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For PS Vita users using ARK instead of Adrenaline works
Excellent news. I'll update the Reddit Thread and this one.
For PS Vita users using ARK instead of Adrenaline works
Please do so you will avoid the confusion hahaExcellent news. I'll update the Reddit Thread and this one.
allrady try reversing it? example from 96*96 to 64*64, if problem still show up probably need some code re-arrangement(and possible hacks for it) i guess it was UV Problem which cause some problem into game directly due different resolutions. since i don't have a lot of time i can't give any *real* evidence for fixing those memory issues, so sorry danikk.I would like to mention that a small bug was left in the PPSSPP HQ patch, causing Mashymre's and Chara's sprites to be switched with eachother on the Character training screen. The NPJH50681 zip has been updated with the correction (only the .ini file has changed).
While I originally did try to make a program to generate the proper datafiles for reading Higher resolution sprite, but in the end I settled on converting the ones used by the Wii version of World (as it uses the higher res sprites). I have uploaded a sample of the original, and imported datafiles/sprites here:
https://drive.google.com/open?id=0ByfNnBLIIZXvMWhKSXkyMXNUN28
I have, on multiple occasion have confirmed, that increasing the filesize (resolution) of the sprites can cause the game to start having memory write errors, some at random some more consistently (increasing the sprite size of the original Gundam from 96*96 to 128*128 always causes memory write errors on stage A1 when it first appears, even when no code has been changed in the game.)
Yeah, not really feasible.
Technically this solution works, but it has the same problem as the above one with the memory issues.
why the cwcheats for this game dont work ??? if anyone can help
all the cwcheats i used for the game (Capital Max max ace points ) dont work i use ppsspp v1.3 its the only game that the cwcheats dont workCan you elaborate any further?
Here is what I did I had only Numblast on my Vita but then I found Adrenaline easy installer 1.05 version and it lets you install another psp game somehow so I made the easy installer's game the Adrenaline entry point and made Numblast ARK's entrypoint!Yo, Nobunaga think you could hook some of us up who can no longer use the ARK method now that Sony blocked the downloading of PSP demos?
When a game is translated, a lot of hacking occurs (due to new graphics, text compression, and other things), which tends to move pointers and memory addresses around. CWCheats (and cheat codes in general) target specific memory addresses, so by changing the address where a given value is stored, that code will no longer work as intended.all the cwcheats i used for the game (Capital Max max ace points ) dont work i use ppsspp v1.3 its the only game that the cwcheats dont work
all the cwcheats i used for the game (Capital Max max ace points ) dont work i use ppsspp v1.3 its the only game that the cwcheats dont work
AFAIK, Max Capital never worked in PPSSPP. It might be something about the way PPSSPP implements CWCheat support that's responsible for that.When a game is translated, a lot of hacking occurs (due to new graphics, text compression, and other things), which tends to move pointers and memory addresses around. CWCheats (and cheat codes in general) target specific memory addresses, so by changing the address where a given value is stored, that code will no longer work as intended.
Easy workaround, really; load up an unpatched iso, apply the codes, then save at the intermission screen. Load up the save with the translated iso, and you get your effects. Mind you, this only works for static things like Ace Points, Capital, etc. Continuous things like ignoring level requirements for upgrades won't persist this way.
Funny you say that... I just so happened to recently delete my PSP entry game by accident and had to resort to the Adrenaline easy installer in order to get it back... otherwise that would have worked easily. Funny how things work out some time. I'll Try Geogetski's method later and get back to you guys later on how it goes.Here is what I did I had only Numblast on my Vita but then I found Adrenaline easy installer 1.05 version and it lets you install another psp game somehow so I made the easy installer's game the Adrenaline entry point and made Numblast ARK's entrypoint!
Hope I helped you
I got around it with a Joker switch code that changed units to level 99. Buy unit, sell at 99, instant profit.AFAIK, Max Capital never worked in PPSSPP. It might be something about the way PPSSPP implements CWCheat support that's responsible for that.
Another user reported this was an original iso problem, and found it solved when using a good one. Would you mind exploring that?i tried to patch the iso of G Gen overworld using xdelta UI but i get an error saying "xdelta3:target window checksum mismatch: XD3_INVALID_INPUT"
anyone can help?
hello guys, my PPSSPP have the same problem with Negi_Springfield vita, it goes blackscreen after the game load the system data.
in my case when i patch the iso i got XDeltas: source file too short: XD3_Invalid_Input error, but the output file is succeed to be made
sorry my bad english