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I can't support something that doesn't have the features to do what I need.Is sx not supported yet?
"yet" - and never will be if TX doesn't plan to make or steal from Atmosphere mitm public service.Is sx not supported yet?
Is it a v1 or v2 controller? The v1 seems to be a bit dodgy can take a few tries to initially sync up. Also make sure you're actually entering pairing mode correctly https://github.com/ndeadly/MissionControl#pairing-controllersmy switch can not detect ps4 controller, open btdb app ps4 bluetooth do not show up. What i have to do ?
it v1 controllers. I followed above introduct. "can take a few tries to initially sync up" how i do that ?Is it a v1 or v2 controller? The v1 seems to be a bit dodgy can take a few tries to initially sync up. Also make sure you're actually entering pairing mode correctly https://github.com/ndeadly/MissionControl#pairing-controllers
Just leave it in sync mode at the Change Grip/Order screen. If it stops flashing press the buttons to enter again.it v1 controllers. I followed above introduct. "can take a few tries to initially sync up" how i do that ?
im having a lot of delay with my wii u pro controller and switch. i dunno why, it was working fine? im gonna charge both of them, but i wonder why its behaving like this.
Strange, this is the first report I've heard of any kind of delay. I've connected multiple WiiU controllers myself without problems. What else are you running on your console?im having a lot of delay with my wii u pro controller and switch. i dunno why, it was working fine? im gonna charge both of them, but i wonder why its behaving like this.
hope some time i will use this with sxos...
I can't support something that doesn't have the features to do what I need.
You should be asking TX if MissionControl is supported yet.
I think SX OS already has the features, I'm no developer but I`m pretty sure a bit of fork would do the trick, but oh boy, do some developers and some hate-spammers get a little.... touchy.... when the topic comes at hand. Oh well.
It doesn't. If you would be a Switch homebrew developer, you would know.I think SX OS already has the features, I'm no developer but I`m pretty sure a bit of fork would do the trick, but oh boy, do some developers and some hate-spammers get a little.... touchy.... when the topic comes at hand. Oh well.
Thanks for articulating this better than I ever couldIt doesn't. If you would be a Switch homebrew developer, you would know.
It may have only in private space - which means only TX can make something similar and they will need to integrate it with their CFW. Because they didn't make public anything that could make it possible.
And I like how people who knows nothing tend to defend TX because they don't want to admit they wasted money or are too lazy to even try setup Atmosphere (in case you are not using modchip).
TX doesn't provide any debugging tools and documentation about homebrew development on their CFW except one thing - USB HDD sysmodule. Anything else is thanks to Atmosphere team and libnx authors.
They are not homebrew development friendly.
Might have something to do with the accusations of favouritism, laziness, incompetence etc. coming from people who don't know what they're talking about.but oh boy, do some developers and some hate-spammers get a little.... touchy.... when the topic comes at hand.
there is a huge delay, between the buttons and the response time, it works fine for a few seconds but then the delay sets in, im gonna try reinstalling everything to find what is acusing it, but i have no idea what is causing this? maybe low battery on my wii u pro controller>?Strange, this is the first report I've heard of any kind of delay. I've connected multiple WiiU controllers myself without problems. What else are you running on your console?
What are you doing when you experience this? Is it ingame or in the switch OS? I ask what else you're running on your console, because I haven't had any other complaints of delays, and this sounds like something that could happen if you had another high priority process/thread running on the same CPU core fighting for CPU cycles.there is a huge delay, between the buttons and the response time, it works fine for a few seconds but then the delay sets in, im gonna try reinstalling everything to find what is acusing it, but i have no idea what is causing this? maybe low battery on my wii u pro controller>?
Okay, the lag sets in 5 minutes after rebooting the system.What are you doing when you experience this? Is it ingame or in the switch OS? I ask what else you're running on your console, because I haven't had any other complaints of delays, and this sounds like something that could happen if you had another high priority process/thread running on the same CPU core fighting for CPU cycles.
You are running a release build of MissionControl right? There are some debug builds floating around in github issues that have logging enabled that will introduce considerable lag if you try to use them for anything other than debugging issues.