you got the keyboard to work like any hid controller, that is not keyboard support.I got it to emulate the wii u game pad
you got the keyboard to work like any hid controller, that is not keyboard support.I got it to emulate the wii u game pad
afaik someone added keyboard support but it was recognized/added option when compiling dosbox?This is a silly question, but wouldn't it have made more sense to get keyboard support working before DOSbox was up and running? Curious mostly.
afaik someone added keyboard support but it was recognized/added option when compiling dosbox?
I built an ini file for keyboard using Maschells guide for hidhow?
Ah, there lies the rub - brienj added keyboard support via the native libraries, but @Maschell did it via his ControllerPatcher engine. I'm not sure how the two drivers interact, or whether brienj's work is even still active in the codebase. We should definitely should be doing it via brienj's driver since we get direct keyboard access; not sure what's going on right now...I built an ini file for keyboard using Maschells guide for hid
Another thing i tryed star wars dark forces and the game runs very very slowly , i mean dosbox wii played the game at like 20 fps or so how does the wiiu plays it under 2 fps? afaik dosbox has no dynarec at all.
Find the bin cue version of the game, the psp needs a correct cue fileOkay guys, I've been thinking of playing Sonic CD in Genesis Plus GX (I used to play it on my PSP using PicoDrive, and I was able to get the music working through MP3s), but how do I get the music to load in-game this time around? I'd appreciate any help I can get here.
What console is the VICE core for?It's that time of day again!
VICE x64: RPX/ELF
Tried stripping the ELF this time, also included a few small modifications to the code I needed to add for Dosbox (VICE needed it too, plus a little extra (getuid, getpwuid, clock_gettime)). If the HBL ELF works I'll compile Dosbox again to see if it's all fixed there. VICE itself is basically unchanged, it's all about filling gaps in libc with these cores. Let me know how it goes!
Commodore 64 afaik. It can be compiled to do Commodore 128 too.What console is the VICE core for?
Not for me eitherIs the "All Users Control Menu" setting working for anyone?
No matter what I set it to, only the player 1 controller will control the menu.
(I'm using the 05/22 build).
On the rpx version of vice it looks like the game will load for a split sec, then it throws DSI