hmm, seems like something I'd be able to help out with.
I have crappy internet service, and I'm over my usage, so I can't download that whole game, but I'd be able to start with the game's EBOOT.BIN in disc0:/PSP_GAME/SYSDIR/, and whatever related translation files there are (it must be huge |: ).
Oh my god.. Thanks to come really appreciate
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Oh my god.. Thanks to come realy appreciate
Am really happy atleast after SBC and now u fren atlest people listening us..
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Here at below translations.7z file.....
https://gbatemp.net/threads/god-eater-2-translation-looking-for-translators.386192/page-63
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So... what do files look like for this game? Is it a CRIWARE game?
It's also important to know the publisher. Games from the same publisher, and especially games with the same lead programmer, tend to be similar. Who published this?
Decrypt the EBOOT:
1) Extract using UMDGen. Could also use 7-Zip as the format is just standard ISO.
2) Decrypt using deceboot:
http://www.romhacking.net/utilities/1225/
Analyze the decrypted EBOOT:
Run a program called READELF on it. I'm not sure where it's located but it is a free program and there are Windows versions available. It's a command-line program. Once you've got it:
READELF -a EBOOT.BIN >output.txt
Then post the results to a pastebin or your favorite text-pasting site. It's just meta data so it should be OK to share.
You can see if there are any strings in the EBOOT by looking at it with your hex editor. If there are any strings, usually all will be in the same section towards the end and it may be tagged with RODATA (read-only data) as the section type.
Identify the text encoding.
This will work if it doesn't use a custom encoding. I've not seen a PSP game yet that doesn't use a standard text encoding, but there's always a first.
1) Load up the game in PPSSPP
2) Display some text on the screen that you think is being generated as text (not image)
3) CTRL + G to open GE debugger
4) "Step tex" goes until the next texture is loaded. Step all the way through a whole frame (step tex multiple times) so you can ID the texture where the text is being drawn. If it looks like letters then that's the font texture. If it looks blank it's probably using a Sony text display library to draw the text. If it looks like whole words then it's not the font texture. Continue once you've ID'd text being drawn using the font (either letters or blank).
5) Hit resume to disable the GE debugger and then close it
6) I like wxMEdit for a hex editor program.
https://wxmedit.github.io/ It has a feature you need for this next step.
7) Set text display mode to an encoding of your choice. The common ones are Shift-JIS, UTF-8 and UTF-16LE. Pick one randomly.
8) Type out text you see on-screen. If you don't know how, you need to spend a couple hours learning the basics of Japanese and how to type it.
When typing it out, don't type out across lines or wherever color changes as you need to look for a raw string (without linebreaks or display control codes)
9) Select the text, R-click and choose "copy as hex string"
10) In PPSSPP, CTRL+D to open the disassembler. Click in the memory view at the bottom. CTRL+F to open the find window and paste in your hex bytes to search for, push enter, see if it's found
Repeat 7-8-9-10 until you've found the text encoding type.
One more thing to check and that's if the game cares about data positions.
1) Make a file dummy.txt (0 kB)
2) Add it to the root of the ISO using UMDGen, then delete it. This causes UMDGen to recalculate LBAs for all files in the ISO.
3) Save as uncompressed .ISO
4) Try to boot the modified one; see if it will boot
This is all really basic stuff. It isn't even the hard part yet.
What kind of archive file does the game use? Maybe look for the biggest file on the ISO and post the first 10k of it or so.
If you've done all of that stuff, then maybe you care. None of that stuff is too hard or requires any programming.
You need to get into programming to unpack/rebuild archive files and then more programming to modify files within the archive and get to the final unpack-modify-rebuild workflow.
For bonus points, access
http://datacrystal.romhacking.net/wiki/Main_Page , make a page for this game, and make a notes sub-page detailing anything you've learned.
Here is the Blaze Union page I made, as an example:
http://datacrystal.romhacking.net/wiki/Blaze_Union
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This guide provide by member
@flame1234......i work on it yesterday night but i fail....
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And thanks to come i will be ready with all help i can...