ROM Hack [Release] Animal Crossing Happy Home Designer Multi Cheat NTR Plugin

saburou

Well-Known Member
Member
Joined
Oct 13, 2015
Messages
243
Trophies
0
Age
26
XP
622
Country
JAP not works.
Make 000400000014F000 folder and rename ACHHD_cheats.plg to cheat.plg, put 000400000014F000 in SD/plugin/.
after that I could open cheat menu. enable some cheats but not worked.
 

RyDog

Lazy Animal Crossing hacks
OP
Member
Joined
Apr 26, 2015
Messages
1,698
Trophies
1
Age
24
XP
2,850
Country
United States
JAP not works.
Make 000400000014F000 folder and rename ACHHD_cheats.plg to cheat.plg, put 000400000014F000 in SD/plugin/.
after that I could open cheat menu. enable some cheats but not worked.
Which cheats didn't work? All of them?
I'm afraid I couldn't get a Japanese version of this game for my console, so I won't be able to test/port codes so Jap won't be supported :/
 

saburou

Well-Known Member
Member
Joined
Oct 13, 2015
Messages
243
Trophies
0
Age
26
XP
622
Country
Which cheats didn't work? All of them?
I'm afraid I couldn't get a Japanese version of this game for my console, so I won't be able to test/port codes so Jap won't be supported :/
000400000014F200
Don't worry I'll get US version.
Thank you.
 

RyDog

Lazy Animal Crossing hacks
OP
Member
Joined
Apr 26, 2015
Messages
1,698
Trophies
1
Age
24
XP
2,850
Country
United States
New update everyone! :)
Version 1.1:
-Amiibo modifier changed to Amiibo spoofer as it no longer requires an amiibo
-Added place object anywhere
-Changed 'wear pattern as uniform' to text2pattern
-Fixed a wrong call in text2item functions
If your 3DS is on 11.2 and can't get NTR to work, try this
 

SamLan

New Member
Newbie
Joined
Oct 27, 2016
Messages
1
Trophies
0
Age
29
XP
51
Country
United States
Hey, can I help out finding the codes of the furniture? I really want to get those JP exclusives like the 7-11. Is it trial and error or can I just count down in hexadecimal?
 

Sc0tline

Well-Known Member
Member
Joined
Apr 5, 2015
Messages
173
Trophies
0
XP
1,005
Country
France
Hey, can I help out finding the codes of the furniture? I really want to get those JP exclusives like the 7-11. Is it trial and error or can I just count down in hexadecimal?
Yeah you can count down/up in hexadecimal to find an id in the furniture list, it work for all list except for flower and trees
 

Chunbe

Active Member
Newcomer
Joined
Feb 12, 2015
Messages
33
Trophies
0
XP
477
Country
Malaysia
Is there an easy way to unlock exclusive items on my save file using this? (missed some competitions/special requests and 7/11 Japan only stuff)
I've tried to use the text-to-item code but it seems to freeze up my game sometimes so I can't put the ones I need into a room to save into an Amiibo card and load it back.
Also, how to spawn stuff like walls and floors/carpets into the room to unlock stuff like the Campus floor?

EDIT: One thing I almost forgot, is it possible to add special request villagers into the amiibo list assuming the game has support for amiibo card versions of them?
 
Last edited by Chunbe,

emisan

New Member
Newbie
Joined
Jan 2, 2007
Messages
4
Trophies
0
XP
246
Country
Thanks so much for your work! I've been dying for the rest of the 7-Eleven set that the US never got.

For the Amiibo unlocker, it seems that Tom Nook is missing from the list.
 

materiagirl

New Member
Newbie
Joined
Sep 15, 2009
Messages
4
Trophies
0
XP
168
Country
This is amazing, cannot thank you enough for your tremendous efforts.

Point of clarification for those attempting to use this tool to unlock exclusive items - yes the items will appear in your villager's house, but the items will not be saved to your collection. This is because the room and the collection are treated as separate entities; the tool written by OP writes to the room, but not to the collection.

Contemplating playing around with a debugger to see if I can figure out how to get the items written to the collection. I'll write up a Github issue to start the conversation rolling.

Edit: I've added this as Issue #3 on the repo. I'm going to wait on a response before I go down the rabbit hole of debugging these player collection-writing procedures. "Spoiler'd" because of length of text.

*Important expectation management for all users of ACHHD-NTR-Cheats*
This may not be a resolvable issue due to the nature of the game's architecture, but we can at least get the conversation rolling.

I am new to the hacking scene, and would like to use this as a little project to get myself started.

*Background*
Users are attempting to use this tool's `Text2Item` feature to obtain items exclusive to the online Challenges and Special Requests. [This Reddit post list out exclusive Challenge items nicely](https://www.reddit.com/r/achappyhome/comments/5beih3/happy_home_challenge_list/). [Animal Crossing World provides a great visual guide to the Special Requests](http://animalcrossingworld.com/guid...e-special-design-requests-character-dlc-list/). The `Test2Item` feature successfully inserts items to the villager's room as per design.

*Problem*
Users assume that the item is added to their collection, meaning that the item can be added into the room via the in-game interface without the use of `Text2Item`. This is not the case.

*Workarounds*
To obtain an online event-exclusive item, and have that item written to the player's collection, a player has the following options:
1. Source an amiibo card that has the event-exclusive item(s) written to the amiibo card via 'legitimate means'.
- Load the amiibo card in-game (Amiibo phone --> Call a client --> Deluxe Remodel)
2. Source a Happy Home Designer save file that has the event-exclusive item(s) in the player's collection
- Write the save file to the game
- Write the item(s) to an amiibo card
- Restore the player's original save file to the game
- Load the amiibo card in-game (Amiibo phone --> Call a client --> Deluxe Remodel)
*Note*: Workaround 1 is the widely used method to obtain event-exclusive items to add to a player's collection, but it relies on other charitable players' time and readily available spare amiibo cards.

*Further observations*
- An item that has been added to the villager's house via `Text2Item` cannot be written to that villager's amiibo card.
- When a player attempts to write a villager's house with items sourced via `Text2Item` to the villager's amiibo card, the game will behave as if the data was written to the amiibo card.
- However, when the villager's amiibo card is read by another instance of Happy Home Designer, the game will behave as if the villager's amiibo card had no data present.
- An item that was added to the villager's house via `Text2Item` will persist after the game is saved, exited, reloaded, and be present when the villager's house is visited.

*Hypotheses* (which I am expecting to be shot down in flames by the original contributors)
- `Text2Item` is working as designed.
- There is scope for `Text2Item` to add the item to the player's collection.
- The game writes new items to the player's collection when the player enters the villager's house and there are new items present (see the game's Search button with the New Items icon [shining leaf]).
- The procedure can be observed by placing items with a known hexadecimal value (as per scotline's graphic) in a room and searching for instances of that value with entering the room.
- The item must not be exist in the player's collection prior to entering the room.
- In the player's savefile, XXX.dat represents a villager's house in the player's game.
- In the player's savefile, takumi.dat represent's a player's progress in game.

*Questions to be answered via research and debugging*
- Why do items in a villager's house sourced via `Text2Item` persist after saving the game?
- Are those items associated with a XXX.dat file (e.g. 003.dat for the 3rd villager that had a home built in game)?
- Why are villager's rooms with items sourced via `Text2Item` not able to be written to the villager's amiibo card?
- Is it because the item is not available in the player's takumi.dat file?
 
Last edited by materiagirl,

casius87

New Member
Newbie
Joined
May 31, 2016
Messages
3
Trophies
0
XP
230
Country
Thanks so much for the plugin!!!
I tried with Id item generator, but it doesnt work for me
I see the green flash, I activate the cheat on the plugin menu, I type the id item in the search bar pressing L ( or D pad down/up/right) and I go outside and inside to refresh the room but nothing happens. The item doesnt appear in the room or in my collection.
I have an old euro 3ds with the latest version of luma cfw and the 2.0 game update.
I've used ntr selector with 3.2/3/4 (sometimes, the 3ds freezes if I use 3.2)
I'm sorry for my bad english
 

Choromatsu

Well-Known Member
Newcomer
Joined
May 29, 2016
Messages
46
Trophies
0
Age
33
XP
238
Country
United States
Is it at all feasible to add on some villagers to the amiibo spoofer? Since I can't find a complete save to play and mess around on, and since we can link these with ACNL now, I want to design Stitches' house, and a few others that I want to transfer over to my ACNL save.
 

Khanhlinh

Member
Newcomer
Joined
Feb 28, 2017
Messages
10
Trophies
0
Age
23
XP
64
Country
United States
When working on a villager's home, I put in the code and press L and the R. Then i save and quit and when I reopen, the clothes appear :)
However when I am done with the home and they leave, I am left walking around with a white tank top ;_;
I tried doing text to shirt inside the changing stall but it didnt work either.

Is the text to shirt a temporary thing that only lasts while decorating someone's home? Is there a way to make it last throughout the whole game maybe?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: Like for micro