Nothing's wrong with my hands!
Here's an example, doorway dead centre of screen, hold right to move towards doorway and release when parallel with doorway, character continues and is now too far to the right of doorway, press left to line up with doorway, character continues to fucking slide to the left like it's on rollerskates, now too far to the left of doorway.
Repeat process for every door/npc/chest in the entire game. Imagine one of those ice levels in games where characters slide with momentum, only here there's no momentum, there's just fucking terrible control's.
Remember those snes era platformers where jumping to the right was an absolute defined distance with no adjustment mid air for landing, resulting in frustrating overshoots and constant readjustment before launch.
It's worse than that.