ROM Hack Animal Crossing: New Leaf Save Editor

Pokéfan Kieran

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I'm about to test it, but before I do, I'd like someone to tell me if they know anything about it.

So, we all know the game freezes with more than 2 slopes, but will it be ok with less?
Probably, and I'll be testing anyway.
 

a0256

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Trying to customize furniture using the beta version and I think I might not be doing something properly. For example, I tried to get a pink rococo bed so I used custom flags 0c 00 (I had already customized this item and it was laying on the ground in my town so that is where I got the values from). The leaf icon on the ground and in my pocket was red, but when I displayed the item in my house it was just the normal rococo bed.

Edit: I figured this out. It seems I just inverted the flags. I put the first number that showed up on my already customized item as the first flag when it should have been the second flag. :blush:
 
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marc_max

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Trying to customize furniture using the beta version and I think I might not be doing something properly. For example, I tried to get a pink rococo bed so I used custom flags 0c 00 (I had already customized this item and it was laying on the ground in my town so that is where I got the values from). The leaf icon on the ground and in my pocket was red, but when I displayed the item in my house it was just the normal rococo bed.

Edit: I figured this out. It seems I just inverted the flags. I put the first number that showed up on my already customized item as the first flag when it should have been the second flag. :blush:
Just use the right click button to clone items in the editor ;-)

--------------------- MERGED ---------------------------

I tested the beta for a bit - when trying to import a map - I didn't check off the option to move the buildings - but they still moved
Fixed! (Force a cache refresh if needed: Ctrl+F5)
 

a0256

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Just use the right click button to clone items in the editor ;-)

Thanks, I knew I could do that, but I just wanted to see if I was able to create the custom items without having to go to see Cyrus first. :D Is it possible to customize items using clothing fabric or ore as well (without right-clicking)?
 

Pokéfan Kieran

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So, this works fine but when it starts a new day, it'll crash.
upload_2016-7-26_16-16-32.png

I'm not just begging for "well make it work then" (Taken from Anonymous Temper), just curious WHY it crashes on a new day.
 

MayaSanguine

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Because I'm a dum-dum and got redirected here after misposting:

Hi! I greatly enjoy your save-editing tool and am very thankful for its existence. If you're still taking suggestions, I'd be more than happy to contribute some.

One of the biggest things I'd like to see as an improvement are markers for buildings visible on the map grid and other structures, e.g. the Island Ramp. In particular, maybe shaded squares to denote the size of a building. Right now, I'm rearranging the homes of my neighbors, and it can be difficult to remember where exactly they are visually on a map moving them around (and all the while trying to remember that they're 3x3 structures and should be spaced properly). So basically what Yokujin posted, haha.

For the Player editor, I'd love to see some icons denoting what it is you're changing from and into on the sides of the drop-down menus. (I'd be happy to design those icons myself, if you'd like.) A clarity-based update would be lovely for people who want to mess with their Mayor's/PC's looks without needing to wait for Shampoodle (and its contacts upgrade) and who don't really have reliable friends to hop into someone's town for.


@Yokujin I remember moving around the Cafe and I am at least 65% positive it's bottom-left corner.
 
Last edited by MayaSanguine,

Merik2013

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Is this still being worked on? Any plans to make design editing possible? I have some designs I've used as pathing throughout my town since the game launched. I got them off of en.doubutsu.qr-matome.info way back before that site went down. I've gotten to the point where I need to change some details about them for better use in my town, but since the site that hosted the QR codes has gone down I have no way of altering the owner's ID in order to make that possible. If you can make this detail editable (presumably via editing the mydsgn1.dat file) that would be much appreciated.
 

marc_max

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Take a look at the sourcecode, all offsets are there:
http://usuaris.tinet.cat/mark/acnl_editor/beta/js/acnl_editor.js
@itsRyan oh sorry, now I remember, furniture is cached somewhere else in RAM, so those offsets won't work for you :-(
Does anyone know how to change the "made in" date on the tcp card ?
Yes, the sourcecode will give you the offsets to do it.
You can also open your savegame with my editor and use the browser console, type:

players[x].registrationYear=2015;
players[x].registrationMonth=3;
players[x].registrationDay=31;

(x goes from 0 to 3)
 

Simon roland

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@itsRyan oh sorry, now I remember, furniture is cached somewhere else in RAM, so those offsets won't work for you :-(

Yes, the sourcecode will give you the offsets to do it.
You can also open your savegame with my editor and use the browser console, type:

players[x].registrationYear=2015;
players[x].registrationMonth=3;
players[x].registrationDay=31;

(x goes from 0 to 3)

but what is the software to change "made in" ? :huh:... Except thank you :P
 
Last edited by Simon roland,

MasterLel

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but what is the software to change "made in" ? :huh:... Except thank you :P
Open your save file in the website, open your browser console and type

players[X].registrationYear=W;
players[X].registrationMonth=Y;
players[X].registrationDay=Z;

edit W, X, Y and Z

X = your character number (mayor is 0)
W = Year
Y = month
Z = day


eg :

players[0].registrationYear=2010;
players[0].registrationMonth=1;
players[0].registrationDay=25;
 
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Open your save file in the website, open your browser console and type

players[X].registrationYear=W;
players[X].registrationMonth=Y;
players[X].registrationDay=Z;

edit W, X, Y and Z

X = your character number (mayor is 0)
W = Year
Y = month
Z = day


eg :

players[0].registrationYear=2010;
players[0].registrationMonth=1;
players[0].registrationDay=25;


players[0].registrationMonth=666 works or there's a limit ?
 
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MasterLel

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players[0].registrationMonth=666 or there's a limit ?
Yes there's a limit, months are shown by names, like 01 is Juanuary, 02 is February... Numbers higher than 12 are set by default to Juanuary if I recall correctly..
Don't know about days but they technically can't be higher than 255
Years can be up to 65535
 
Last edited by MasterLel,
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Simon roland

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@itsRyan oh sorry, now I remember, furniture is cached somewhere else in RAM, so those offsets won't work for you :-(

Yes, the sourcecode will give you the offsets to do it.
You can also open your savegame with my editor and use the browser console, type:

players[x].registrationYear=2015;
players[x].registrationMonth=3;
players[x].registrationDay=31;

(x goes from 0 to 3)

Ok ty :ha:
 

Splat_Red

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Hey, I was editing my town with the New Leaf Editor a few days ago and something strange happened.
I did a backup of the file without checking into my ACNL for the day, and on the editor it said that Tangy was still in my town, even though when I checked my town yesterday, she was not.
So the next day I did a fresh backup, and it was noted that Tangy had moved. I got a new villager slot and changed them to Tangy, and I put their home on Tangy's original spot. Now when I enter my town, Tangy has an invisible house, with a hitbox and everything, it just doesn't show ( the house itself ). And when I use the town map to see what's up, the game crashes.
 

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