Recent content by InfiniteBlue

  1. InfiniteBlue

    [Release] Snes9xGX and FCEUGX have been officially updated for the first time in over a year

    Snes9xGX 4.5.4 - July 31, 2023 FCEUGX 3.5.3 - July 31, 2023
  2. InfiniteBlue

    Homebrew Snes9x RX - A new fork.

    Woohoo! :grog: I hope everyone can appreciate the new menu navigation as well. GX and RX are finally at a point where navigating in and out of the menus is as intuitive as I always hoped. Making a new save state is now as simple as opening the menu, mashing A, then mashing B once it's made to...
  3. InfiniteBlue

    Homebrew Snes9x RX - A new fork.

    A new pull request is up on RX that implements support for the new format of .cht file (and cheat title text scrolling when they're too long!): https://github.com/niuus/Snes9xRX/pull/64
  4. InfiniteBlue

    Homebrew Snes9x RX - A new fork.

    It doesn't appear to be an image overlay, it's a programmatically generated effect. See the RenderTVMode function here: https://github.com/saulfabregwiivc/Snes9xTX/blob/84bd33854c69c9e5a61a85d7f11961eaa3d81426/source/filter.cpp
  5. InfiniteBlue

    Homebrew Snes9xGX-Mushroom

    I think you can accomplish this by launching a game, opening the menu, then selecting the battery icon of the controller you want to change port of with the wiimote cursor. This is definitely a needlessly obscure feature, seeing as you can't even access it with any other controller besides the...
  6. InfiniteBlue

    Homebrew Snes9x RX - A new fork.

    Ok, so I figured out what was going on with Cheats - It's kind of a mess lol. First off, the person reporting that bug on GX's github was completely wrong, it has nothing to do with equals signs or quotes in the cheats. Around Snes9x 1.56, they implemented a new form of human readable .cht...
  7. InfiniteBlue

    Homebrew Snes9x RX - A new fork.

    I'm planning to take a stab at fixing the Cheats menu in Snes9xGX (and the RX/TX forks by extension). I tried making a .CHT file with the current Snes9x on PC and brought it over to the latest GX, and the cheats menu seemed to be entirely unusable. It looks like it's reading the file in...
  8. InfiniteBlue

    Homebrew Snes9x RX - A new fork.

    A pull request for Mouse support in port 2 is now up! https://github.com/niuus/Snes9xRX/pull/61 Big thanks to @niuus for the extensive testing of the feature before going live. I also have a PR for the Mouse updates as well as the menu navigation improvements pending on the GX upstream right now.
  9. InfiniteBlue

    Homebrew Snes9x RX - A new fork.

    Gotcha - I was under the impression it was mistakenly left out under the All Enabled option, but that makes sense! That's a good idea to account for the wiimote if Home is disabled, I might update that on GX too at some point to accommodate it. What is even going on here... nobody owes you...
  10. InfiniteBlue

    Homebrew Snes9x RX - A new fork.

    Oops, I forgot to specify to try the 1+2+Plus combo when "Default (All Enabled)" is set. The 1+2+Plus looks like it's enabled only when the specific option for it is set. When left at Default (All Enabled) it looks like that one is missing
  11. InfiniteBlue

    Homebrew Snes9x RX - A new fork.

    Congrats on the release! I see that you modified the Menu Toggle to be A+B+Start / 1+2+Plus instead of L+R+Start, but a quick look at the code makes me think that the 1+2+Plus combo isn't set up to work. I could be mistaken though. Can anyone test the 1+2+Plus combo on a wiimote when that...
  12. InfiniteBlue

    Homebrew Snes9xGX-Mushroom

    Tested - yep, that fixed the problem!
  13. InfiniteBlue

    Homebrew Snes9xGX-Mushroom

    To quote @niuus from the RX thread: @Tanooki16 I think this would be resolved by changing satellaviewBtn.ResetState(); in menu.cpp to satellaviewBtn.SetState(STATE_SELECTED);
  14. InfiniteBlue

    Homebrew Snes9x RX - A new fork.

    No, I'm just a contributor. To answer your question from earlier, here's how I see the differences of GX/RX/TX (anyone please correct me if I get something wrong): GX - The parent repo which is based on the latest Snes9x core and is compiled with the latest devkitPPC and libraries. Is most...
  15. InfiniteBlue

    Homebrew Snes9x RX - A new fork.

    This is why I'm trying to make all my new code updates to GX. There's a lot of features floating between the various forks that either haven't been committed to the parent repo, or only existed on other forks or in unmerged pull requests. By committing to GX first it gives it a central place...
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Help Users
  • Psionic Roshambo @ Psionic Roshambo:
    I mean built in sound on mobo's has gotten way better but still XP handled sound better and X-Fi was still better than onboard audio even to this day
  • Psionic Roshambo @ Psionic Roshambo:
    Hell not sure what was going on but for like a few weeks MP3's sounded muffled, some driver or Windows update fixed it. Thank god lol
  • Sicklyboy @ Sicklyboy:
    Oh boy Massdrop has $1100 IEMs. Want, but not at that price lmao. https://drop.com/buy/campfire-audio-andromeda-emerald-sea-iem
  • Sicklyboy @ Sicklyboy:
    I'd sooner buy the Meze 109 Pro if I was dropping that much on headphones. I don't even like buds/IEMs
  • Sicklyboy @ Sicklyboy:
    I got the Google Pixel Pro buds, they're good enough for when I need portable audio. And some really cheap IEMs that Dankpods recommends, I think the KZ ZSN Pro
    +1
  • K3Nv2 @ K3Nv2:
    I'd stick with cheapo Chinese $10 ones quality is actually becoming on pair with name brand since name Brand usually quads the price up anyway loose one bud that's another $200
  • Sicklyboy @ Sicklyboy:
    My Pixel Pro buds shit the bed a month or two ago. My wireless charger (which they do support Qi charging) absolutely COOKED them. Caused some problem that caused the case to heat up to 180F+
  • Sicklyboy @ Sicklyboy:
    They were like 9 months out of warranty but I hit up Google support anyway and told them how hot they were getting and they replaced them with new ones because they wanted these for failure analysis lol
  • Psionic Roshambo @ Psionic Roshambo:
    lol wireless charging
  • K3Nv2 @ K3Nv2:
    Yeah that's why I can't bring myself to even spend $100 on wireless earbuds
  • Psionic Roshambo @ Psionic Roshambo:
    I think it's a cool idea but damn
  • Sicklyboy @ Sicklyboy:
    Apparently the case has a problem with >15W wireless chargers. Google design fault, that one.
  • K3Nv2 @ K3Nv2:
    I could live with wireless charging if the damn standard case doesn't block connection
  • Xdqwerty @ Xdqwerty:
    how is wireless charging possible?
  • K3Nv2 @ K3Nv2:
    Dbz said everyone has raging energy senses
    +1
  • cearp @ cearp:
    you mean generally, how does the concept work?
    +1
  • K3Nv2 @ K3Nv2:
    Copper conducting electricity or something
  • Sicklyboy @ Sicklyboy:
    @Xdqwerty, power through a coil of wire causes an electromagnetic field to be generated. Another coil of wire can be set up to harness the power from that electromagnetic field and turn it into usable energy for charging a device
  • Sicklyboy @ Sicklyboy:
    Two good videos from ElectroBOOM that touch on the subject:

    https://www.youtube.com/watch?v=TQwGjhwPEik

    https://www.youtube.com/watch?v=M2YwkAWg0_g
    +1
  • K3Nv2 @ K3Nv2:
    Elements on earth are actually more powerful than we think
  • Sicklyboy @ Sicklyboy:
    Wow I can't believe I've been watching ElectroBOOM for that long. I remember when that first video came out lol
  • Xdqwerty @ Xdqwerty:
    @Sicklyboy, i think wire chargers are more practical
    Xdqwerty @ Xdqwerty: @Sicklyboy, i think wire chargers are more practical