Thanks dude your builds are great but would be even better with the extra speed from Mingw.Will do dud, working on it, while downloading a 60GB file 4hrs left just slow my PC a little.
Thanks dude your builds are great but would be even better with the extra speed from Mingw.Will do dud, working on it, while downloading a 60GB file 4hrs left just slow my PC a little.
Thanks dude your builds are great but would be even better with the extra speed from Mingw.
mingw is a gcc port for windows and it has been noted the gcc citra builds are fasterthan vc citra builds. even building citra with just sse3 optimization on mingw makes it faster than vc .Lol, not muck luck yet, but not sure if mingw would boost speed either, buy nephew nip down tonight jez can't be leave he start high school after holidays time goes lol, my big screen he be using all night, just using his laptop.
like i say got it working on official citra, just pm x/y slow loading up, once into the game it's fine, apart from the minor stall, what part meant to fully freeze at ?
the minor pause/stall is now OK ie not pause.
lol thanks
mingw is a gcc port for windows and it has been noted the gcc citra builds are faster than vc citra builds. even building citra with just sse3 optimization on mingw makes it faster than vc .
I see many thanks, I see it would, it also has lot's of options for making intel,amd,sse's,3d and many more, but OK, Camke making files for mingw in codeblocks, made them fine no issues,, building in codeblocks stops at way to many errors while compiling , so removed errors for for checking each one, they are about 7 citra files is dose not agree with.
Although, non youtube videos on compiling citra using Cmake and mingw... anyone find one ?, it would have to use a other compiler, like code blocks .
Be nice, if github could through up a Tutorial, just like the visual studio one.
My unlisted video, I'll do one better when more day light, my voice was little low.
Be easy er if I just tie the cam to my head!, just like a Dalek lol's
thanks for the video
Probably some idiot who don't understand English, some guy who have a 32-bit PC, or someone who were expected to see Pokemon X and Y fixes all "the everything freeze" issue disliked the video. But for further proof, here's an image. I'm sorry that I haven't like your video. I don't feel anything.@Miguel Gomez since it is an "Unlisted" video the dislike must be coming from here xd.
Probably some idiot who don't understand English, some guy who have a 32-bit PC, or someone who were expected to see Pokemon X and Y fixes all "the everything freeze" issue disliked the video. But for further proof, here's an image. I'm sorry that I haven't like your video. I don't feel anything.
BTW. Will that build work on other controllers like Generic USB Joystick or PS3 Controller?
The only thing it basically uses is CPU and it can only access one core to be precise according to wwyele. So a single or dual core skylake is the fastest for emulation.Hi guys can anyone tell me what resource does Citra uses the most(CPU,GPU,RAM,VRAM)?And what is the main reason that it is so slow,what should be added to the code so it will run at full speed?I know a bit of C++ but some of Citra code confuses me,so can anyone give me an advice what should i learn?
P.S. What do you guys think,will we be able to play Pokemon at near full speed this year,or will the next year be best for citra?
Why only one core(i mean i have a Haswell I5 so it run pretty well on my PC)?Wouldn't it be much more faster with multi-core support?One more question,where exactly is the Petalburg forest crash,i am currently in the forest after fighting a grunt and receving exp share and it didnt crash.The only thing it basically uses is CPU and it can only access one core to be precise according to wwyele. So a single or dual core skylake is the fastest for emulation.
So what do you think,how much should we wait for the compiler?And can you maybe send me link to baidu build in message?If citra code got multi thread support ,what do you think the benefits would be(maybe double the fps)?@Sky*dragon What happen to you in Super Mario 3D Land is because you miss some Nand files that is needed for some games.
You can try with others better to your CPU like SSE 3 or SSE 4.1, but it won"t be much different, because it runs in Interpreter as of now but saying so the speed Citra can get actually from Interpreter is very impressive.