If your card can support higher than DX9 and SM3, it should be fine! For whatever reason though, Ohana3DS seems to require DX9 runtimes anyway - there's probably something in the DX9 runtimes that isn't natively available in DX11.
A shame that it still won't work though, sorry I can't help you out more!
Whenever i put a stage or specifico models in ohana i get an error about Matrix code or something like this....help?
Also in ohana i Can export envamps but can't import the stage
In efe i Can import the model but i can't even view or export the envmap texture.
************** Testo dell'eccezione **************
System.IndexOutOfRangeException: Indice oltre i limiti della matrice.
in Ohana3DS_Rebirth.Ohana.TextureCodec.etc1Decode(Byte[] input, Int32 width, Int32 height, Boolean alpha)
in Ohana3DS_Rebirth.Ohana.TextureCodec.decode(Byte[] data, Int32 width, Int32 height, OTextureFormat format)
in Ohana3DS_Rebirth.Ohana.Models.CGFX.load(Stream data)
in Ohana3DS_Rebirth.Ohana.FileIO.load(Stream data)
in Ohana3DS_Rebirth.Ohana.FileIO.load(String fileName)
in Ohana3DS_Rebirth.FrmMain.open(String fileName)
So.....?
A thing that's really bugging me;
I want to default (at least exported) textures to an alpha value of 0, but there is no option for that in any program, even if it would be of productive value and makes sense to be a feature.
Is it too complicated to implement?
Just don't want to put myself out to the hassle of doing that manually for each texture, either a bulk editing program or an option in Ohana3DS would be the solution.
I have a Windows 10 computer. I have .NET framework 3.5 installed. This is the folder O3DS is installed in:
When I run the program, everything is fine. However, as soon as I import a model, I get this error:
If I click continue, Ohana does not close but it doesn't open up any models for viewing.
The models I'm trying to import can be found here: https://www.vg-resource.com/thread-25872.html
I'm not sure what I'm doing incorrectly. Can somebody please help? The full error message can be found here:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt32()
at Ohana3DS_Rebirth.Ohana.Models.BCH.peek(BinaryReader input)
at Ohana3DS_Rebirth.Ohana.Models.BCH.load(MemoryStream data)
at Ohana3DS_Rebirth.Ohana.Models.PocketMonsters.PC.load(Stream data)
at Ohana3DS_Rebirth.Ohana.FileIO.load(Stream data)
at Ohana3DS_Rebirth.Ohana.FileIO.load(String fileName)
at Ohana3DS_Rebirth.FrmMain.open(String fileName)
at Ohana3DS_Rebirth.FrmMain.MenuOpen_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I have a Windows 10 computer. I have .NET framework 3.5 installed. This is the folder O3DS is installed in:
When I run the program, everything is fine. However, as soon as I import a model, I get this error:
If I click continue, Ohana does not close but it doesn't open up any models for viewing.
The models I'm trying to import can be found here: https://www.vg-resource.com/thread-25872.html
I'm not sure what I'm doing incorrectly. Can somebody please help? The full error message can be found here:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt32()
at Ohana3DS_Rebirth.Ohana.Models.BCH.peek(BinaryReader input)
at Ohana3DS_Rebirth.Ohana.Models.BCH.load(MemoryStream data)
at Ohana3DS_Rebirth.Ohana.Models.PocketMonsters.PC.load(Stream data)
at Ohana3DS_Rebirth.Ohana.FileIO.load(Stream data)
at Ohana3DS_Rebirth.Ohana.FileIO.load(String fileName)
at Ohana3DS_Rebirth.FrmMain.open(String fileName)
at Ohana3DS_Rebirth.FrmMain.MenuOpen_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I have a model with ETC1 type textures, but I want to change one of them to ETC1A4, is there some way I can do that? I need it for alpha layer transparency.
I honestly cannot figure out why I'm still having this problem. I just don't know what to do. Here's a sample model that I'd like to open along with animations and textures for it. Every time I try to import the model, I get that error.
I honestly cannot figure out why I'm still having this problem. I just don't know what to do. Here's a sample model that I'd like to open along with animations and textures for it. Every time I try to import the model, I get that error.
After a couple days of Nintendo releasing their 18.0.0 firmware update, @SciresM releases a brand new update to his Atmosphere NX custom firmware for the Nintendo...
Today, April 8th, 2024, at 4PM PT, marks the day in which Nintendo permanently ends support for both the 3DS and the Wii U online services, which include co-op play...
Hello, GBAtemp members! After a prolonged absence, I am delighted to announce my return and upgraded form to you today...
Introducing tempBOT AI 🤖
As the embodiment...
With Apple having recently updated their guidelines for the App Store, iOS users have been left to speculate on specific wording and whether retro emulators as we...
The time has finally come, and after many, many years (if not decades) of Apple users having to side load emulator apps into their iOS devices through unofficial...
The highly popular and accurate FPGA hardware, MisterFGPA, has received today a brand new update with a long-awaited feature, or rather, a new core for hardcore...
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
The romhacking community is always a source for new ways to play retro games, from completely new levels or stages, characters, quality of life improvements, to flat...
Quite a bit of news have unfolded in the past couple of days in regards to the Sonic franchise, for both its small and big screens outings.
To start off, the...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
Today, April 8th, 2024, at 4PM PT, marks the day in which Nintendo permanently ends support for both the 3DS and the Wii U online services, which include co-op play...
Hello, GBAtemp members! After a prolonged absence, I am delighted to announce my return and upgraded form to you today...
Introducing tempBOT AI 🤖
As the embodiment...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
After a couple days of Nintendo releasing their 18.0.0 firmware update, @SciresM releases a brand new update to his Atmosphere NX custom firmware for the Nintendo...
With Apple having recently updated their guidelines for the App Store, iOS users have been left to speculate on specific wording and whether retro emulators as we...
The time has finally come, and after many, many years (if not decades) of Apple users having to side load emulator apps into their iOS devices through unofficial...
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
Two classic titles join the Nintendo Switch Online Expansion Pack game lineup. Available starting April 24th will be the motorcycle racing game Extreme G and another...
The highly popular and accurate FPGA hardware, MisterFGPA, has received today a brand new update with a long-awaited feature, or rather, a new core for hardcore...
Nintendo has recently announced through their social media accounts that a new Indie World stream will be airing tomorrow, scheduled for April 17th, 2024 at 7 a.m. PT...