Hacking Should I change FunKeyCIA a little to work for wii u?

nolimits59

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Wut ? But you can't have the ticket for most of the titles on NUS servers, so the "brazil" way would be effective for like 10% of the titles. No ?

EDIT: i say that because i know shovel knight give the ticket, so others should.
 

cearp

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Wut ? But you can't have the ticket for most of the titles on NUS servers, so the "brazil" way would be effective for like 10% of the titles. No ?

EDIT: i say that because i know shovel knight give the ticket, so others should.
brazil way is just a trick to edit the ticket bu keep it legit, due to nintendo being weird.
i don't and won't implement it since we don't need it.
wiiu is basically the same as 3ds, so yeah, games don't have their ticket accessible, and that is no problem. :) (i take care of the ticket part for you)
wiiu.titl... yorks fine, i tested
yes, what wouldn't work? ;)

It was a tool for the 3DS that made getting games off the CDN really easy, and since the Wii U has a similar ticket/content system to the 3DS, it's not a stretch to think that cearp might update it for the Wii U. Basically, once we have signature patches, WUDs won't be needed (they barely are right now even since most tiks are dumped, but still); generate fake ticket, download content from eShop, done.
to be honest i thought someone else would fork it (FunKeyCIA) and change it for wii u, yet no, there are like 3 4 5 different tools to do basically the same thing...
why do people feel the need to reinvent the wheel? :wacko::blink: it's on github, i'm easy going etc.

anyway - so i'll do it myself :D
 

nolimits59

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brazil way is just a trick to edit the ticket bu keep it legit, due to nintendo being weird.
i don't and won't implement it since we don't need it.
wiiu is basically the same as 3ds, so yeah, games don't have their ticket accessible, and that is no problem. :) (i take care of the ticket part for you)
How would you get the ticket, i mean by an automated way, not like creating a db full of titles you can have online and then put it in the folder of the games that have it, there is games that still don't have their tickets .tik IIRC, how would you get them ?
 

cearp

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How would you get the ticket, i mean by an automated way, not like creating a db full of titles you can have online and then put it in the folder of the games that have it, there is games that still don't have their tickets .tik IIRC, how would you get them ?
i make the ticket myself in the program
 

cearp

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Oh i thought we couldn't because nobody made it, well in that case. That Would be awesome mate ^^.
well even so at the moment we don't have signature hacks so we won't be able to use the tickets i generate.
but i feel very soon we will :)

we can even start making dlc packs etc, read to be installed for when we get sig patches :)

--------------------- MERGED ---------------------------

Actually, for tickets, there are ~200 keys...
So it's ez
just like FunKeyCIA, the keys will be fetched from the wiiu titlekey site, or you can input the key manually
so the number is not important.


and i guess when we get title keys, we can do similar things like 3ds, and install just the ticket, and simply download the game from eshop itself, for those who like doing that.
(installing just the ticket and downloading the game via eshop is limited to your own region, only if you have eshop access, nintendo might log some info about this, and of course provided nintendo also let the download process just by having the ticket, like on 3ds)
 

cearp

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Python is slow.
haha sure, relatively speaking maybe.
but for simple stuff like this... it's a blessing to be able to use it. it would hardly make any difference downloading a game via python, as opposed to c++.

--------------------- MERGED ---------------------------

I've prepared the repo of homebrew app, when a sign-patch will released I'll adapt that https://github.com/C0mm4nd/NUSUtilities
you mean you just made the repo but no code? ok...
i do it other way around lol
 

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