Hacking Nintendont

fariasluciano

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Cheats are fairly broken at the moment because of the path where it looks for the got file, also I hope you followed my guide here to generate the gct file, if you did then just enable cheats and ignore cheat path and copy the gct file to device:/games/gameid/gameid.gct so for example usb:/games/GALP01/GALP01.gct. I'm planning of fixing it by checking multiple paths automatically to make it much easier, my main thought at the moment would be just a game.gct file in the same file with the game.iso.
Well, cheats are a minor problem, nintendont works very well, and i can play with my classic controller pro! No question about it.
Anyway, i got the gct cheats from geckocodes.org.
My usb stick is like this:

Device: Games
Saves
Sneek
config file ( dont remember the name right now )

Device/games/Metroid Prime/game.iso
Device/games/GM8E01/GM8E01.gct
Device/games/Metroid Prime/GM8E01.gct - Just to try.

None above works...

Would be great only the file with the ISO on the same folder!
 

FIX94

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Well, cheats are a minor problem, nintendont works very well, and i can play with my classic controller pro! No question about it.
Anyway, i got the gct cheats from geckocodes.org.
My usb stick is like this:

Device: Games
Saves
Sneek
config file ( dont remember the name right now )

Device/games/Metroid Prime/game.iso
Device/games/GM8E01/GM8E01.gct
Device/games/Metroid Prime/GM8E01.gct - Just to try.

None above works...

Would be great only the file with the ISO on the same folder!

what does this master code do? You must've copied other ones into it too right? Which cheats did you test?
 

fariasluciano

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what does this master code do? You must've copied other ones into it too right? Which cheats did you test?
In fact, metroid was just the example i put here. I have other games too like luigi's mansion, Eternal Darkness, Tales of Symphonia and a few others, the same file structure as metroid, each one with his own code along with the game and in a folder with the title id. Luigi's mansion code, for example, gives infinite energy and avoid to lose golden coins. The game starts with no cheat on.
On nintendont options, cheats are ON, but cheat path is off, due to the fact that if I turn it on, nintendont gives the message "empty folder, can't load cheat" and turns off the system. For what I know, cheat path is for txt codes anyway, so I leave it off. Then the game starts normally.
For Metroid, I also don't know what the codes do, but it has a mastercode and another one when on geckocodes. I Select both codes and download the code. I guess both codes are in the same file.
I tried to load nintendont via wiiflow too, i can download the codes via wiiflow, turn them on, but wiiflow is just another loader, it loads nintendont from the start and gives me the same: Nintendont screen to select the game, even if i selected the game on wiiflow directly. So, no cheats loading anyway.
Another thing: I made a folder named "code" or "codes" on my SD card, with all the codes from all the games on it. No luck here too. But I guess this is the path for the LXVS.gct file usbloader asks anyway.
 

KhenemetHeru

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"Nintendont is compatible with 4k drives, USB3.0 drives and drives bigger than 2TB."

I beg to differ, Cyan... unless someone can prove to me otherwise at this point, that should read "Nintendont is compatible with some 4k drives, USB 3.0 drives, and drives bigger than 2TB."

No 4k or drive bigger than 2TB worked for me, out of 5 drives I tried (I tried 2 others smaller than 2TB and only one worked). And I'm using d2x v10 beta53. (you guys don't have the 'flogging a dead horse' emoticon or I would insert it here)
 

GreyWolf

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"Nintendont is compatible with 4k drives, USB3.0 drives and drives bigger than 2TB."

I beg to differ, Cyan... unless someone can prove to me otherwise at this point, that should read "Nintendont is compatible with some 4k drives, USB 3.0 drives, and drives bigger than 2TB."

No 4k or drive bigger than 2TB worked for me, out of 5 drives I tried (I tried 2 others smaller than 2TB and only one worked). And I'm using d2x v10 beta53. (you guys don't have the 'flogging a dead horse' emoticon or I would insert it here)

That's not helpful at all. What drives and models were they? There is no way to fix any incompatibilities or make a list of incompatible drives if people just keep saying "it didn't work."

Most drive compatibility issues seem to be user error, like choosing a drive enclosure with non-standard hardware features like on-the-fly encryption, leaving extra partitions on the drive, or not sufficiently powering the drive.
 

warmo161

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i use smash bros brawl splitted and i even use mods and never had an issue at all with usbloadergx, what you are asking would require alot of work for no benefict becuase preety much all of the homebrew for the wii is fat32 only so its up to you, use fat32 and nintendont or dont use nintendont really.

The is some homebrew which is compatible, but ofcourse people always use different amounts, I just want usbloader and gamecube support. Before nintendont, I was using Diosmios with 2 games combined onto 1 disk. for the idea of sheer simplicity then NTFS support should be added. I am not williing to reformat my drive because I use it for storage and its 1tb, formatting it to Fat32 would make it useless for me because of what files I store. Ive ran Mario Sunsine with nintendont with a memory stick, it works but videos stutter a bit, probably because of the slower read speeds compared to HDD?
 

KhenemetHeru

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That's not helpful at all. What drives and models were they? There is no way to fix any incompatibilities or make a list of incompatible drives if people just keep saying "it didn't work."

Most drive compatibility issues seem to be user error, like choosing a drive enclosure with non-standard hardware features like on-the-fly encryption, leaving extra partitions on the drive, or not sufficiently powering the drive.
Two were Seagate Backup Plus Desktop drives, both USB 3.0, one 2TB one 3TB; One was a Western Digital 2TB, one was a Western Digital Blue 500GB in an inateck case, one was a Toshiba 3TB, I don't have the others in front of me to check; the only one that worked was a Seagate FreeAgent 1.5TB USB 2.0 that is in fact 512 byte sectors.They all have their own power brick. They were all formatted FAT32, 32k clusters using guiformat. They were all in their own manufacturers' enclosures, except the inateck one.

Since I'm obviously not the only one who has said "it didn't work", I'd suggest it might be more useful for people to report what drives they have that ARE working? (as I have asked that question a couple times and received nothing but the sound of crickets, I'm guessing no one likes that idea). In any case, regardless of anyone's feelings on problem reporting skills of users, the statement as written is still inaccurate.

There should also be some kind of clear info about the DSI/ISI exception error and code dump page that shows up, since it's a problem that can occur and google searching brings up little to no information on what it is or why it occurs, let alone how to fix it other than "keep trying drives until you find one that works".

I gave up as I ran out of money, so separate drives for Nintendont and Wii it is.
 

pedro702

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The is some homebrew which is compatible, but ofcourse people always use different amounts, I just want usbloader and gamecube support. Before nintendont, I was using Diosmios with 2 games combined onto 1 disk. for the idea of sheer simplicity then NTFS support should be added. I am not williing to reformat my drive because I use it for storage and its 1tb, formatting it to Fat32 would make it useless for me because of what files I store. Ive ran Mario Sunsine with nintendont with a memory stick, it works but videos stutter a bit, probably because of the slower read speeds compared to HDD?
yeah most SDs will have some stutering on cutscenes and such and no dev will remake nintendont becuase of a small annoying for you, you can partition the drive so it wont become useless, as long as the primary drive is the fat32 and logical your good.
 

fariasluciano

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The is some homebrew which is compatible, but ofcourse people always use different amounts, I just want usbloader and gamecube support. Before nintendont, I was using Diosmios with 2 games combined onto 1 disk. for the idea of sheer simplicity then NTFS support should be added. I am not williing to reformat my drive because I use it for storage and its 1tb, formatting it to Fat32 would make it useless for me because of what files I store. Ive ran Mario Sunsine with nintendont with a memory stick, it works but videos stutter a bit, probably because of the slower read speeds compared to HDD?
Man, I use nintendont with a usb stick, all games run smoothly. Not a single problem, except the cheats I still didn't managed to get working.
 

FIX94

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A new version, such a rarety:
-added a workaround for 007 from russia with love controller issues, it now just reports the game to be always connected
-modified the cheat file detection, now it checks in this order:
if a cheat path is given by a external usb loader it will try that first
if nothing was found in that path or it wasnt provided it will see if a "game.gct" file exists in the same folder as the "game.iso"
if no game.gct was found it will try to look for the gameid.gct (for example "GALP01.gct") in the same folder as the "game.iso"
if nothing was found it will look in "games/gameid/gameid.gct" (for example "games/GALP01/GALP01.gct")
 

tswntk

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"Nintendont is compatible with 4k drives, USB3.0 drives and drives bigger than 2TB."

I beg to differ, Cyan... unless someone can prove to me otherwise at this point, that should read "Nintendont is compatible with some 4k drives, USB 3.0 drives, and drives bigger than 2TB."

No 4k or drive bigger than 2TB worked for me, out of 5 drives I tried (I tried 2 others smaller than 2TB and only one worked). And I'm using d2x v10 beta53. (you guys don't have the 'flogging a dead horse' emoticon or I would insert it here)


That is the same as to say "Nintendon't supports running Gamecube games" is inaccurate, and should be revised to ""Nintendon't supports running some Gamecube games" ??
 

ShadowOne333

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A new version, such a rarety:
-added a workaround for 007 from russia with love controller issues, it now just reports the game to be always connected
-modified the cheat file detection, now it checks in this order:
if a cheat path is given by a external usb loader it will try that first
if nothing was found in that path or it wasnt provided it will see if a "game.gct" file exists in the same folder as the "game.iso"
if no game.gct was found it will try to look for the gameid.gct (for example "GALP01.gct") in the same folder as the "game.iso"
if nothing was found it will look in "games/gameid/gameid.gct" (for example "games/GALP01/GALP01.gct")
So does that mean that we no longer need to rename the folder with the Game ID in order for the cheats to be read?
We can now have something like:
/games/Megaman Anniversary Collection/(game.gct/GameID.gct), as long as the game.iso is in the same folder?
 

FIX94

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So does that mean that we no longer need to rename the folder with the Game ID in order for the cheats to be read?
We can now have something like:
/games/Megaman Anniversary Collection/(game.gct/GameID.gct), as long as the game.iso is in the same folder?

basically yes, it also should work fine with FST and stuff, didnt test anything at all though lol.
 

fariasluciano

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A new version, such a rarety:
-added a workaround for 007 from russia with love controller issues, it now just reports the game to be always connected
-modified the cheat file detection, now it checks in this order:
if a cheat path is given by a external usb loader it will try that first
if nothing was found in that path or it wasnt provided it will see if a "game.gct" file exists in the same folder as the "game.iso"
if no game.gct was found it will try to look for the gameid.gct (for example "GALP01.gct") in the same folder as the "game.iso"
if nothing was found it will look in "games/gameid/gameid.gct" (for example "games/GALP01/GALP01.gct")

Wow, that's great!!
Should I just update via nintendont on wii or i should download another installer?
 

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