Hacking Note: You can still dump assets of 3.61-exclusive games on 3.60

DrDaxxy

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First, some disclaimers:
  • No, this does not let you pirate 3.61+ games.
  • No, it doesn't let you run your legally bought 3.61+ games on 3.60 either.
  • You do need a Vita/PSTV with HENkaku for this procedure.
I haven't seen anyone mention this anywhere, so I figured I'd post about it: If you have a Vita/PSTV on 3.60, and you want just the assets (scripts/textures/models/etc.) of a 3.61 exclusive game, using the method developed by mr.gas and Major_Tom a while ago. There are just two additional modifications:

--

When preparing your app.db, in tbl_appinfo:
  1. Look for rows with the titleId of the game you want to dump.
  2. Set val of the row with key 435879887 to 0.
  3. Set val of the row with key 3794959877 to 0.
--

Why? 3794959877 is for "minimum firmware version" (the value here should be 56688640, which is decimal for 0x03610000) - this is what prevents you from opening a 3.61 game's bubble (and no, just changing this without adding a patch directory will not let you run the game, you'd just get an error). There's another entry for "displayed firmware version" (value being the string 03.610) - the system doesn't check against this, it's only for display purposes. 435879887 is for a flag bitfield - and one of the flags here tells the system that the game requires more RAM than games got on the Vita's initial release, so if you try to launch the "game" (actually molecularShell or whatever program you put in the patch directory) the system will close Near, removing app0 access. Technically this doesn't have anything to do with 3.61, but most newer games have this flag set. I didn't try to find out which bit this flag actually is, as zeroing the whole thing works.

--

Some notes:
  • I have tested this with two digital games (WoFF demo and Root Letter). I'd assume it also works for cartridge-based games, but I haven't checked. If you do try and it fails for you, please also try asset-dumping the digital WoFF demo and a cart that doesn't require 3.61 to ensure you're not just applying the procedure incorrectly before posting about it. Works with cartridge games, use taiHENkaku (beta.henkaku.xyz). Be sure to enable unsafe mode. It's been reported to me that you cannot dump from app0 in this case, but gro0:app/<TITLEID> works instead.
  • There are now games which were released requiring 3.60 in some regions and requiring 3.61 in others. You might be thinking you could use this to copy over the translated assets from a 3.61 release to a version of the same game that runs on 3.60 but originally has a different language. In some cases, this may work, but in others, the localisation involves changes to native code (in which case this may not work at all, or leave you with a half-broken game).
  • As always, games often use proprietary/custom/weird file formats. Once you get the files, it is still up to you to figure out what to do with them.
--

I've posted this on /r/vitahacks as well, no need to repost if you were planning on doing that.
 
Last edited by DrDaxxy,

DrDaxxy

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Okay, yeah, apparently you don't get a bubble for carts requiring 3.61. So this only works for digital games.

It may be possible to manually make your own bubble for those. Or it may not (license requirement, system automatically unmounting carts, I wouldn't know). If I get my hands on a 3.61+ cart, I'll try some things out.
 

Diag

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Yomawari is one game i know that needs 3.61 (tho only the eu retail Version.. na should be 3.6) :( Hope there will be a Solution sooner or later.. nonetheless i need a third vita with latest fw and different psn account ❤
 

Joe88

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JP ver of steins gate 0 is below 3.61, so they should be able to combine the assets of the NA ver to is to make an 3.60 english version like they did with Root Letter (also a 3.61 game)
 

WiiUBricker

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JP ver of steins gate 0 is below 3.61, so they should be able to combine the assets of the NA ver to is to make an 3.60 english version like they did with Root Letter (also a 3.61 game)
But this created bugs.
Sword art online 3 is a game 6.31+ too...

Enviado desde mi E5603 mediante Tapatalk
Firmware 6.31 is out? Well that was fast.
 
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Madikan

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Davenor

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You're absolutely right, but it only helps if you want to play legit games and keep henkaku, and I'm not even sure that PSN spoofing works all the time so I don't think buying the game from PSN is an option either. So you need to buy a physical copy.
Realy?! did someone tryed that? so if I buy a game that require 3.61 or 3.63 with that I will be able to play it?
 

nl255

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It sounds like rednand/emunand might be the solution though I don't know if anyone is working on it. That is how it was done on the PSP back in the 1.5 firmware days (devhook) though it wasn't called emunand back then.
 

DrDaxxy

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However, since it lets you create the bubble, you can dump assets of 3.61+ carts if you use taiHENkaku. Updated OP to that effect.
 

Madikan

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However, since it lets you create the bubble, you can dump assets of 3.61+ carts if you use taiHENkaku. Updated OP to that effect.
Someone just did on the VitaPiracy subreddit. Now it's just a question of time before someone releases a "working" copy of SG;0 for 3.60
 

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