This is very misleading and doesn't understand the underlying tech. Wine in itself is a compatibility layer for running code built for a different operating system, but in the same architecture (x86) -- wine in itself is not emulation, and on top of that it's not as well developed for ARM which is your first barrier to getting it working on Tegra. Plus you'd still need to port over or emulate the x86->arm components of the program.
Second, once wine is more supported for ARM, which would almost certainly require more powerful ARM processors hitting consumers, given the Tegra X1 is already 3-4 years old, maybe you'll see some opportunities in emulation/compatibility layers for x86 tech.
it's far more likely you'll see someone attempt to port Windows 10 and try to use Windows on ARM translation/emulation technology before you see Wine. Tegra used to be the backbone of WinRT so it's not impossible, just very unlikely without a business use as the real purpose was to get Photoshop and such working on ARM, not games.
dolphin on ARM is also not comparable. The binaries and code was built on ARM, and then it runs the same emulation tech that was originally built on x86. Porting wine would only work if you're also trying to run ARM-based windows code, because it's just adding compatibility for those operations.