Homebrew Citra - Unofficial \ Chinese builds discussion

EdyMaster

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Any solution for MH4U? I tried several things related to V-sync and fps limiter in NVIDIA Inspector and none of them solved the "lag" when locked at 60 fps. I'm almost crying with him almost playable.
 

PeterAn

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1.4 not crash tauros mount animation
 

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drwhojan

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ErikLukeBarone

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Thanks a lot. Sorry for asking another noob question but is there a way to change frame cap from 30fps to 60fps or 45fps? I am using the Limit Framerate and the fps is capped at 30fps so i was just wondering if there is a way to raise it to 45 or 60
 

Slidingbass

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Thanks a lot. Sorry for asking another noob question but is there a way to change frame cap from 30fps to 60fps or 45fps? I am using the Limit Framerate and the fps is capped at 30fps so i was just wondering if there is a way to raise it to 45 or 60
No there isn't you could try msi afterburner or dxtory but those are known to mess with the textures in citra
 
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ErikLukeBarone

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half a year ago I was using Citra to play Pokemon Moon and the game ran 20fps and now 6 months later I came back to check on the progress and Citra can now run Ultra Moon at 60fps what an insane progress. I remember in 2014 or 2015 when Citra was annouced back then the emulator can hardly run Zelda Ocarina of Time. This is so awesome
 

warweeny

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Any solution for MH4U? I tried several things related to V-sync and fps limiter in NVIDIA Inspector and none of them solved the "lag" when locked at 60 fps. I'm almost crying with him almost playable.

i believe all monster hunter games on 3ds have framedrops, maybe that is what you are experiencing?
if so, that cannot be fixed.
 

EdyMaster

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i believe all monster hunter games on 3ds have framedrops, maybe that is what you are experiencing?
if so, that cannot be fixed.
No, it's not frame drop, I think it's a frameskip problem. You can see that in the video they posted two pages ago. In my PC the game runs at ~ 150 fps without limiter, but when locking at 60 the experience is not smooth, it seems that some frames are missing. Maybe I'm not explaining very well, I can record a video if needed.
 
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neon_xeon

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using the mingw build works very well with upscale, however i cannot get the side by side screen to work :/
EDIT : nvm got it to work with ini editing
 
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Urdaneta09

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No, it's not frame drop, I think it's a frameskip problem. You can see that in the video they posted two pages ago. In my PC the game runs at ~ 150 fps without limiter, but when locking at 60 the experience is not smooth, it seems that some frames are missing. Maybe I'm not explaining very well, I can record a video if needed.
Try this build
http://www70.zippyshare.com/v/zPGGe2EX/file.html

are the last without the frame skip/FMV thing but of of course the game is heavy will be too slow without the frameskip
 
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