ROM Hack [Release] Gen 1 Pokemon VC wild encounter DV NTR Overlay

shadowofdarkness

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I'm sure that we're just on the edge of it.

I have found it and tested it using a save I found online. I had just made a stupid mistake by using the wrong base offset when calculating the 3ds offset. The 0xdef5 GB offset I found was correct though.

The only issue is that it seems to use reverse logic compared to GS which I haven't accounted for yet. It toggles the (!) notification at the right time for when it becomes available and when you pick the egg up. But it comes on when no egg is available and leaves when a egg is available.


EDIT: I added logic in so that Crystal shows the notification at the right times. re-uploading the new version
 

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Veund

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I have found it and tested it using a save I found online. I had just made a stupid mistake by using the wrong base offset when calculating the 3ds offset. The 0xdef5 GB offset I found was correct though.

The only issue is that it seems to use reverse logic compared to GS which I haven't accounted for yet. It toggles the (!) notification at the right time for when it becomes available and when you pick the egg up. But it comes on when no egg is available and leaves when a egg is available.

ahh if you need a hand let me know, should be easy enough
 

greenDarkness555

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I have found it and tested it using a save I found online. I had just made a stupid mistake by using the wrong base offset when calculating the 3ds offset. The 0xdef5 GB offset I found was correct though.

The only issue is that it seems to use reverse logic compared to GS which I haven't accounted for yet. It toggles the (!) notification at the right time for when it becomes available and when you pick the egg up. But it comes on when no egg is available and leaves when a egg is available.


EDIT: I added logic in so that Crystal shows the notification at the right times. re-uploading the new version
Please let me know when the new version is uploaded.
 

greenDarkness555

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Does it go away when a egg is actually ready?
I am not sure. I'll test it.
EDIT: The (!) goes away when two parents are in the Day Care. I'm now testing to see if I get the notification when the egg is ready.
Also, when I finally got an egg, the menu didn't open up, but when I opened it manually, I did get the (!) notification.
 
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shadowofdarkness

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I am not sure. I'll test it.
EDIT: The (!) goes away when two parents are in the Day Care. I'm now testing to see if I get the notification when the egg is ready.
Also, when I finally got an egg, the menu didn't open up, but when I opened it manually, I did get the (!) notification.

After some playing around I noticed I had the same problem, but only if I rejected the last egg and left the parents in the daycare.
No egg would be available but the notification was still on until I removed a parent.

Could that be something you did also?

I also noticed for GS I was using a event flag for the man being outside but for Crystal I was using a egg available flag from a different point. I'm going to try standardizing on one or the other depending on what I can get to work correctly.

Currently I can't find the man outside flag for Crystal
For the egg available I'm still trying to figure out all the quirks.
 

greenDarkness555

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After some playing around I noticed I had the same problem, but only if I rejected the last egg and left the parents in the daycare.
No egg would be available but the notification was still on until I removed a parent.

Could that be something you did also?

I also noticed for GS I was using a event flag for the man being outside but for Crystal I was using a egg available flag from a different point. I'm going to try standardizing on one or the other depending on what I can get to work correctly.

Currently I can't find the man outside flag for Crystal
For the egg available I'm still trying to figure out all the quirks.
I did not reject any eggs during my testing; or at all during the play through.

Thanks, I really appreciate all the work that you, and everyone else is doing.
 
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greenDarkness555

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@greenDarkness555 This one should use the same flag as GS which I found more reliable. At worst it stays on until you pass through the door to leave the daycare.
That version displays the notifications properly. I'm still having to manually check for the (!) though. Is there a way we could make that overlay open automatically when the egg is ready?
 

shadowofdarkness

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One problem is that, that flag is only updated when in the vicinity of the daycare. Mainly it's only useful for staying in the long line and biking back and forth without dipping off to the side by a few squares every so often. You might as well just have the egg overlay open for picking up eggs.

I don't want to add more always running stuff that can add to game lag when it will be useless in most of the games areas. Even on the long straight path it will not initially trigger in Goldenrod. You will notice if it would of in that area, that it will trigger at the border between Goldenrod and the daycare route. (right when the game pauses for a second) which is when the game checks if he should be outside.

I think the other offset may work better and be able to notify you anywhere but I can't get it to work reliable enough to be used. (as you saw in old versions)
 

shadowofdarkness

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I have added some basic roaming legends support. You can see the DVs as soon as you release them in game, which is when they are generated.
If you save before it could lead to being able to check fast and soft reset if you want something different.

Controls: I used two buttons combos and they only turn the overlay on not toggle or else it was annoying to swap between them fast as first it would close the last one then you had to do it again to open the next.

I recommend starting with the direction then adding in the trigger to not open the party by accident.

Raikou is R + Left
Entei is R + Down
Suicune is R + Right (Gold and Silver only as he is not a roamer in Crystal) ***closes the overlay on Crystal***
To close the overlay use R + Up

This data is never cleared even after capturing or fainting them.
 

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shadowofdarkness

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