<b>cfg v49 (release)</b>
<a href="http://cfg-loader.googlecode.com/files/Cfg_USB_Loader_49.zip" target="_blank">Cfg_USB_Loader_49.zip</a> (full package)
<a href="http://cfg-loader.googlecode.com/files/cios_mload_cfg49.zip" target="_blank">cios_mload_cfg49.zip</a> (ehcmodule_fat source)
<a href="http://cfg-loader.googlecode.com/files/cfg49.dol" target="_blank">cfg49.dol</a>
<a href="http://cfg-loader.googlecode.com/files/cfg49-fat.dol" target="_blank">cfg49-fat.dol</a>
(or online update)
Included in the full package is now also the Configurator v49.6, it is located in:
sd:/usb-loader/CfgLoaderConfigurator.exe
<pre>Changes:
cfg v49 (release)
* Fixed install game on SD/FAT
* Override [w]covers_size theme option with config.txt
* simple=0 will not unset hide_hddinfo when using -fat version
* Only one "#GAMEID" string inside binary - for direct starting
cfg v49b2 (beta2)
* Improved speed of loading game list when using FAT and /wbfs/id_title/ subdirs
* Changed default: fat_install_dir=1
* When downloading titles.txt and wii region is JA or KO force EN in titles_url {CC}
* Allow specifying alt_dol=name (on disc) when using direct start
* Accept GAMEID without # as argument for direct start (RHAP01 instead of #RHAP01)
* Override some theme options in base config.txt.
The options that can be overriden are those that don't
have a major effect on the theme looks and layout:
- hide_header
- hide_hddinfo
- hide_footer
- buttons
- simple
- cover_style
- cursor
- menu_plus
- gui_text_*
- gui_text2_*
- gui_title_top
* Save cfg loader version when saving gamelist.txt
cfg v49b (beta)
* Added BCA dump to file from install menu
(Press + to install and then press 1 to dump BCA)
cfg v49a (alpha)
* Games on SDHC with IOS 222/223 for both FAT or WBFS partition
* Games in subdirs on FAT: /wbfs/GAMEID_TITLE/GAMEID.wbfs
option: fat_install_dir = [0], 1
* Rename old boot.dol to boot.dol.bak when upgrading
* If the loader is used to start a game directly
(from a channel created with crap or similar tools)
and option: intro=0 is specified then no intro
and no progress is displayed until the game is started
* Support for .wip game patches (by WiiPower)
Loaded from: sd:/usb-loader/GAMEID.wip (text format)
* Support for BCA data (by Hermes)
Loaded from: sd:/usb-loader/GAMEID.bca (binary data of size 64 bytes)
(updated dip plugin from uloader 3.2)
* option: disable_nsmb_patch=[0],1 will disable the builtin nsmb patches
(in case someone wants to use/test the external .wip patch or .bca data)
* Enable WiiRD if usb gecko is connected and ocarina is enabled
even if not codes are found (by Rfrf)
* Ocarina url fix: /R/ID6 instead of /ID1/ID6 (for SNM*)
</pre>
<b>cfg v48 (release)</b>
full package: <a href="http://cfg-loader.googlecode.com/files/Cfg_USB_Loader_48.zip" target="_blank">Cfg_USB_Loader_48.zip</a>
normal boot.dol: <a href="http://cfg-loader.googlecode.com/files/cfg48.dol" target="_blank">cfg48.dol</a>
-fat boot.dol: <a href="http://cfg-loader.googlecode.com/files/cfg48-fat.dol" target="_blank">cfg48-fat.dol</a>
(or online update)
Included in the full package is now also the Configurator v48.2, it is located in:
sd:/usb-loader/CfgLoaderConfigurator.exe
<pre>Changes:
cfg v48 (release)
* External ehcmodule improvements (by WiiZ)
* Fixed titles.txt with custom game ids (proper ID6 lookup)
cfg v48b2 (beta2)
* FAT loading speed optimisations
* Support for 4gb .wbfs files on FAT - fixed the 2gb limit
* Changed the default split size when installing to 4gb-32kb
* Option: fat_split_size = [4], 2
* Benchmark mode with debug = 8 and start or install a game
* Allow space in profile name, so the names must be separated by a comma (,)
* Raised max favorites to 100
* Removed obsolete cover sites: gateflorida.com, awiibit.com
* Cleanups
cfg v48b (beta)
* NSMB NTSC patch
* Make updating meta.xml optional by pressing button 1 in the
online update screen to skip it.
* Specifying titles url allows the use of {CC} tag for the country code.
changed default: titles_url = <a href="http://wiitdb.com/titles.txt?LANG={CC}" target="_blank">http://wiitdb.com/titles.txt?LANG={CC}</a>
* Presing button A on global options screen works too (same as right)
cfg v48a (alpha)
* Profiles - aka multiple favorite groups
option: profile_names = [default], name2, name3,...
(max profiles:10, max profile name length: 16)
Profiles can be added, removed and reordered with this option.
But if you want to rename it, you will need to change the profile
name also in settings.cfg otherwise it will be considered as a new
name and the old one will be forgotten next time you save settings.
Profiles can be switched in the global options screen. Changing a
game favorite setting is done as usual in the game options screen.
option: profile = name will specify the default profile to use
saving global settings will also save which profile is used
* Minor fix to favorites switching in console mode
* Update /apps/.../meta.xml when downloading an update.
So that the correct version is visible in HBC
* Added 'Update titles.txt' to global options screen.
option: titles_url = [http://wiitdb.com/titles.txt]
Can be changed to a localized version like this:
titles_url = <a href="http://wiitdb.com/titles.txt?LANG=FR" target="_blank">http://wiitdb.com/titles.txt?LANG=FR</a>
</pre>
<b>cfg v47 (release)</b>
full package: <a href="http://cfg-loader.googlecode.com/files/SDUSB-Loader_cfg47.zip" target="_blank">SDUSB-Loader_cfg47.zip</a>
dol only: <a href="http://cfg-loader.googlecode.com/files/cfg47.dol" target="_blank">cfg47.dol</a> or <a href="http://cfg-loader.googlecode.com/files/cfg47-fat.dol" target="_blank">cfg47-fat.dol</a>
(or online update)
Changes:
<pre>cfg v47 (release)
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b> * Minor coverflow fixes</b><!--colorc--></span><!--/colorc-->
* Cleanups
cfg v47b3 (beta3)
* Support for guitar controller in the loader (by gannon)
* More banner sound fixes (opening.bnr case)
* Changed the default value of the option: hide_hddinfo=1 But only for the -fat
variant, because checking the disc free space on fat takes a few moments.
* 4GB partition offset fixes
* Increased the updates list length to 8
* Minor coverflow fixes
cfg v47b2 (beta2)
* NSMB main.dol patch by WiiPower
* minor coverflow gui fixes
cfg v47b (beta)
* GC and classic controller and nunchuk joystick support (by gannon)
* option: install_partitions = 1:1
disable scrubbing when installing, except for the last 256kb which are
stil scrubbed because of the wbfs block size not aligned to wii disc size
* Fixed banner sounds with games that have upper case OPENING.BNR
(Thanks to RolloS60 from wiicoverflow)
* Cleanups
cfg v47a (alpha)
* Better compatibility with weird WBFS partition setups:
- WBFS on RAW disk device, without a partition table
With such a setup the partition table will look like this:
P# Size(GB) Type Mount Used
-----------------------------
RAW 500.00 WBFS1 [USED]
- WBFS on EXTENDED partition. Normally a filesystem should
reside on either a primary or logical partition, never on
an extended partition. Extended is just a container of logical
partitions. However older version allowed this setup and so
the support for it is back. The partition table will look like:
P# Size(GB) Type Mount Used
-----------------------------
P#1 500.00 EXTEND/WBFS1 [USED]
And the loader will also let you fix the partition table by
pressing 1, which will change the partition type from EXTEND to
a known data type (0x0b, which is also used for fat)
</pre>
<b>cfg v46 (release)</b>
Full package: <a href="http://cfg-loader.googlecode.com/files/SDUSB-Loader_cfg46.zip" target="_blank">SDUSB-Loader_cfg46.zip</a>
Updated .dol: <a href="http://cfg-loader.googlecode.com/files/cfg46.dol" target="_blank">SDUSB-Loader_cfg46.dol</a>
(or online update)
Special 222-fat version: <a href="http://cfg-loader.googlecode.com/files/cfg46-fat.dol" target="_blank">SDUSB-Loader_cfg46-fat.dol</a>
Which is same as 46 but with different default
options: ios=222-mload partition=FAT1
(also available in online update)
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Changes since 46b:
* Support for direct launching of games from fat
ÂÂ (Useful for game channel launching, using loadstructor or similar tool)
ÂÂ To specify direct loading from fat, the parameter has to be in form: #GAMEID-X
ÂÂ Where X is 0-3 for wbfs and 4-9 for fat partitions (4 means first fat partition)
* Automatically switch to ios222 in case ios249 is used for starting games from fat
* Only allow IOS 222 and 223 in game options if fat partition is selected
* Improved drawing speed in some coverflow gui modes
* Cleanups
Changes since 45:
cfg v46b (beta)
* Added option: partition = [WBFS1], ..., WBFS4, FAT1, ..., FAT9, ask
* Saving global settings will also save current selected partition
* Increased fat cache size in IOS module
* Load FAT module in IOS early in case config has:
ÂÂ ios=222-mload (or ios=223-mload) and partition=FAT*
ÂÂ So that IOS does not need to be reloaded another time before
ÂÂ starting the game from a FAT partition
* Added indication in global options if [FAT] module is loaded in IOS
* Cleanups
cfg v46a2 (alpha2)
* Faster loading of game list from a fat partition - should be instant now.
ÂÂ The only thing that has a slight delay is showing the hdd free space
ÂÂ in console mode game list (if it is enabled)
* Create game info file after installing on a FAT partition named:
ÂÂ usb:/wbfs/GAMEID_TITLE.txt This makes it easier to tell the titles
ÂÂ of installed games when using a filesystem explorer
* Rephrased the warning message when no WBFS partition found
* Allow to select partition if no wbfs partition is found and disable_format is on.
* Minor cleanups in partition selection
cfg v46a (alpha)
* Loading games from a FAT32 partitions. The game file has to
ÂÂ be located and named like this: usb:/wbfs/GAMEID.wbfs<!--c2--></div><!--ec2-->
<b>cfg v45 (release)</b>
<a href="http://sharebee.com/d8700ca5" target="_blank">http://sharebee.com/d8700ca5</a>
(or online update)
Changes:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> * full package, no code changes (version only)
cfg v45b2 (beta2)
* Fixed multiple WBFS partition support for drives larger than 1TB
* Fixed "DVD in drive check" by patching the game (thanks giantpune)
ÂÂ (only if IOS249 before rev12 or IOS222/223)
cfg v45b (beta)
* Updated ehcmodule for IOS222-mload from uLoader 3.1
* Fixed disable_format option
* Show game info in options screen while scanning for alt.dols
* More IOS related warning notes: (thanks WiiPower)
- cIOS before rev14: possible 001 error source on new games (Wii Fit Plus)
- cIOS before rev13: need a disc in the drive
- cIOS before rev10: no sd/sdhc support
- cIOS before rev9: no usb support
* Changed the default for: download_id_len = [6]
* Changed IOS order - moved *-yal after *-mload
* Show version on intro screen
* Partition selection screen improvements
* The usual minor cleanups
cfg v45a (alpha)
* Multiple WBFS partitions support (from uLoader)
ÂÂ Limitation: max 4 WBFS partitions on same drive supported by ios 222/223
* Print game size, dual-layer and wbfs free space in install screen
* Save gamelist.txt when saving settings in global options screen
* option: home = hbc will exit to Homebrew Channel (thanks to giantpune)
ÂÂ (similar to home = exit, but might work better with forwarders)
* Stability fixes:
- Corrupted cover images should no longer crash the loader
- Fixed hdd spin down/up at startup for some drive models (since v43, tnx Narolez)
- Don't print error if opening.bnr not found
- mp3 playing stability fixes (fixes stuttering and slowdowns in rare occasions)
- fixed the few notes of music between banner sound and game start
- minor cleanups
* Added CIOS related warning notices: (thanks Clipper)
- CIOS249 rev13 : unsupported "return to menu" to exit game
- CIOS249 rev14 : unsupported dual layer (start, install)
- CIOS249 : unsupported multiple WBFS
- CIOS222 : unsupported SDHC WBFS
* New intro screen (by Milcoi)<!--c2--></div><!--ec2-->
<b>cfg v44 (release)</b>
<a href="http://sharebee.com/283b41c0" target="_blank">http://sharebee.com/283b41c0</a>
(or online update)
Changes:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Changes since beta:
* Full package
* Updated resources/fonts* with unicode and clock fonts
* Updated titles.txt (from wiitdb.com)
* Added localized resources/titles-XX.txt (EN, FR, DE, ES, IT, NL, PT)
* No code changes (only version)
Changes since 43 release:
cfg v44b4-6 (beta4-6)
* Banner sound fixes
ÂÂ all 3 audio formats are implemented, so the few rare
ÂÂ games that previously didn't play should work now.
* Clock font can be changed with font_clock.png
ÂÂ (either from theme or base dir)
cfg v44b2 (beta2)
* Play banner sound in the game start confirmation screen
* option: clock_style=[24],12,12am,0
cfg v44b (beta)
* Updated ehcmodule for CIOS 222/223 rev4 to uloader 3.0C
* Fixed ios argument from forwarder
* Option: sort_ignore=A,An,The
ÂÂ (sort_ignore=0 for old sort method)
* Show clock in GUI mode if wiimote doesn't point at screen for 5 seconds
* Skip gui transition at start
* changed default: gui_text_outline=FF
* Minor unicode fixes
cfg v44a (alpha)
* Improved coverflow gui mode:
- better transitions between modes and console
- fluid movement of covers
* Latin unicode support for titles.txt (EN,ES,FR,DE,PT,IT)
ÂÂ (not supported: Japanese, Korean or Chinese)
ÂÂ New font name: font_uni.png (can be created with the Confugrator)
ÂÂ Localized titles.txt can be downloaded from:
ÂÂ http://wiitdb.com/titles.txt?LANG=FR
* parse cmd line for ios=... before ios reload
ÂÂ (used by forwarders)
* Changed message for device init error to:
ÂÂ Make sure USB port 0 is used!
ÂÂ (The one nearest to the edge)
* Scale intro to fullscreen in 576i mode<!--c2--></div><!--ec2-->
<b>cfg v43 (release)</b>
<a href="http://sharebee.com/15f170b3" target="_blank">http://sharebee.com/15f170b3</a>
(or online update)
Changes:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->cfg v43 (release)
* minor code cleanups
cfg v43b (beta)
* Improved antialiasing in coverflow (sharper)
* Reorganized game options screen:
- Allow to change saved options
- Unsaved changes are private per-game, not global
- Moved alt.dol selection to options menu
* Minor gui fixes: style switching, screen scale glitch<!--c2--></div><!--ec2-->
CIOS 222 version:
SDUSB-Loader_cfg43-222.dol
<a href="http://sharebee.com/3a964040" target="_blank">http://sharebee.com/3a964040</a>
<b>cfg v42c (bugfix)</b>
<a href="http://sharebee.com/d364114f" target="_blank">http://sharebee.com/d364114f</a>
Changes:
* Fixed green bar when loading game with a different cios (222...)
<b>cfg v42 (release)</b>
<a href="http://sharebee.com/f04df01d" target="_blank">http://sharebee.com/f04df01d</a>
(or online update)
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Changes since 42 beta2:
* Fixed scrolling glitch in options screen
ÂÂ with themes that have small console size
* Modified intro screen (based on Milcoi design)
* Moved larger themes to a separate package:
ÂÂÂÂCfgThemePack1.zip (see below)
Changes since 41 release:
cfg v42b2 (beta2)
* Fixed coverflow antialiasing in PAL 576i (50Hz) mode
* Fixed occasional flashing in options screen
* Intro screen (thanks to Milcoi)
cfg v42b (beta)
* Antialiasing in CoverFlow GUI modes. (thanks to Hibern)
ÂÂ Can be tuned with option: gui_antialias = [4] {0-4}
* cios 222/223 rev4 support:
- using new dip_plugin and ehcmodule from uloader 3.0B
- external ehcmodule for rev4 has to be named: ehcmodule4.elf
- note: rev2&3 modules are still integrated and used appropriately.
* Changed url tag CC value for portugal/brasil from PO to PT
* Removed obsolete options: cover_url_*_wide, download_wide
* Show 6 letter ID in game options screen
* Better support for custom games in titles.txt - use full 6 letter IDs
ÂÂ if available, otherwise 4 letter IDs still work same as before.
ÂÂ Note: 6 letter ID in titles.txt was supported before but just 4 were used.
* Show a note in the global options screen if there are multiple config.txt
ÂÂ files used (one in base and another in apps/... dir)
* Fixed occasional crash with the combination of
ÂÂ options: video = game, video_patch = all
* Minor fixes (thanks to wiimm)
cfg v42a (alpha)
* Ability to force progressive mode: (from NeoGamma)
- Split 'patch' video mode to a separate option:
ÂÂ video_patch = [0], 1, all
- 'video_patch = all' will force all modes to the selected video mode.
ÂÂ This will also force progressive / interlaced mode, depending on what
ÂÂ is configured in wii settings. This can be used for example to force
ÂÂ progressive mode if the game will otherwise use interlaced mode (MPT)
- The equivalent of the old video = patch is now:
ÂÂÂÂ video = system
ÂÂÂÂ video_patch = 1
ÂÂ This will patch NTSC -> PAL modes if console is PAL
ÂÂ and PAL -> NTSC modes if console is NTSC
ÂÂ This will not change interlaced / progressive mode
* Allow wiird to work if ocarina is enabled and no codes are found.
ÂÂ (seems to still not work)<!--c2--></div><!--ec2-->
And the 222 special version:
<a href="http://sharebee.com/f562eecd" target="_blank">http://sharebee.com/f562eecd</a>
(SDUSB-Loader_cfg42-222.dol)
<b>cfg v41 (release)</b>
<a href="http://sharebee.com/470918c1" target="_blank">http://sharebee.com/470918c1</a>
(or online)
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->ChangesÂÂsince beta:
* Fixed minor glitch with resized overlays
* Increased hide game limit to 500
* Updated all themes in the package to use overlays
ÂÂ (while still being backward compatible)
* New themes included: (all using overlays)
ÂÂ - NXE_transparent by Blue-K
ÂÂ - Nature 3D by DonTlaloc
ÂÂ - Black Cat by Milcoi
ChangesÂÂsince 40 release:
* Streamlined steps in game install screen
* Fixed green screen before starting game (from cloader)
* Improved theming:
* Background overlay support
ÂÂ additional images can be supplied that will be overlaid over the background:
ÂÂ - bg_overlay.png or bg_overlay_w.png for console background
ÂÂ - bg_gui_over.png or bg_gui_over_w.png for gui background
ÂÂ If *_w.png variant is not found then the normal is used.
ÂÂ New options:
ÂÂ - background_base
ÂÂ - wbackground_base
ÂÂ - background_gui
ÂÂ - wbackground_gui
ÂÂ Used to specify the background base over which the overlays are applied.
* background width can be larger than 640 and will be either
ÂÂ - scaled if widescreen
ÂÂ - cropped if not widescreen
ÂÂ down to 640x480. Note: height must still be 480.
* Option layout no longer re-sets the covers_size and wcovers_size
ÂÂ So that a cover_style or [w]cover_size in front of layout works as expected.<!--c2--></div><!--ec2-->
And for the interested: cfg v41 with 222-mload as the default ios:
SDUSB-Loader_cfg41-222.dol
<a href="http://sharebee.com/2cc83434" target="_blank">http://sharebee.com/2cc83434</a>
<b>cfg v40 (release)</b>
<a href="http://sharebee.com/787988eb" target="_blank">http://sharebee.com/787988eb</a>
(or online)
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Changes since beta3:
* Increased timeout for entering password to 30 seconds
* Renamed option admin_lock to admin_unlock as that better describes
ÂÂ what it does - it allows you to unlock admin functionality
* Fixed option unlock_password
Changes since 39c:
* uLoader cIOS 222/223 rev3 support
- both rev2 and rev3 are supported
- ehcmodule for rev2 is updated to uloader 2.5
- ehcmodule for rev3 is from uloader 2.8D
- external ehcmodule for rev2 has to be named: ehcmodule.elf
- external ehcmodule for rev3 has to be named: ehcmodule3.elf
ÂÂ
* Minor GUI speed optimizations of rendering and cover loading
* Admin unlock by password
* Hide games from settings screen<!--c2--></div><!--ec2-->
See README-CFG.TXT for detailed explanation about the admin unlock functionality!
Or read it in this post: <a href="http://gbatemp.net/index.php?showtopic=147638&st=2925&p=2177460&#entry2177460" target="_blank">http://gbatemp.net/index.php?showtopic=147...p;#entry2177460</a>
And a special version the uses ios 222-mload by default:
<a href="http://sharebee.com/49fd8edd" target="_blank">http://sharebee.com/49fd8edd</a>
(SDUSB-Loader_cfg40-222.dol)
This is similar to adding ios=222-mload to config.txt, but doesn't load 249 first.
Not sure yet if it has some real benefit... but has been requested by zektor so here it is.
<b>cfg v39c (bugfix)</b>
* Changed cheats url to: geckocodes.org
* Fixed SD card access in games
* GUI page number alignment
<b>cfg v39 (release)</b>
<a href="http://sharebee.com/4dcc912e" target="_blank">http://sharebee.com/4dcc912e</a>
(or online update)
Changes:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->since beta:
* Fixed running games from SDHC
* GUI Text improvments:
- Fixed gui_text_color=black
- gui_text_outline and gui_text_shadow accept black and white too
since v38 release:
* Improved the covers reflection
* GUI Text improvments:
- Moved gui_text_outline and gui_text_shadow to theme section
- Select the outline color automatically if only alpha specified
ÂÂ (now AA and 000000AA are different)
- Added gui_text2_* options for text on darkened background in coverflow mode
ÂÂ (faded background or reflections)
- Center title in gridflow modes
- Adjusted title position in gui for overscan
- Added option: gui_title_top = [0], 1
- Fixed sometimes unreadable text
* Added option: gui_lock = [0], 1
ÂÂ (locks gui style changes with up/down buttons)
* Increase max title length in titles.txt to 64
* url tag CC=ZH For W region game id (Taiwan)<!--c2--></div><!--ec2-->
<b>cfg v38 (release)</b>
<a href="http://sharebee.com/d1135610" target="_blank">http://sharebee.com/d1135610</a>
(or online update)
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Changes since beta:
* Fixed searching for .mp3 files
* Fine tuned wiimote pointer scrolling in coverflow
* Bigger default gui font
* Added options: gui_text_outline=AA gui_text_shadow=AA
ÂÂ AA is the hexadecimal alpha value or a full color RRGGBBAA
* Added a better selection of fonts
* Removed a few old themes (ultimate, stars)
* Updated titles.txt
Changes since 37 release:
* Added WiiMote pointer scrolling in coverflow modes - as you move the pointer towards
ÂÂ the edge of the screen, the covers automatically move.ÂÂAlso, the movement speed
ÂÂ increases as the pointer approaches the edge.
* Added random music playing - all .mp3 or .mod files in the base
ÂÂ folder will play randomly (sd:/usb-loader by default)
* Added new parameter (PATH) to the "music" option in config.txt to allow
ÂÂ any folder to be specified for music playing (e.g. sd:/mp3s or usb:/mp3s)
* Pause music while installing new games.
* Changed option: download_cc_pal = [AUTO], EN, FR, DE, AU, ...
ÂÂ If AUTO is specified, then the code is set depending on the console
ÂÂ region - if Australia: AU, Brasil: PO else, console language is used.
ÂÂ This is now the default, but can still be specified as before.
* Support for msdos and utf8 formatted ocarina TXT files
* Always mount USB FAT partition, not just when there is no config.txt on SD.
* Minor cleanups<!--c2--></div><!--ec2-->
<b>cfg v37 (release)</b>
<a href="http://sharebee.com/4ea4d712" target="_blank">http://sharebee.com/4ea4d712</a>
(or online update)
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Changes since beta2:
* Fixed USB FAT detection on drives larger than 1TB
ÂÂ (Also FAT detection shold no longer require that the partition is marked active)
* Fixed covers not showing in favorites mode
* Minor cleanups
Changes since 36d:
* Fixed some issues with the new libfat
* Display which covers are already present when downloading
ÂÂ missing covers for a single game.
* Improved covers loading speed - using new libfat.
ÂÂ (fixed the issues with usb hdd fat partition in v37ax)
* Cover downloading improvements: when downloading missing covers,
ÂÂ it will now check if it's missing for all cover styles not just the current.
ÂÂ (so that full covers can be easily downloaded, without the need to download everything)
ÂÂ Also note: pressing RIGHT will download only missing covers, while pressing LEFT will
ÂÂ force download all covers. This is valid for per-game cover download and for downloading
ÂÂ covers for all games.
* Changed WiiMote rotation functionality in coverflow: rotate 90 degrees to flip to the
ÂÂ back cover and then rotate back up to 0 degrees to flip to the front.
* Full cover image support in all coverflow gui modes
ÂÂ - NOTE: Full covers will load in all coverflow modes by default.ÂÂIf no local full cover is found,
ÂÂÂÂ the 2D flat cover will be used.
* Full cover download support - choose <Download All Missing Covers> in Global Options to download
ÂÂ - NOTE: Full covers go in the "usb-loader/covers/full" directory.
* Added URL tags for full cover downloads.
* Twist the WiiMote 90 degrees (right or left) while pointing at the screen to flip the center cover
ÂÂ over to display the back.ÂÂUp on the D-Pad continues to do the same.
* Mouseover on cover in coverflow mode highlights cover and shows game title.ÂÂPressing A on the
ÂÂ selected cover will load the game, 1 will go to Game Settings, etc.
* Visual improvements to cover objects in coverflow mode<!--c2--></div><!--ec2-->
<b>cfg v36d (bugfix)</b>
<a href="http://sharebee.com/3590dbf0" target="_blank">http://sharebee.com/3590dbf0</a>
(or online update)
* Fixed error when accessing network and after that using IOS 222/223-mload
* Improved url tag {CC} region detection for: IT, ES and NL
* Changed default urls to use {ID6} instead of {ID}
<b>cfg v36c (bugfix)</b>
<a href="http://sharebee.com/73c2e1af" target="_blank">http://sharebee.com/73c2e1af</a>
* Fixed url {CC} tag for US region
* added option: download_cc_pal = [EN], FR, DE, AU, ...
The code is used as a replacement for {CC} tag for PAL regions.
If image is not found with the supplied cc code, download is
retried with EN code.
* Changed default urls to wiitdb.com site.
<b>cfg v36 (release)</b>
<a href="http://sharebee.com/244fe5c4" target="_blank">http://sharebee.com/244fe5c4</a>
(or online update)
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Changes (since 36 beta):
* Minor cleanups of the Cheat Manager
ÂÂ Increased limits for cheat codes (per game):
ÂÂ max 256 cheats, max 1000 total code lines
* added {CC} tag for urls (Country Code) based on
ÂÂ game region id expands to one of: EN FR DE JA KO
Changes (since 35 release):
cfg v36b (beta)
* Ocarina TXT (Cheat Code Manager)
ÂÂ (based on wiicmpnc and wiiflow)
* Loadstructor support (launch a game directly)
ÂÂ (either by binary gameid patch or forwarder param)
* Online update: size check
cfg v35d (bugfix)
* Fixed crash after installing a game
cfg v35c (bugfix)
* Stability improvements for games that require alt.dol.
ÂÂFixes freezes and glitches in MOH2, FIFA08 (maybe others as well)<!--c2--></div><!--ec2-->
<b>cfg v35 (release)</b>
<a href="http://sharebee.com/f058f2d1" target="_blank">http://sharebee.com/f058f2d1</a>
<i>(also available through online update)</i>
Changes:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Changes (since 35 release candidate):
* Force video mode fixes
* Online update: progress indicator, fixed crash, compact display
* Reduced size of embedded graphics
* Minor cleanups
Changes (since 34 release):
* Integrated Coverflow Gui mode
ÂÂ - NOTE: This mode renders the game covers in true 3D so 2D (flat) cover images are needed.
ÂÂÂÂ If "fake" 3D/disk cover images are currently being used (in console or Grid mode), moving to Coverflow
ÂÂÂÂ will automatically switch to 2D covers and then switch back when leaving.
ÂÂ - To access Coverflow mode (from console mode) press B and then down several times.
ÂÂÂÂ Each subsequent Down button press will iterate through each coverflow style.
ÂÂ - Currently only 2D flat front covers are supported.ÂÂFull cover image (front, spine,
ÂÂÂÂ back) support will be added in a future release.
* Added all coverflow modes to gui_style option:
ÂÂ - coverflow3d coverflow2d frontrow vertical carousel
* Save global settings:
- theme
- device
- gui style and rows
* Load Alternative .dol from disc (from NeoGamma by WiiPower)
* Save selection of alt.dol from disc
* Online Update
* Fixed garbaged display when printing out a code dump
* Increase max favorites to 64
* Console game list optional marks:
ÂÂ console_mark_page = [0], 1
ÂÂ (mark with + on top/bottom of page if list continues)
ÂÂ console_mark_favorite = [0], 1
ÂÂ (mark with * in front of favorite game title)
ÂÂ console_mark_saved = [0], 1
ÂÂ (mark with # in after game title with saved settings)
* Fixed =+ with cover_url options
* Updated cover mirrors urls
* option: download_all_styles = [1], 0
ÂÂ Downloading all styles (flat,3d,disc) of covers, or just the current style<!--c2--></div><!--ec2-->
<b>cfg v35rc (release candidate)</b>
<a href="http://sharebee.com/64d0d449" target="_blank">http://sharebee.com/64d0d449</a>
(available also through online update)
Changes:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> * Stability improvements
* Added all coverflow modes to gui_style option:
ÂÂ - coverflow3d coverflow2d frontrow vertical carousel
* Save gui style and rows settings in global options save
* Online update: improved detection of boot.dol location
* Fixed garbaged display when printing out a code dump
* Increase max favorites to 64
* Updated covers urls to:
cover_url =ÂÂhttp://www.muntrue.nl/covers/ALL/160/225/boxart/{ID6}.png
cover_url =+ http://wiitdb.com/wiitdb/artwork/cover/EN/{ID6}.png
cover_url =+ http://wiitdb.com/wiitdb/artwork/cover/US/{ID6}.png
cover_url =+ http://wiicover.gateflorida.com/sites/default/files/cover/2D%20Cover/{ID}.png
cover_url =+ http://boxart.rowdyruff.net/flat/{ID}.png
cover_url =+ http://awiibit.com/BoxArt160x224/{ID}.png
cover_url_3d =ÂÂhttp://www.muntrue.nl/covers/ALL/160/225/3D/{ID6}.png
cover_url_3d =+ http://wiitdb.com/wiitdb/artwork/cover3D/{REGION}3d/{ID6}.png
cover_url_3d =+ http://wiicover.gateflorida.com/sites/default/files/cover/3D%20Cover/{ID}.png
cover_url_3d =+ http://boxart.rowdyruff.net/3d/{ID}.png
cover_url_3d =+ http://awiibit.com/3dBoxArt176x248/{ID}.png
cover_url_disc =ÂÂhttp://www.muntrue.nl/covers/ALL/160/160/disc/{ID6}.png
cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disc/US/{ID6}.png
cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disc/EN/{ID6}.png
cover_url_disc =+ http://wiicover.gateflorida.com/sites/default/files/cover/Disc%20Cover/{ID}.png
cover_url_disc =+ http://boxart.rowdyruff.net/fulldisc/{ID}.png
cover_url_disc =+ http://awiibit.com/WiiDiscArt/{ID}.png<!--c2--></div><!--ec2-->
<b>cfg v35b (beta)</b>
<u><i>available through the online updates</i></u>
* Save global settings: theme and device
* Save selected alt.dol from disc
<i>I will make a web release with a full package tomorrow.
For now, I'd like to see how does the online update work.</i>
<b>cfg v35a6 (alpha6)</b>
<a href="http://sharebee.com/3c1886dc" target="_blank">http://sharebee.com/3c1886dc</a>
* Online Updates
Online Update gives you a list of releases to choose from, so down-grading is possible too.
* minor fixes
<b>cfg v35a5 (alpha5)</b>
<a href="http://sharebee.com/e038a5b1" target="_blank">http://sharebee.com/e038a5b1</a>
* Fixed theme switching
* Stability fixes
* Disabled console game list markings.
Can be re-enabled with options:
console_mark_page = [0], 1
console_mark_favorite = [0], 1
console_mark_saved = [0], 1
<b>cfg v35a4 (alpha4)</b>
<a href="http://sharebee.com/c3097f25" target="_blank">http://sharebee.com/c3097f25</a>
* Disabled ttf font rendering to speed up cover loading and resolve issue when 3D covers get corrupted
when music is enabled.
<b>cfg v35a3 (alpha3)</b>
<a href="http://sharebee.com/781fbacf" target="_blank">http://sharebee.com/781fbacf</a>
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Changes since v35a2:
* Integrated Coverflow Gui mode
ÂÂ - NOTE: This mode renders the game covers in true 3D so 2D (flat) cover images are needed.
ÂÂÂÂ If "fake" 3D/disk cover images are currently being used (in console or Grid mode), moving to Coverflow
ÂÂÂÂ will automatically switch to 2D covers and then switch back when leaving.
ÂÂ - To access Coverflow mode (from console mode) press B and then down several times.
ÂÂÂÂ Each subsequent Down button press will iterate through each coverflow style.
ÂÂ - Currently only 2D flat front covers are supported.ÂÂFull cover image (front, spine,
ÂÂÂÂ back) support will be added in a future release.
* Favorites in console mode are now marked with a '*'
* Games with saved options are now marked with a '#' in the last column of the console.<!--c2--></div><!--ec2-->
<b>cfg v35a2 (alpha2)</b>
<a href="http://sharebee.com/5440a731" target="_blank">http://sharebee.com/5440a731</a>
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> * Fixed =+ with cover_url options
* option: download_all_styles = [1], 0
ÂÂ Download all styles (flat,3d,disc) of covers, or just the current style
* Changed default urls to:
# flat
cover_url =
cover_url =+ http://wiicover.gateflorida.com/sites/default/files/cover/2D%20Cover/{ID}.png
cover_url =+ http://boxart.rowdyruff.net/flat/{ID}.png
cover_url =+ http://awiibit.com/BoxArt160x224/{ID}.png
cover_url =+ http://wiitdb.com/wiitdb/artwork/cover/EN/{ID}.png
cover_url =+ http://wiitdb.com/wiitdb/artwork/cover/US/{ID}.png
# 3d
cover_url_3d =
cover_url_3d =+ http://wiicover.gateflorida.com/sites/default/files/cover/3D%20Cover/{ID}.png
cover_url_3d =+ http://boxart.rowdyruff.net/3d/{ID}.png
cover_url_3d =+ http://awiibit.com/3dBoxArt176x248/{ID}.png
cover_url_3d =+ http://wiitdb.com/wiitdb/artwork/cover3D/EN/{ID}.png
cover_url_3d =+ http://wiitdb.com/wiitdb/artwork/cover3D/US/{ID}.png
# disc
cover_url_disc =
cover_url_disc =+ http://wiicover.gateflorida.com/sites/default/files/cover/Disc%20Cover/{ID}.png
cover_url_disc =+ http://boxart.rowdyruff.net/fulldisc/{ID}.png
cover_url_disc =+ http://awiibit.com/WiiDiscArt/{ID}.png
cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disc/EN/{ID}.png
cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disc/US/{ID}.png<!--c2--></div><!--ec2-->
<b>cfg v35a (alpha)</b>
<a href="http://sharebee.com/c77d8d85" target="_blank">http://sharebee.com/c77d8d85</a>
* Load Alternative .dol from disc (from NeoGamma by WiiPower)
<b>cfg v34 (release)</b>
<a href="http://sharebee.com/f09619b5" target="_blank">http://sharebee.com/f09619b5</a>
Changes:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Changes since 34 beta:
* Changed default URLS to sites:
ÂÂ 1. wiicover.gateflorida.com
ÂÂ 2. boxart.rowdyruff.net
* Retry downloading from all available servers if cover not found
* Multiple URLS can be specified for cover_url_* options
ÂÂ They can be in the same line separated with space, example:
ÂÂ cover_url = http://site1.com/{ID}.png http://site2.org/{ID}.png
ÂÂ Or in multiple lines using =+ to add instead of =, example:
ÂÂ cover_url = http://site1.com/{ID}.png
ÂÂ cover_url =+ http://site2.org/{ID}.png
ÂÂ cover_url =+ http://site3.net/{ID}.png
* Added another URL tag: {ID} which will try automatically to
ÂÂ find the correct ID by trying ID6, ID4 and ID3
* Download all cover styles at the same time: 2d, 3d and disc
* option: download_id_len = [4], 6
ÂÂ Specifies the downloaded cover ID length for the saved file name
* Print info when loading external ehcmodule
Changes since 33 release:
* Changed the way cover_url options work:
- cover_url* are now global instead of theme options.
- Added per cover style url options:
ÂÂ cover_url - standard (2d) covers
ÂÂ cover_url_3d - 3d covers
ÂÂ cover_url_disc - disc covers
- Note: These options still work and do the same:
ÂÂ cover_url_norm, cover_url_3d_norm, cover_url_disc_norm
- Downloading covers in widescreen mode will no longer download resized
ÂÂ widescreen covers, instead full covers are downloaded and then resized
ÂÂ when they are being displayed. In other words, cover_url_*_norm is used
ÂÂ always instead of cover_url_*_wide in widescreen mode.
ÂÂ To revert this to previous behaviour, use the option:
ÂÂ download_wide = [0], 1 Which will use cover_url_*_wide options in widescreen mode:
ÂÂ cover_url_wide
ÂÂ cover_url_3d_wide
ÂÂ cover_url_disc_wide
- Note: ID_wide.png covers are still used if found in widescreen mode.
ÂÂ If not found then ID.png is used, same as before.
* Changed cover_style to not change the cover_url values as was before
ÂÂ but just selectes the proper url from one of the specified options.
* Console mode game list improvements:
ÂÂ - Added '+' indicators if there are more games in up or down directions.
ÂÂ - Added page indicator
ÂÂ
* Use bg_gui_wide.png for widescreen gui background.
ÂÂ If not found bg_gui.png is used instead.
* Themable gui resources: favorite.png, pointer.png, hourglass.png, font.png
ÂÂ See inSDRoot/usb-loader/resources for example files:
ÂÂ - favorite0.png - turns off the favorite star
ÂÂ - favorite32.png - half sized favorite star
ÂÂ - favorite64.png - full sized favorite star
ÂÂ Copy one of the above to sd:/usb-loader/favorite.png to change the favorite star.
ÂÂ
* option: start_favorites = [0], 1
ÂÂ Start with the favorites game list
* Ocarina codes are now searched in the following directories:
ÂÂ 1. sd:/usb-loader/codes/
ÂÂ 2. sd:/data/gecko/codes/
ÂÂ 3. sd:/codes/
* Updated ehcmodule to uloader 2.3 (used by ios 222/223-mload)(by Hermes)
ÂÂ Load external ehcmodule if found in: sd:/usb-loader/ehcmodule.elf
* Updated Nature theme (by DonTlaloc)<!--c2--></div><!--ec2-->
<b>cfg v34b (beta)</b>
<a href="http://sharebee.com/23af9901" target="_blank">http://sharebee.com/23af9901</a>
Changes:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> * Changed the default urls from theotherzone.com to wiiboxart.com
ÂÂ although, automatic downloading of covers from that site now requires payment,
ÂÂ which also requires changing of URL to include /USERNAME/PASSWORD/
* Changed the way cover_url options work:
- cover_url* are now global instead of theme options.
- Added per cover style url options:
ÂÂ cover_url - standard (2d) covers
ÂÂ cover_url_3d - 3d covers
ÂÂ cover_url_disc - disc covers
- Note: These options still work and do the same:
ÂÂ cover_url_norm, cover_url_3d_norm, cover_url_disc_norm
- Downloading covers in widescreen mode will no longer download resized
ÂÂ widescreen covers, instead full covers are downloaded and then resized
ÂÂ when they are being displayed. In other words, cover_url_*_norm is used
ÂÂ always instead of cover_url_*_wide in widescreen mode.
ÂÂ To revert this to previous behaviour, use the option:
ÂÂ download_wide = [0], 1 Which will use cover_url_*_wide options in widescreen mode:
ÂÂ cover_url_wide
ÂÂ cover_url_3d_wide
ÂÂ cover_url_disc_wide
- Note: ID_wide.png covers are still used if found in widescreen mode.
ÂÂ If not found then ID.png is used, same as before.
* Changed cover_style to not change the cover_url values as was before
ÂÂ but just selectes the proper url from one of the specified options.
* Console mode game list improvements:
ÂÂ - Added '+' indicators if there are more games in up or down directions.
ÂÂ - Added page indicator
ÂÂ
* Use bg_gui_wide.png for widescreen gui background.
ÂÂ If not found bg_gui.png is used instead.
* Themable gui resources: favorite.png, pointer.png, hourglass.png, font.png
ÂÂ See inSDRoot/usb-loader/resources for example files:
ÂÂ - favorite0.png - turns off the favorite star
ÂÂ - favorite32.png - half sized favorite star
ÂÂ - favorite64.png - full sized favorite star
ÂÂ Copy one of the above to sd:/usb-loader/favorite.png to change the favorite star.
ÂÂ
* option: start_favorites = [0], 1
ÂÂ Start with the favorites game list
* Ocarina codes are now searched in the following directories:
ÂÂ 1. sd:/usb-loader/codes/
ÂÂ 2. sd:/data/gecko/codes/
ÂÂ 3. sd:/codes/
* Updated ehcmodule to uloader 2.3 (used by ios 222/223-mload)(by Hermes)
ÂÂ Load external ehcmodule if found in: sd:/usb-loader/ehcmodule.elf
* Updated Nature theme (by DonTlaloc)<!--c2--></div><!--ec2-->
<b>cfg v33 (release)</b>
<a href="http://sharebee.com/3bf7851e" target="_blank">http://sharebee.com/3bf7851e</a>
Changes:
since last 33beta3:
- When switching favorites in gui mode, move to start of the game list
since 32 release:
- Favorite Games <img src="style_emoticons/<#EMO_DIR#>/wub.gif" style="vertical-align:middle" emoid="
" border="0" alt="wub.gif" />
Favorite game is marked in the game options screen. To switch between
all games and favorite games, press 2 in either gui or console mode.
- Fixed game: Wii Sports Resort
(by disabling "Sam & Max" fix, which was not working properly anyway)
- Split game and global options screens
- More memory for alt.dol - higher loader start address (same as v32t1)
- Possible alt.dol stability improvement (bss init)
- If the loader is started from usb drive (fat partition) it will look
for the configuration first on the usb drive and if not found on sd card.
- Properly renamed "002 fix" to "Anti 002 fix" in game options screen
- Fixed crash if ocarina is enabled and MK is started
<b>cfg v33b3 (beta3)</b>
<a href="http://sharebee.com/99347cf7" target="_blank">http://sharebee.com/99347cf7</a>
- Disabled "Sam & Max" fix
Since it's not working properly and it might help Sports Resort.
<b>cfg v33b2 (beta2)</b>
<a href="http://sharebee.com/bcd52260" target="_blank">http://sharebee.com/bcd52260</a>
- fixed ocarina
<b>cfg v33b (beta)</b>
<a href="http://sharebee.com/c0d812ce" target="_blank">http://sharebee.com/c0d812ce</a>
Changes:
- Favorite Games <img src="style_emoticons/<#EMO_DIR#>/wub.gif" style="vertical-align:middle" emoid="
" border="0" alt="wub.gif" />
Favorite game is marked in the game options screen.
To switch between all games and favorite games, press 2 in either gui or console mode.
- Split game and global options screens
- More memory for alt.dol - higher loader start address (same as v32t1)
- Possible alt.dol stability improvement (bss init)
- If the loader is started from usb drive (fat partition) it will look
for the configuration first on the usb drive and if not found on sd card.
- Properly renamed "002 fix" to "Anti 002 fix" in game options screen
- Fixed crash if ocarina is enabled and MK is started
<b>cfg v32 (release)</b>
<a href="http://sharebee.com/70d0edc4" target="_blank">http://sharebee.com/70d0edc4</a>
Source: <a href="http://sharebee.com/c4c9dbe0" target="_blank">http://sharebee.com/c4c9dbe0</a>
Changes:
Since last beta2:
- New default theme: BlueMatrix (by Narolez)
- New HBC icon (by Matriculated)
Since last release 31c:
- fix for alt.dol out of memory issues
- 002 fix option (002b variant)
- Updated ios222/223-mload ehci module and dip plugin to uLoader 2.1 version
- Split VIDTV option from video modes
- new game compatibility options:
vidtv = [0], 1
fix_002 = [0], 1
block_ios_reload = [0], 1
alt_dol = [0], 1
- Remeber saved settings for the above game options
- Alternative .dol loading option (from NeoGamma by WiiPower)
Loaded from loader base dir GAMEID.dol (4 letter ID)
[ default: sd:/usb-loader/GAMEID.dol ]
- Sam & Max fix (by WiiPower) (not working)
- Updated ios22[23]-mload ehci module from uLoader 2.0
- Init wpad after ios reload, so that confirm_ocarina doesn't hang
- Block IOS Reload option
(works only with IOS 222-mload or 223-mload)
<b>cfg v32b2 (beta2)</b>
<a href="http://sharebee.com/8a4becd6" target="_blank">http://sharebee.com/8a4becd6</a>
- fix for alt.dol out of memory issues
<b>cfg v32b (beta)</b>
<a href="http://sharebee.com/b21dcff3" target="_blank">http://sharebee.com/b21dcff3</a>
- 002 fix option (002b variant)
- Updated ios222/223-mload ehci module and dip plugin to uLoader 2.1 version
- Split VIDTV option from video modes
- new game compatibility options:
vidtv = [0], 1
fix_002 = [0], 1
block_ios_reload = [0], 1
alt_dol = [0], 1
- Remeber saved settings for the above game options
<b>cfg v32a2 (alpha2)</b>
<a href="http://sharebee.com/463045b8" target="_blank">http://sharebee.com/463045b8</a>
- Alternative .dol loading option (from NeoGamma by WiiPower)
Loaded from loader base dir GAMEID.dol (4 letter ID)
[ default: sd:/usb-loader/GAMEID.dol ]
- Sam & Max fix (by WiiPower)
- Updated ios22[23]-mload ehci module from uLoader 2.0
- Init wpad after ios reload, so that confirm_ocarina doesn't hang
<b>cfg v32a1 (alpha1)</b>
<a href="http://sharebee.com/ea1fe61c" target="_blank">http://sharebee.com/ea1fe61c</a>
- Block IOS Reload option
(works only with IOS 222-mload or 223-mload)
(required for house of the dead 2 to work)
<b>cfg v31c (bug fixes / minor improvements)</b>
<a href="http://sharebee.com/ec8dd992" target="_blank">http://sharebee.com/ec8dd992</a>
- cIOS 249 rev13 - 002 fix (by WiiPower)
- Fixed: power off button in GUI mode
- Fixed: gui style no longer resets when switching to console and back to gui
- option gui=start will switch to gui directly after device init, without first displaying the game list in console mode
- print IOS version and revision in device selection menu
<b>cfg v31 (release)</b>
<a href="http://sharebee.com/b003d644" target="_blank">http://sharebee.com/b003d644</a>
Changes:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> - option: gui_style = [grid], flow, flow-z
ÂÂ Set the default GUI style
- option: gui_rows = [2] (Valid values: 1-4)
ÂÂ Set the default number of rows in GUI mode
- gui_text_color = [black], white, HEX
ÂÂ Set the text color in GUI mode
ÂÂ Note: to use a color other than a black or white, it has to be
ÂÂ represented as a HEX value with the following components: RRGGBBAA
ÂÂ RR=red, GG=green, BB=blue, AA=alpha
ÂÂ Example: red = FF0000FF, blue = 00FF00FF, yellow = 00FFFFFF
- Return directly back to GUI mode if any action is started from GUI mode
ÂÂ Also return to GUI if the action is canceled.
ÂÂ Action refers to one of: install, remove, options, run game
- Re-enabled buttons=options_B
ÂÂ If options_B is used then GUI mode switching is done with button 1
- Changed option covers_path to global instead of theme option
ÂÂ In addition the following options are added:
ÂÂ option: covers_path_2d
ÂÂ option: covers_path_3d
ÂÂ option: covers_path_disc
ÂÂ cover_style will then select which of the above paths is used
ÂÂ Changing covers_path will change all covers_path_* like this:
ÂÂ covers_path_2d = covers_path
ÂÂ covers_path_3d = covers_path/3d
ÂÂ covers_path_disc = covers_path/disc
ÂÂ If you need fine controll on the 2d/3d/disc paths use the
ÂÂ covers_path_* after covers_path.
- Per-game save settings: country_patch, ios<!--c2--></div><!--ec2-->
<b>cfg v31b2 (beta2)</b>
<a href="http://sharebee.com/d55bb9e7" target="_blank">http://sharebee.com/d55bb9e7</a>
Changes:
- GUI: New style: "flow-z" (aka Cool Iris)
- Country Patch for better compatibility with some games (by WiiPower)
(for Punch Out & EA Sports on JPN consoles, ...)
Settings menu option: "Country Patch"
config option: contry_patch = [0], 1
- Fixes to IOS 222-mload/223-mload
(fixed occasional hang at start when ios was set in config.txt)
- Hide uLoader's CFG entry (hide_game=__CF) in default config.txt
- Updated titles.txt
- Updated Wolf_3D theme gui background
<b>cfg v31b: (beta)</b>
<a href="http://sharebee.com/b5f0e7de" target="_blank">http://sharebee.com/b5f0e7de</a>
Changes:
- GUI: New style: "grid flow"
To change gui style mode use button up when in 4 rows mode
or button down when in 1 row mode
- GUI: Animated transition between rows change and style change
- Fixes to IOS 222-mload/223-mload
- If custom IOS is specified, load it before storage device init
- Added game loading progress indication when using custom IOS
<b>cfg v31aa: (alpha2)</b>
<a href="http://sharebee.com/15c2c5eb" target="_blank">http://sharebee.com/15c2c5eb</a>
(SDUSB-Loader_cfg31aa.dol)
- fix for ios 222-mload, 223-mload
<b>cfg v31a: (alpha)</b>
<a href="http://sharebee.com/02717c0c" target="_blank">http://sharebee.com/02717c0c</a>
Changes:
- Support USB drive with a FAT partition for configuration and covers
(If config.txt is not found on SD, then uses USB FAT partition)
- Support for kwiirk and hermes cIOS 222
option: ios = [249], 222-yal, 222-mload, 223-yal, 223-mload, 250
Note: 222-yal is for kwiirk's cIOS
Note: 222-mload is for Hermes's cIOS
- Added IOS selection to options screen
- GUI Mode screenshot enabled with option: home = screenshot
- GUI: added fade transition effect from console
- option: gui_transition = [scroll], fade
Set GUI transition effect between console and gui mode
- GUI: animated transition when changing number of rows
- minor GUI fixes
<b>cfg v30: (release)</b>
<a href="http://sharebee.com/8b871597" target="_blank">http://sharebee.com/8b871597</a>
Changes:
- Fixed crash when switching theme after gui mode
- Other minor GUI fixes
cfg v30b: (beta)
<a href="http://sharebee.com/7c88b04e" target="_blank">http://sharebee.com/7c88b04e</a>
Changes:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> - GUI Mode (beta)
ÂÂ By default console mode is started.
ÂÂ To switch to GUI mode, press B in main screen.
ÂÂ While in GUI mode, the following buttons are used:
ÂÂÂÂ button A : start selected game
ÂÂÂÂÂÂÂÂ button B : return to console mode
ÂÂÂÂÂÂÂÂ button LEFT/RIGHT : previous/next page
ÂÂÂÂÂÂÂÂ button UP/DOWN : switch number of rows (1-3)
ÂÂÂÂÂÂÂÂ button 1, +, - : options, install, remove
ÂÂÂÂÂÂÂÂ button HOME : exit
ÂÂ The background image in GUI mode can be changed with the file:
ÂÂÂÂ sd:/usb-loader/themes/Theme_Name/bg_gui.pngÂÂor
ÂÂÂÂ sd:/usb-loader/bg_gui.png
- option: gui = [1], 0, start
ÂÂ Enable or disable GUI mode.
ÂÂ Using gui = start will start directly in GUI mode when loader is started.
- Start music only after usb hdd device is opened, to avoid stuttering
ÂÂ while initializing the usb device.
- Other minor fixes
- fixed crash when using some forwarders<!--c2--></div><!--ec2-->
cfg v29d:
<a href="http://sharebee.com/ee43a588" target="_blank">http://sharebee.com/ee43a588</a>
source: <a href="http://sharebee.com/aa5fcb32" target="_blank">http://sharebee.com/aa5fcb32</a>
Changes:
- Fixed option: hide_game=...
cfg v29c:
<a href="http://sharebee.com/d7a0bafd" target="_blank">http://sharebee.com/d7a0bafd</a>
Changes:
- Fixed minor glitch in 576i mode
cfg v29:
Changes:
- Theme support (See README-CFG.txt for details on how to create themes)
- option: theme = Theme_Name
Load a specified theme from sd:/usb-loader/themes/Theme_Name/theme.txt
- Runtime theme change from the options menu
- Fixed mp3 stuttering
- Now mp3 plays fine also while installing a new game.
- Faster loading of game covers and scrolling through the game list
- Now it works fast also with large (1000+) collection of covers in same directory
- Fixed: searching for music.mp3 if base directory is not sd:/usb-loader
- removed obsolete option: buttons=ultimate
cfg v29b: (beta)
<a href="http://sharebee.com/e9b93d0c" target="_blank">http://sharebee.com/e9b93d0c</a>
Changes:
- Theme support (See README-CFG.txt for details on how to create themes)
- option: theme = Theme_Name
Load a specified theme from sd:/usb-loader/themes/Theme_Name/theme.txt
- Runtime theme change from the options menu
- removed obsolete option: buttons=ultimate
cfg v29a: (alpha)
<a href="http://sharebee.com/680ff723" target="_blank">http://sharebee.com/680ff723</a>
Changes:
- Fixed mp3 stuttering
- Now mp3 plays fine also while installing a new game.
- Faster loading of game covers and scrolling through the game list
- Now it works fast also with large (1000+) collection of covers in same directory
- Fixed: searching for music.mp3 if base directory is not sd:/usb-loader
cfg v28:
<a href="http://sharebee.com/a1618f6d" target="_blank">http://sharebee.com/a1618f6d</a>
Changes:
- Screenshot is saved to screenshot[1..99].png - the first which doesn't exist.
- More flexible base path - it will search for config.txt in:
sd:/usb-loader/, sd:/USBLoader/ and app dir which by default
is: sd:/apps/USBLoader, but can be something else if started with
homebrew channel from a different location, for example: sd:/apps/my_usb_loader/
The location where config.txt is first found is then used as a base for all other
files such as: titles.txt, settings.cfg, music, backgrounds, covers and screenshots.
Note1: the config.txt and titles.txt in appdir will be read in addition even
if the base path is one of the global paths like sd:/usb-loader.
Note2: background and covers paths can still be set to any path
using appropriate config options.
- option: cursor = ">>"
Changes cursor shape, at max 2 characters are used. Can be empty.
If you want spaces, so that the menu is not shifted use quotes
like this: cursor = " "
- option: menu_plus = "[+] "
Changes the [+] mark in the main, options and start menu.
At max 4 characters are used.
cfg v27:
<a href="http://sharebee.com/b5e3f018" target="_blank">http://sharebee.com/b5e3f018</a>
NOTE: copy SDUSB-Loader_cfg27.dol to inSDroot/apps/USBLoader/boot.dol
as I forgot to do it in this release. boot.dol is from version 26.
Changes:
- Clear button status before formatting, so it always asks for confirmation
- Allow to exit from device menu with button B, if device has already been
selected previously
- Fixed crash on device retry-on-failure timeout (no ios reload)
- option: ios = [249], 222
cfg v26:
<a href="http://sharebee.com/50fae425" target="_blank">http://sharebee.com/50fae425</a>
Changes:
- Fixed PNG transparency
- Clear button status after install, so it always asks for confirmation
cfg v25:
<a href="http://sharebee.com/53d50e92" target="_blank">http://sharebee.com/53d50e92</a>
Changes:
- Automatic resize of covers (4:3 -> wide) if wide cover not found.
It can actually resize any size to specified size with options:
covers_size = width, height
default: covers_size = 160, 225
wcovers_size = width, height
default: wcovers_size = 130, 225
used for widescreen setting. If not set it will use the covers_size
and properly scaling it to widescreen size.
With these changes in place the loader is now compatible with
the 3d cover pack by NeoRame:
<a href="http://rs777.rapidshare.com/files/227304261/3D_Cover_Update_29_April_2009.rar" target="_blank">http://rs777.rapidshare.com/files/22730426..._April_2009.rar</a>
- The supplied noimage.png images in covers/3d and covers/disc
now use transparency (tnx narolez)
cfg v24:
<a href="http://sharebee.com/645cc418" target="_blank">http://sharebee.com/645cc418</a>
Changes:
- Support transparent PNG for covers (used by 3d and disc covers)
- Changed builtin background and nocover images to match the default provided inSDroot.
- Changed default layout to large3 (to match builtin background)
cfg v23:
<a href="http://sharebee.com/96dff67b" target="_blank">http://sharebee.com/96dff67b</a>
Changes:
- Game compatibility fixes:
- Fixed harvest moon & nunchuck problem
- Added video mode: VIDTV
(It was previously enabled by default, but is not compatible with all games
so it is now a separate mode. Select it in game options / video mode.
Required for Japanese and maybe some other games)
- Fixed network problems in games when downloading covers from loader.
- Restart music if it was stopped by usb device retry on failure
cfg v22:
<a href="http://sharebee.com/beb01b5b" target="_blank">http://sharebee.com/beb01b5b</a>
Changes:
- option: console_transparent = [0], 1
Enable transparent console.
- Auto repeat Up and Down movement if button is held
- Allow re-download of a cover if it exists
- Added layout=kosaic
cfg v21:
<a href="http://sharebee.com/d859fabd" target="_blank">http://sharebee.com/d859fabd</a>
Changes:
- Fixed downloading of NTSC covers.
- Check if downloaded file is a valid PNG
- Check for a valid HTTP status of downloaded file
- New set of noimage.png for 3d and disc covers (tnx Narolez)
- Clear console on init (Narolez)
- option: home = screenshot
make a screenshot when home button is pressed (only in main and options screens)
- option: confirm_ocarina = [0], 1
- option: cursor_jump = [0] or N
Sets how much moves left/right (if 0 do a end page / next page jump)
cfg v20:
<a href="http://sharebee.com/aa9fac11" target="_blank">http://sharebee.com/aa9fac11</a>
Changes:
- Added option to 'Download All Missing Covers' in the options menu.
If selected with dpad-right, only missing covers will be donwloaded
If selected with dpad-left, ALL covers of installed games will be downloaded
- Support for 3d covers and disc covers
option: cover_style = [standard], 3d, disc
This option also changes the cover_url, covers_path and cover_size
covers_path will be set to:
standard: sd:/usb-loader/covers
3d: sd:/usb-loader/covers/3d
disc: sd:/usb-loader/covers/disc
- New set of backgrounds suitable for 3d covers
- Custom urls.
URL can contain any of the following tags which are then replaced
with proper values: {REGION}, {WIDTH}, {HEIGHT}, {ID6}, {ID4}, {ID3}
option: cover_url_norm = URL (url for normal 4:3 covers)
default: cover_url_norm = <a href="http://www.theotherzone.com/wii/{REGION}/{ID6}.png" target="_blank">http://www.theotherzone.com/wii/{REGION}/{ID6}.png</a>
option: cover_url_wide = URL (url for widescreen covers)
default: cover_url_wide = <a href="http://www.theotherzone.com/wii/widescreen/{REGION}/{ID6}.png" target="_blank">http://www.theotherzone.com/wii/widescreen...GION}/{ID6}.png</a>
option: cover_url = URL (This changes the url for both normal and widescreen covers)
- Debugging can be enabled with option: debug=1
It will also show some music related info
cfg v19:
<a href="http://sharebee.com/39062576" target="_blank">http://sharebee.com/39062576</a>
Changes:
- Fixed music stuttering
- Fixed mp3 loop crash
cfg v18:
<a href="http://www.mediafire.com/file/t45tjzmfmzi/SDUSB-Loader_cfg18.zip" target="_blank">http://www.mediafire.com/file/t45tjzmfmzi/...oader_cfg18.zip</a>
Changes:
- Improved USB and SD retry initialize on fail (tnx: Narolez)
- Improved mp3 loading
- Added support for mod files as background music
- option: music = [1], 0, filename
option music will now accept a filename (.mp3 or .mod) which
can be relative to sd:/usb-loader or an absolute pathname
if option is set to: music = 1 then it will search for music.mp3
or music.mod whichever is found first in sd:/usb-loader
cfg v17:
<a href="http://www.mediafire.com/file/wn0qrkyo0le/SDUSB-Loader_cfg17.zip" target="_blank">http://www.mediafire.com/file/wn0qrkyo0le/...oader_cfg17.zip</a>
Changes:
- Eject DVD after install is complete if button A is pressed
- option: hide_game = [0], GAMEID1, GAMEID2, ...
Hide games from list (can be used for parental control)
Multiple games can be specified in one line separated by comma ","
or each game in a separate hide_game = GAMEID line.
setting hide_game = 0 will reset the hide list.
GAMEID is a 4 letter game ID.
Example: hide_game = RZZP, RDCP
- option: pref_game = [0], GAMEID1, GAMEID2, ...
Preffered games, to be shown first in the list.
Syntax is same as with hide_game.
Example: pref_game = RHAP, RSSP
- Show number of games after hdd info
cfg v16:
<a href="http://www.mediafire.com/file/ryj1jo2w32d/SDUSB-Loader_cfg16.zip" target="_blank">http://www.mediafire.com/file/ryj1jo2w32d/...oader_cfg16.zip</a>
Changes:
- fixed music sometimes not working
- widescreen support
option: widescreen=[auto], 0, 1
If widescreen is enabled (or autodetected) then the following options are used:
option: wbackground=filename.png
option: wconsole_coords=x,y,w,h
option: wcovers_coords=x,y
Note 1: widescreen will be enabled only if the file specified by wbackground
is found, otherwise it will fall back to normal mode.
Note 2: cover images have to be named GAMEID_wide.png
downloading covers will save them with this name automatically.
Note 3: some layouts will specify widescreen cooridinates automatically
like: large3 and ultimate3, so there is no need to specify them manually,
if one of these layouts are used.
cfg v15:
<a href="http://www.mediafire.com/file/ydmuujdmyjm/SDUSB-Loader_cfg15.zip" target="_blank">http://www.mediafire.com/file/ydmuujdmyjm/...oader_cfg15.zip</a>
Changes:
- Added Force PAL50, PAL60, NTSC video modes (tnx Narolez)
option: video=pal50, pal60, ntsc
- Light up DVD slot when install finished (Dteyn/Bool)
- BETA: mp3 background music - plays a sd:/usb-loader/music.mp3 if found.
NOTE: sometimes the audio stutters, not sure how to fix it
Can be disabled with option: music=0
cfg v14:
<a href="http://www.mediafire.com/file/qmnhmziunzt/SDUSB-Loader_cfg14.zip" target="_blank">http://www.mediafire.com/file/qmnhmziunzt/...oader_cfg14.zip</a>
Changes:
- Colored console text:
option: colors=[dark], light, mono
will select a prefedines set of colors for a dark or light background
or normal 2 color text if mono is specified
Individual text colors can be specified with options:
color_header, color_selected_fg, color_selected_bg,
color_inactive, color_footer, color_help
- Fixed individual disable_xxx settings. (tnx. Narolez)
cfg v13:
<a href="http://www.mediafire.com/file/huiznovvlam/SDUSB-Loader_cfg13.zip" target="_blank">http://www.mediafire.com/file/huiznovvlam/...oader_cfg13.zip</a>
Changes:
- Support running games from a SD/SDHC Card with a WBFS and FAT32 partition.
So you can have the loader, covers, background and other configuration files
on the FAT partition and games on WBFS parition.
Note: this worked in waninkoko original 1.4 but seems broken in 1.5.
- Minor fixes to download covers from internet (tnx: Don Killah)
- Fixed simple=1 option
cfg v12:
<a href="http://www.mediafire.com/file/mtelz1zwjvt/SDUSB-Loader_cfg12.zip" target="_blank">http://www.mediafire.com/file/mtelz1zwjvt/...oader_cfg12.zip</a>
Changes:
- fine granularity of simple options:
added options: disable_remove, disable_install, disable_options, disable_format
by default none of this is set.
setting simple=1 will change all of these disable_xxx options and
hide_hddinfo and hide_footer to 1 and confirm_start to 0.
setting simple=0 will do the opposite.
any of the disable_xxx, hide_xxx and confirm_start options can be set individually.
- allow absolute paths for background (like sd:/somedir/myimage.png)
if the specified background is not an absolute path it is searched
in default directory (sd:/usb-loader)
- option: install_partitions = [all], only_game
- minor stuff: background version, fixed default apps/USBLoader/config.txt
cfg v11:
<a href="http://www.mediafire.com/file/twmiwiwymyi/SDUSB-Loader_cfg11.zip" target="_blank">http://www.mediafire.com/file/twmiwiwymyi/...oader_cfg11.zip</a>
Changes:
- <b>Rebase code to waninkoko SDUSB Loader 1.5</b>
cfg v10:
<a href="http://www.mediafire.com/file/zzw2mdndzmj/SDUSB-Loader_cfg10.zip" target="_blank">http://www.mediafire.com/file/zzw2mdndzmj/...oader_cfg10.zip</a>
Changes:
- load game covers from the options menu (by hungyip84/forsaken)
- fixed Japan (and other regions) games (tnx: Narolez)
- support for covers with 4 letter ID like: RHAP.png
(6 letter ID file names like: RHAP01.png are of course still supported, so whichever is found is used.)
Covers that are downloaded from the options menu will be automatically saved
to a file with 4 letter ID instead of 6.
cfg v9:
<a href="http://www.mediafire.com/file/jtozzuzrwzu/SDUSB-Loader_cfg9.zip" target="_blank">http://www.mediafire.com/file/jtozzuzrwzu/...Loader_cfg9.zip</a>
Changes:
- new set of backgrounds to match the new buttons=options mode
- option: layout=large3 to match the new backgrounds
- automatically set number of entries per page
and number of characters from the console size
- buttons=options_B for alternative button layout (press B to enter options menu)
- option: layout=ultimate3 to match WiiShiza backgrounds from ultimate V 3-7
note: ultimate 7 background use in combination with buttons=options_B
- options to control the look of main menu:
option: hide_header = [0],1
option: hide_hddinfo = [0],1
option: hide_hfooter = [0],1
- included titles.txt from: <a href="http://wiki.gbatemp.net/wiki/index.php/USB_Loader_titles.txt" target="_blank">http://wiki.gbatemp.net/wiki/index.php/USB_Loader_titles.txt</a>
- cleaned up the sample config files to match the sample backgrounds
- remove confirmation for Ocarina, since it is configurable
- fixed display of titles longer than console
- fixed a crash with odd x coordinates
- other minor fixes
cfg v8:
<a href="http://www.mediafire.com/file/mzzzmlygzx5/SDUSB-Loader_cfg8.zip" target="_blank">http://www.mediafire.com/file/mzzzmlygzx5/...Loader_cfg8.zip</a>
Changes:
* Options menu, which lets you edit and save game options. Controls:
- button 1 - enter options menu
- direction buttons - select and change options
- button 2 - save/discard game options
* option: device=[ask], usb, sdhc
* option: confirm_start=[1], 0
* option: buttons=[options], original, ultimate
cfg v7:
<a href="http://www.mediafire.com/file/qmy2n3dtzzh/SDUSB-Loader_cfg7.zip" target="_blank">http://www.mediafire.com/file/qmy2n3dtzzh/...Loader_cfg7.zip</a>
Changes:
- Added per-game saved settings (video, language, ocarina)
Per-game settings can be saved/forgotten in the start game screen with button 2.
The settings are saved to sd:/usb-loader/settings.cfg
cfg v6:
<a href="http://www.mediafire.com/file/enmyoyinudt/SDUSB-Loader_cfg6.zip" target="_blank">http://www.mediafire.com/file/enmyoyinudt/...Loader_cfg6.zip</a>
Changes:
- Support for runtime editing of video, language and ocarina options.
To enable this, use option: buttons=ultimate
- option: buttons=[original], ultimate (change button controls layout.)
The button layout "ultimate" is:
BUTTON 1 - force video option
BUTTON 2 - ocarina option
BUTTON B - language option
cfg v5:
<a href="http://www.mediafire.com/file/vytihxfyngh/SDUSB-Loader_cfg5.zip" target="_blank">http://www.mediafire.com/file/vytihxfyngh/...Loader_cfg5.zip</a>
Changes:
- merge changes from hungyip84 Ultimate V6:
- language selection (config option: language=...)
- video modes (config option: video=system, game, patch)
UPDATE: some of the configurable options from this loader have been included in the ultimate edition:
<a href="http://gbatemp.net/index.php?showtopic=147085" target="_blank">http://gbatemp.net/index.php?showtopic=147085</a>
v4:
<a href="http://www.mediafire.com/file/gl0yyn5oxaj/SDUSB-Loader_cfg4.zip" target="_blank">http://www.mediafire.com/file/gl0yyn5oxaj/...Loader_cfg4.zip</a>
Changes:
- <b>Rebase code to waninkoko SDUSB Loader 1.4</b>
v3:
<a href="http://www.mediafire.com/file/i0yzm4wowqg/SDUSB-Loader_cfg3.zip" target="_blank">http://www.mediafire.com/file/i0yzm4wowqg/...Loader_cfg3.zip</a>
Changes:
- <b>Rebase code to waninkoko SDUSB Loader 1.3</b>
- In case you don't need SDHC support - just USB, you can keep using cios r9
standard SD mode for background and cover access still works with cios r9
(waninkoko's requires new cios r10 with SDHC support)
if cios r10 is installed the SDHC mode is enabled.
- <b>changed default base path from sd:/USBLoader to sd:/usb-loader</b>
so it uses the same path as waninkoko.
(If new path is not found, it reverts to the old one)
- fix ocarina path
- fix loading config from HBC app dir (/app/usbloader_cfg/config.txt)
- option: console_entries=N (number of shown games in list)
- option: layout=original2 (waninkoko 1.2-1.3)
v2:
<a href="http://www.mediafire.com/file/crgdmm0o4nn/USBLoader_cfg2.zip" target="_blank">http://www.mediafire.com/file/crgdmm0o4nn/USBLoader_cfg2.zip</a>
Changes:
- option: layout=large2 matches usptactical cover coordinates
- option: layout=ultimate1 (WiiShizza)
- option: layout=ultimate2 (jservs7 / hungyip84)
- option: console_coords=x,y,width,height
- option: console_color=foreground,background (color values: 0-15)
- option: covers_coords=x,y
- option: covers_path=path
- show noimage.png if cover missing
- sd bug fix (56Killer)
v1:
<a href="http://www.mediafire.com/file/ym5njyzzlnj/USBLoader_cfg1.zip" target="_blank">http://www.mediafire.com/file/ym5njyzzlnj/USBLoader_cfg1.zip</a>
Note: This version is based on nIxx mod (USBLoader1.1ssorgmod+cover).
But I will try to merge all different versions into a single one, with all options configurable.
At the moment it includes:
- Sorg mod1.02 (Sorg)
- Ocarina (fishears)
- Covers (usptactical)
- Video Force (auto/ntsc/pal)
- Simple / childproof
- Config, Title rename (oggzee)
- Layouts: original, 17 lines, 21 lines