VC #1167 - Super Mario Brothers (25th Anniversary Exclusive) (Japan)

Bladexdsl

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well no shit this is the original
tongue.gif
 

NamoNakamura

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8BitWalugi said:
I installed the WAD, the game works, but I have one problem.

The channel name and the info (Released: XXXX, Platform: XXXX) doesn't show up. Anyone else getting this and how can I fix it?

I've noticed this for all Japanese wads. My Japanese Splatterhouse and Ai Cho Aniki channels do the same.
 

Walker D

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... It's awful !
Super Mario All-Stars is the better version of this game.

But SMAS is not just a graphical enhancement:
  • You start off with two more lives
  • Unlimited continues
  • New background music is used for underground/cloud bonus areas.
  • New background music for Bowser battles
  • The end-of-level time bonus is awarded in x-4 levels, allowing for much higher scores.
  • And a bad change for me, that was the change on physics:
Brick physics

In the NES version, Mario bounces back very quickly after breaking a brick block. When Mario jumps and breaks a brick in All-Stars, he is pulled upward for a split second. Unfortunately, this small change wrecks the rhythm of the original game; in All-Stars, instead of rebounding off a brick block without losing speed, when Mario makes a running jump and breaks a brick that is connected to another block, he'll bump into the adjacent block and fall straight down, resulting in a total loss of momentum.
This change affects both Super Mario Bros. and Super Mario Bros.: The Lost Levels, but Super Mario Bros. 3 was spared, thankfully.


There's actually a fix patch for this change ..what's pretty cool
So yeah ..kind of a different game..

That's why, in my opinion, this game still relevant not only for collectors and people reviving childhood
 

SaulFabre

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RealGaea

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