Homebrew PS1/2 Emulator Project WiiSX / CubeSX (PCSXGC) with Lightrec Project - Beta testers & feedback needed!

pcercuei

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I'm not watching a 2h video. Give me timestamps of comparison points.

Also, second comment on your video says "Wiisx feels a bit less choppy and the sound is more accurate than wiistation". Looks like I'm not the only one disagreeing with you.
 

MeXen

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I'm not watching a 2h video. Give me timestamps of comparison points.

Also, second comment on your video says "Wiisx feels a bit less choppy and the sound is more accurate than wiistation". Looks like I'm not the only one disagreeing with you.
wow, how childish, youtube render the final video at 30fps, but the comparison is more noticable with DoA and Tekken3
 

pcercuei

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Well I'm asking you to show me the difference in jittering / performance, you send me a 2 hours video. It'd be more useful to have a one-on-one comparison. Or at least a method that I can use to compare the two, where the difference would be obvious.

For instance: "boot Looney Tunes Sheep Raider, note the FPS counter at the language selection screen".
Note that if you actually do that, you'll see that Wiistation holds ~47fps, while WiiSX runs at 60fps at that exact point. So yeah, unless you can actually show or point to the difference in jittering, I call that BS.
 

MeXen

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Well I'm asking you to show me the difference in jittering / performance, you send me a 2 hours video. It'd be more useful to have a one-on-one comparison. Or at least a method that I can use to compare the two, where the difference would be obvious.

For instance: "boot Looney Tunes Sheep Raider, note the FPS counter at the language selection screen".
Note that if you actually do that, you'll see that Wiistation holds ~47fps, while WiiSX runs at 60fps at that exact point. So yeah, unless you can actually show or point to the difference in jittering, I call that BS.

Considering you are new here, you shouldn't really act that entitled.
 
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Disorarara

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Considering you are new here, you shouldn't really act that entitled.

He's the author of lightrec.

Well I'm asking you to show me the difference in jittering / performance, you send me a 2 hours video. It'd be more useful to have a one-on-one comparison. Or at least a method that I can use to compare the two, where the difference would be obvious.

For instance: "boot Looney Tunes Sheep Raider, note the FPS counter at the language selection screen".
Note that if you actually do that, you'll see that Wiistation holds ~47fps, while WiiSX runs at 60fps at that exact point. So yeah, unless you can actually show or point to the difference in jittering, I call that BS.

If he's talking about the jittering that happens on 60FPS NTSC games, it can be observed on Samurai Shodown IV on the shadows, life bars, etc. which are supposed to be a constant 30hz flicker to simulate transparency but due to the jittering it displays incorrectly.
 

MeXen

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He's the author of lightrec.



If he's talking about the jittering that happens on 60FPS NTSC games, it can be observed on Samurai Shodown IV on the shadows, life bars, etc. which are supposed to be a constant 30hz flicker to simulate transparency but due to the jittering it displays incorrectly.
oh geez, sorry i didnt know.
Post automatically merged:

Well I'm asking you to show me the difference in jittering / performance, you send me a 2 hours video. It'd be more useful to have a one-on-one comparison. Or at least a method that I can use to compare the two, where the difference would be obvious.

For instance: "boot Looney Tunes Sheep Raider, note the FPS counter at the language selection screen".
Note that if you actually do that, you'll see that Wiistation holds ~47fps, while WiiSX runs at 60fps at that exact point. So yeah, unless you can actually show or point to the difference in jittering, I call that BS.
No Seriously, i am sorry man, i apologize, i just didn't recognize you at first because i just went with your avatar and misread your name.
 
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pcercuei

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He's the author of lightrec.



If he's talking about the jittering that happens on 60FPS NTSC games, it can be observed on Samurai Shodown IV on the shadows, life bars, etc. which are supposed to be a constant 30hz flicker to simulate transparency but due to the jittering it displays incorrectly.

That's on a Wii configured for 60 Hz?

If the Wii is running at 50 Hz, then vsync will be disabled and it will be a jittering mess, yes.
 

pcercuei

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If he's talking about the jittering that happens on 60FPS NTSC games, it can be observed on Samurai Shodown IV on the shadows, life bars, etc. which are supposed to be a constant 30hz flicker to simulate transparency but due to the jittering it displays incorrectly.
So it's a bit hard to see what's going on - My GameCube output is interlaced, which is then de-interlaced by my HDMI adapter.

What could be happening is that the emulator de-interlaces the frames (basically displaying only "complete" frames at 25/30 fps), and then the output is interlaced again, and (in my case) de-interlaced again.

I'd need to test on a real cathodic TV...
 

Amuro-san

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Force NTSC on RE recorte screen
 

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