Homebrew Official Retroarch WiiU (wip.)

the_randomizer

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xbox360 was also tricore 3.2ghz processor versus wiiu tricore 1.24ghz processor they are the same architeture so yeah unless the wiiu has some absurd complex code to make up for that diference i doubt it, the only theing the wiiu had was a better gpu speed wich made games look abit better than ps3/xbox360.

I withdraw my post..
 

ploggy

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I'm sorry but when exactly did I say that ? please be more careful when you quote people.

He miss-quoted you, I think it was actually twinaphex that said it.

I am also using the 22/11/2016 retroarch cores, so I dont know if the problem is with your version
I'll have to go back a few builds and test.
 
Last edited by ploggy,

AriaHiro

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@aliaspider, the comment was out of no where but i have worked with the n64 in the past so heres my thought process. anyways for the n64 core i suggest separating rpd non gpu based calculations from the main mips processing. should utilize two processor cores nicely as cen64 does. graphically id imagine the graphics plugin would be needed to be rewritten using what ever graphics api nintendo's mood is this gen. using glide64 as a base would probably be best at first. in a perfect world emulators could "emulate" ucodes but those are kinda stored on cartridge rom and would involve a lot of piracy. its a long and painstaking task but thats how id approach it. n64 emulation in its nature is hacky as most emulators has piss poor accuracy and assume things. id like libretro to get it right. thats why im talking about it. nemu was cool when it came out as it had a debugger, pj64 is a train-wreck for reasons i wont get into here, mess was a cool concept, that failed. mupen/parellel show a step in the right direction. cen is a wet dream but slow.
 

aliaspider

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ok, there seems to be a big misconception here so let me make it a bit clear : I personally have no intention to port any core that requires a dynarec and/or a gx2 renderer, that includes (but is not limited to) N64, psx, psp, dreamcast, etc ...

what @LibretroRetroArc said in the first posts was also greatly misinterpreted so let me explain that too :
To temper some expectations, there are no PowerPC dynarecs for Nintendo DS, or PSP.

Cores like Mupen64plus and PCSX-R will not be a simple case of compilation to get them to work. They will likely require at least a solid month of work, and that's a conservative figure.

Everything else will arrive much sooner.
he was only talking about power-pc dynarecs, and that the only cores that had one were mupen64plus and pscx-r, but that each dynarec would take at least a solid month of work to be ported to the the WiiU, and that's a conservative figure.

while that could make pcsx-r useable with 2D games, Mupen64plus is a different story since it would still need a GX2 renderer, so yeah, I honestly don't see the point of waiting for a N64 core when nobody has even came forward with the intention of making one.
 

the_randomizer

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ok, there seems to be a big misconception here so let me make it a bit clear : I personally have no intention to port any core that requires a dynarec and/or a gx2 renderer, that includes (but is not limited to) N64, psx, psp, dreamcast, etc ...

what @LibretroRetroArc said in the first posts was also greatly misinterpreted so let me explain that too :

he was only talking about power-pc dynarecs, and that the only cores that had one were mupen64plus and pscx-r, but that each dynarec would take at least a solid month of work to be ported to the the WiiU, and that's a conservative figure.

while that could make pcsx-r useable with 2D games, Mupen64plus is a different story since it would still need a GX2 renderer, so yeah, I honestly don't see the point of waiting for a N64 core when nobody has even came forward with the intention of making one.

So in other words, that means there will never be a fully functional PCSX-R or Mupen 64 core for Wii U at all. What are we to get from this? To sum up, DS and PSP, PCSX-R and Mupen 64 go are never gonna happen for a very long time, if ever (which is weird that PCSX is included in the builds). Well, at least we don't have to get our hopes up.

Well, @ShadowOne333 There's your answer for PCSX-R and Mupen 64. >.> So much for that.


Why is the PSX core included if it'll never be optimized?
 
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Radius4

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Saying that something might take a month to be ported doesn't mean it's gonna happen or that the person who said that is intending to do so.
It's just a ballpark figure.
The problem here is people twisting words to their own convenience.
 

AriaHiro

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the only reason i tagged you was because i was commenting on the weird random post you were quoted in. anyway if no one wants to put put work into porting emulators properly what exactly is the point? id rather have an emulator that runs a fraction of the speed if everything works correctly then nothing at all. keep in mind i mod and create homebrew. im not in it for piracy. your better off porting not 64 for that purpose. if i had experience with power pc id do the porting myself, but with the nintendo switch using arm, learning that is a bigger priority for me.
 
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pedro702

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ok, there seems to be a big misconception here so let me make it a bit clear : I personally have no intention to port any core that requires a dynarec and/or a gx2 renderer, that includes (but is not limited to) N64, psx, psp, dreamcast, etc ...

what @LibretroRetroArc said in the first posts was also greatly misinterpreted so let me explain that too :

he was only talking about power-pc dynarecs, and that the only cores that had one were mupen64plus and pscx-r, but that each dynarec would take at least a solid month of work to be ported to the the WiiU, and that's a conservative figure.

while that could make pcsx-r useable with 2D games, Mupen64plus is a different story since it would still need a GX2 renderer, so yeah, I honestly don't see the point of waiting for a N64 core when nobody has even came forward with the intention of making one.
well kinda of a letdown, i hope dosbox isnt on that never to be ported list and hatari core too.
 

AriaHiro

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well kinda of a letdown, i hope dosbox isnt on that never to be ported list and hatari core too.
they did say they have an internal schedule of what will get done and when. porting between architectures isnt a simple task. it takes time.
 

Goloki

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I'm having a really crap luck with the RPX cores. The only ones that work are SNES9X 2010 and Genesis Plus GX. They load ROMs normally and games play just fine. Nothing else works.

FCEUMM goes back to the RetroArch menu when I select a game.
Nestopia gives me a black screen and I have to force-reset.
MAME2003 also returns to the RetroArch menu when selecting a game.
NEOGEO and FB Alpha crash and show me a long list of numbers and DSI error codes.

Should I go back to the ELF versions? I'm loading them through the RPX Homebrew Launcher, if it makes any difference.
 

the_randomizer

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Saying that something might take a month to be ported doesn't mean it's gonna happen or that the person who said that is intending to do so.
It's just a ballpark figure.
The problem here is people twisting words to their own convenience.

What should we have gotten out of Aliaspider's post, if I may ask? It sounded like it was either not going to happen for several months (somewhat reasonable) and/or it was just flat out impossible to even consider on the Wii U platform (most likely, unfortunately) :unsure: Yes, things take time, a long time in many cases, but on the other hand.... *Shrug*
 
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AriaHiro

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Mame worked for me, havent tried the other ones. quick nes loads roms fine if your willing to switch cores. cant wait until prboom functions myself.
 
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AriaHiro

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Guess having hopes for other cores to be ported in the future (6-12 months in the future) was misplaced. Anyways, gonna test the 11-26-16 test build soon.
at least we got somthing im sure a member of the n64 community will at least attempt a port... eventually. may even link them to the proper documentation if need be.
 
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