Well. Rigging them is kinda hard though. Most meshes are messed up and hard to find hidden meshes around them. But maybe it's a challenge.I was hoping someone might make a Butterfly Mask "Marth" Lucina. Shouldn't be too hard, all you'd need to do is attach the mask that already exists in the game to the face of her model. To make it more authentic you could also replace her hair with Marth's but it'd still be fine without it.
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White Mage, I believe, yes.
Yep. Sure you might say "Why Rosalina? Why not Female Robin?" and I have an answer for that. Body structure and face looks like Rosalina and she wears a robe. Maybe one day, someone might make White Mage over Robin if there's a model of it.They are Square Enix characters, correct?
CaseyFam have a guide about it. But he haven't update it for a long time. Now everyone including me are confuse about the guide.Does anyone know of a stage importing tutorial?
lower it by right click and then select scale.Hey so I am trying to model import so I have a simple question what if one of my models are bigger then the other how can I make the other model the size of the model I'm trying to replace,I'm using 3ds max btw.
I never noticed until now but wow, they do have very similar faces. Can't wait to see what comes of this!Well. I had enough on making Solid Snake over Captain Falcon(Tease in my Rotom Dex Mod if you ever read the Readme). Time to make a new one.
Welp! This look perfect!I never noticed until now but wow, they do have very similar faces. Can't wait to see what comes of this!
holy nightmares.Welp! This look perfect!
BTW. I noticed that in Ohana 3DS, the script gave me errors when I'm using the wrong normal.bch. Just a side note, don't use a single normal.bch for trying to get normal.mbn.
Model is perfect! Better make textures.holy nightmares.
Dang, Snake was another one I was interested in getting. Shame.Model is perfect! Better make textures.
Now about Solid Snake, I give up. Too many verts.
Yep.Dang, Snake was another one I was interested in getting. Shame.
9K vertices?!?!http://www.cadnav.com/3d-models/model-39277.html
Is this too high poly?
Do I have to lower the polygons/vertices or something?