@pedro702, good to see you here.....
Thanks to reply on it, anyway do you know if in vWii mode or in the real Wii, there is some Download Buffering Homebrew limitation, that it doent's allow you to not go over of 8MB?
I ask you this, because when I implement the background music , and start to do the updates, even if I clean up the background Music and increase in coding the Memory access, when you will try to Download the Upgrade, the Nintendont, goes in crash.... And if I don´t include the background Music and Nintendont goes again back to around 7/8MB the Download process it starts to work again.
Otherwise, I need to find the goes around way (that anyway I 'm testing)...
Also, I´m curious if still there outside some one that sell the Geko USB for Debugging? Otherwise it's always a guessing here.....
PS: On Playstation 2 world I saw such implementation. To change the internal Resolutions Graphic/ Real Upscaling, I´m curius if for Wii/vWii can implement somenthing like for Playstation 2 the App it calls
GSM. In Playstation 2 this app can let you internally Upscaling the games - by software - till 1080i. And it works in PS2 and PS1 games, the same situation as GC and Wii. So not in Emulation mode.
It´s quite amazing for such console to do that result. Not sure how it' s coded it.......