No it's not that.Then that's a separate issue with your setup. It could be your system_settings.ini isn't edited correctly. Use the search bar since there are threads talking bout cheats being all on
No it's not that.Then that's a separate issue with your setup. It could be your system_settings.ini isn't edited correctly. Use the search bar since there are threads talking bout cheats being all on
Sounds like a nice idea and I wish you luck, but this specific thread for homebrew ideas is in the Switch subforum so it's about Switch homebrew.A mappy port for Nintendo DS based on Mappy Arrangement. I might start developing this in september using DSGM
Sounds like it should be possible, considering it's using opengl and sdl.Rvgl is ported on vita yesterday, it is possible on switch?
Do you even understand what you're asking? Rom hacks primarily change encounter data, levels, and other simple numbers because those are feasible. Hacking an entire region isn't feasible; that's an entire 3D world you're talking about. Not to mention that you're talking about cross-generational games on completely different systems. Even if one were somehow able to dump Alola from the 3DS games, managing to convert and import that into Sword/Shield is no easy task. Exploring other regions is much more doable with GBA ROM hacks since those games maps aren't 3D environments.I was thinking a pokemon sword and shield hack where you can go to alola
I did not mean that I just sent alolan form and regional pokedexDo you even understand what you're asking? Rom hacks primarily change encounter data, levels, and other simple numbers because those are feasible. Hacking an entire region isn't feasible; that's an entire 3D world you're talking about. Not to mention that you're talking about cross-generational games on completely different systems. Even if one were somehow able to dump Alola from the 3DS games, managing to convert and import that into Sword/Shield is no easy task. Exploring other regions is much more doable with GBA ROM hacks since those games maps aren't 3D environments.
All 3 of those games you have listed are closed source so fat chance unless the official developers chime inA port of either Sonic and the Fallen Star or the new Sonic Triple Trouble 16-bit similar to the retro engine, S3AIR and Time Twisted ports would be pretty cool if no one’s onto them already, idk if it’s possible to do like if they need publicly available source code or something but yeah that would be nice.
S3AIR is already ported, I think I remember seeing a tweet from the fallen star dev saying that they might make it open source at some point. Not sure about triple trouble..All 3 of those games you have listed are closed source so fat chance unless the official developers chime in
For sonic 3 air though you can always just buy a copy of origins. Don't know how to help you with the others
I think it’s already out, you might need to compile it yourself from the original version of the decompAnyone know if there is gonna be a port of the Sonic Mania decompilation for Switch?
The Vita Version just added mods.
(I'm not volunteering but) it should be possible, he ported it from this https://github.com/jorio/Nanosauris it possible for a Nanosaur (Extreme) port for Nintendo Switch? I've seen Rinnegatamante (PSVita developer) was able to do it...