From what I've read, this is a thing that's happened for a long while now though and isn't new.
How do I change header I install via freeshop
 

MasterChaos55

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Just created a mii to check the friends list to see if my other O3DS was banned. (It wasnt). It was pretty fresh as i haven't used it much but I did install CFW.

Is making a personal Mii and setting up the friends list I think? (not sure what it did) going to change anything? Did it send a red flag to Nintendo? I format the 3DS just in case.

edit: I want this console to stay unbanned to get it's friend seed.
 
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Platinum Lucario

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I swear, I've only used two 3DS systems for hacking and one for just online stuff. My New 3DS is used for just online stuff, but got banned. My Solgaleo and Lunala New 3DS XL and cosmos black (both which I hacked) are also banned.

So Nintendo banned my non-hacked console. Why ban this console?
 

LunarD3ATH

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It's VERY possible to detect pirated software.

What CAN definitely be detected.
1) going online with a public header
2) going online with a pirated CIA (nintendo gets told your console id, in combination with the game you didn't pay for, which is proof positive you pirated)
3) going online with a private header of a cart you no longer own (because someone went online with it at the same time. depeding on theorder of login, they can work out who really has the cart)
4) going online with the same cart header with multiple carts. (maybe)
5) going online with a CIA for a game there sin't actually an eshop download for (hey that's a console header, and a game that we don't have in the e-shop. DIE PIRATE!)

Before they were only banning for number 1.
Nintendo cannot tell if the game is on your SD card or if it's a cartridge. At least as far as we know.
 

Gekkouga

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I swear, I've only used two 3DS systems for hacking and one for just online stuff. My New 3DS is used for just online stuff, but got banned. My Solgaleo and Lunala New 3DS XL and cosmos black (both which I hacked) are also banned.

So Nintendo banned my non-hacked console. Why ban this console?

Are you really sure they were not hacked at all? You would be literally the first person then.
 

kingaz

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What CAN definitely be detected.

2) going online with a pirated CIA (nintendo gets told your console id, in combination with the game you didn't pay for, which is proof positive you pirated)

I'm not sure that this is correct. First, you don't need an NNID to buy stuff from the eshop, since it was originally designed to be console-based, not account based. Except if there's a system transfer, they would have to verify when the NNID went from one system to the other, or if it is still there at all, since the info transferred to Nintendo doesn't move with the transfer. It's a little nuts, and would explain why they haven't done this before.

Now, maybe they actually have built a system that can try to rectify these disparate databases in order to try and catch people. But it seems more likely that they are catching folks with homebrew cias like FBI and stuff.
 

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