Hoping the same for the other coresDynamic recompiler for 10.X.
Hoping the same for the other coresDynamic recompiler for 10.X.
I take it that gspwn executes dynarec differently to what's already available in 9.2 and below?Dynamic recompiler for 10.X.
Hoping the same for the other cores
If I understand how it works correctly, it uses the GPU instead of the CPU to set memory as executable. Then it fills up the cache with junk data to flush it.I take it that gspwn executes dynarec differently to what's already available in 9.2 and below?
You, sir, just read my mind!Hoping the same for the other cores
If I understand how it works correctly, it uses the GPU instead of the CPU to set memory as executable. Then it fills up the cache with junk data to flush it.
Totally normal.Could someone tell me if when using nxengine(cave story) if it's normal to take like 20 seconds to load up the game? Wondering if that's how it is or if it's the cave story file I'm using or something.
Yes, normal... Time to load amount of files needed!Could someone tell me if when using nxengine(cave story) if it's normal to take like 20 seconds to load up the game? Wondering if that's how it is or if it's the cave story file I'm using or something.
It's normal as long as it starts.Could someone tell me if when using nxengine(cave story) if it's normal to take like 20 seconds to load up the game? Wondering if that's how it is or if it's the cave story file I'm using or something.
If he gets it working in PCSX, I hope he'll get it working in gpSP.As far as I understand, that is correct. It's good to see a possible dynarec solution for 3DSX users, but I'm sort of nervous that this will result in slower speeds for CIA builds though, compared to regular kernel access methods (if I read the commits right, aliaspider got rid of it completely).
If he gets it working in PCSX, I hope he'll get it working in gpSP.
I don't think CatSFC has a dynamic recompiler.Would also be great for CatSFC as SuperFX emulation could use the help. Of course similiar examples could be used for any emulator and especially O3DS users would want it for most emus
It's not ready yet.Is some of that new dynarec present in the last nightly?