Homebrew [Release] Halo Revamped Port!

NTICompass

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Unless I unpacked the zip to the wrong folder, when I try to launch from Homebrew Launcher on my O3DS, I see:
Code:
FindFile: can't find gfx/pop.lmp
Playing shareware version.
FindFile: can't find gfx.wad
Sys_Error: W_LoadWadFile: couldn't load gfx.wad
Press START to exit

Both of these files are in the Rev folder. I unpacked the files like so:
Code:
- 3ds
    |
     - HaloRevamped
        |
         - ctrQuake.3dsx (and others)
         - Rev
            |
            - (all files and subfolders)
 

CollinScripter

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Unless I unpacked the zip to the wrong folder, when I try to launch from Homebrew Launcher on my O3DS, I see:
Code:
FindFile: can't find gfx/pop.lmp
Playing shareware version.
FindFile: can't find gfx.wad
Sys_Error: W_LoadWadFile: couldn't load gfx.wad
Press START to exit

Both of these files are in the Rev folder. I unpacked the files like so:
Code:
- 3ds
    |
     - HaloRevamped
        |
         - ctrQuake.3dsx (and others)
         - Rev
            |
            - (all files and subfolders)

The folder that has the name "HaloRevamped" must be named "ctrQuake".
 

DarkRioru

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Will this every get a sort of story mode or is it just different gamemodes for pvp and player vs ai?
I would like to see an offline mode of sorts... a way I can just spawn in bots on a map and entertain myself on car/bus trips without needing wifi...
 
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yerWizard

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I would like to see an offline mode of sorts... a way I can just spawn in bots on a map and entertain myself on car/bus trips without needing wifi...
You know you can already spawn bots in the pause menu?

Edit: I just tried without wifi and you can't play mp, i didn't know this my bad.
 
Last edited by yerWizard,
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TCPixel

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A new update is brewing! I increased the ram usage from 24 mb to 48 and bumped up the surface cache and performance has improved quite a bit! Previously, many of the maps would freeze, thus why I hand picked the 3 maps for release, as they were the only ones that didn't freeze at some point in the map. This is exciting, and I've since included 2 new maps including Foundation and Narrowed. Also coming in the new update is Revamped Specific customizable controls, and the player limit has increased from 4 to 8; now those maps can be filled with more player and bot action! Revamped now uses its own folder and doesn't conflict with vanilla ctrquake anymore. I am still working on trying to fix this random error in Firefight, I've asked the help of MasterFeizz so hopefully together we can squash it and get Firefight public.
 

Shawnm355

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Hay TCP. Love the game so far and can't wait to see where it goes. It is because of this game when you first posted a video about it that I hacked my 3ds. The new update looks fun and I can't wait to play it. Thanks for all the work you put in to the game.

Shawnm355
 

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