delete the edge.mbnThis is weird, your model crashes the game, it tries to load and then crashes, this is the first model that crashes for me
Done finally!!!http://gamebanana.com/skins/154552
nvm
delete the edge.mbnThis is weird, your model crashes the game, it tries to load and then crashes, this is the first model that crashes for me
Ok so when I try to join both models together for the model import in Blender, it says that "there is no mesh data to join". Any help?
Make sure you select your model with right click first then hold shift while you right click the smash model. Then you use control + j to join them
Now, I'm not a Blender user but it's similar to 3DSMax. But I think you have to select Captain Falcon's model(I think ALT+Right Mouse and circle the entire model) and delete it, then move YA BOI GUZMA over Falcon's place.
Actually, using shift and alt in Blender is a bit different compared to 3DS Max. Hopefully I can find an alternative instead of manually selecting all the vertices of Ganondorf and deleting it which would be an extreme pain...Now, I'm not a Blender user but it's similar to 3DSMax. But I think you have to select Captain Falcon's model(I think ALT+Right Mouse and circle the entire model) and delete it, then move YA BOI GUZMA over Falcon's place.
New directory for Smash 3DS code.bin.Hmm... Ever since I updated to Luma3DS v7.0 salty sd stopped loading, and thus, my mods wouldn't load. Anyone had these problems and have a solution to fix it?
Alright, I'll checkNew directory for Smash 3DS code.bin.
But idk where. It's around at the changelogs of Luma 7.0.
I haven't update mine yet.
Rename your code.bin to "code.bin" and put it in luma/titles/*titleID*Alright, I'll check
Pretty sure I did. It didn't change names to the imported model...Yes that's when it's joined
Did you make sure to select your model before the smash model? it's important to do that so it keeps the name, rigging, and object order of the smash model.
Pretty sure I did. It didn't change names to the imported model...
Cool! Now I just need to figure out Blender a bit more. I might continue tomorrow.Good that means you should be good to go
Hmm. I've wanted to add Brawl's unused Meta Knight Texture. Sure, I made one before but it involves a little UV Mapping. Maybe I'll try that.Anyone interested in doing a request that should be fairly simple? It may involve a little bit of importing.
They are Square Enix characters, correct?BTW, I made another texture mod for Space Waifu and it's my Mage Waifu from Hoops 3 on 3.
I was hoping someone might make a Butterfly Mask "Marth" Lucina. Shouldn't be too hard, all you'd need to do is attach the mask that already exists in the game to the face of her model. To make it more authentic you could also replace her hair with Marth's but it'd still be fine without it.Hmm. I've wanted to add Brawl's unused Meta Knight Texture. Sure, I made one before but it involves a little UV Mapping. Maybe I'll try that.
BTW, I made another texture mod for Space Waifu and it's my Mage Waifu from Hoops 3 on 3.
White Mage, I believe, yes.They are Square Enix characters, correct?