Epic Games says that it'll stop pursuing exclusive titles if Valve gives devs more of a cut
Tim Sweeney has been actively defending the policy of Epic Games acquiring all sorts of exclusives for its new storefront. The most recent comment from the CEO is a bold one this time; he claims that if Valve were to increase the revenue share that developers earn on Steam, Epic would back down from hoarding exclusive titles, and would even consider putting Epic-made games on Steam as a sign of extending an olive branch. Currently, Epic Games offers an 88% cut, as opposed to Steam's 70%, though the latter slightly changed their policy last year, to offer 75% once a game sells over $10 million, and a further 80% for titles that clear a $50 million earnings threshold. While Sweeney is vocal on his policy against storefronts imposing such a large percentage on developers, a 70-30 split tends to be the norm when it comes to the industry--which means unless Valve is willing to take such a massive profit cut, we won't be seeing Sweeney's claims come true any time soon.
If Steam committed to a permanent 88% revenue share for all developers and publishers without major strings attached, Epic would hastily organize a retreat from exclusives (while honoring our partner commitments) and consider putting our own games on Steam.
— Tim Sweeney (@TimSweeneyEpic) April 25, 2019