It's strange, someone on discord is reporting that both freeze, but mine freezes more often (90% to like 60% freezing). I honestly have no idea why, but it could be some weird race condition, which seems especially likely given the differences in speed of the two versions.Good then, thanks !
It's strange, someone on discord is reporting that both freeze, but mine freezes more often (90% to like 60% freezing). I honestly have no idea why, but it could be some weird race condition, which seems especially likely given the differences in speed of the two versions.
Same here. O3DS + Shadownand A9LH ( using Shadownand cfw while I can't put Luma working) + Latest VersionYeah... Astro I just tried out your version and it does freeze for me aswell while patching svc check
Dunno why though
If you were using Luma before I guess you had a Luma Nightly. Just use the stable 6.3.1 release and you shouldnt get the error on boot (if thats what happened)Same here. O3DS + Shadownand A9LH ( using Shadownand cfw while I can't put Luma working) + Latest Version
Well, I don't know why, but the Stable didn't work to. However, I've found that the latest nightly also works. However, BootNTR still doesn't work.If you were using Luma before I guess you had a Luma Nightly. Just use the stable 6.3.1 release and you shouldnt get the error on boot (if thats what happened)
But yeah something is off here... No idea why it keeps freezing
the nightly that had a commit 32 mins ago was Updated for 11.2, as for the crashes still, @astronautlevel http://gbatemp.net/threads/bootntr-new-version-research.446166/page-6#post-6774423Well, I don't know why, but the Stable didn't work to. However, I've found that the latest nightly also works. However, BootNTR still doesn't work.
Thanks, now everything works. Thanks again.the nightly that had a commit 32 mins ago was Updated for 11.2, as for the crashes still, @astronautlevel http://gbatemp.net/threads/bootntr-new-version-research.446166/page-6#post-6774423
Don't feel too dumb, I missed it also
I can also say that both yours and @Nanquitas gets stuck for me on "Patching svc check". I'm currently on 6.3.1 stable as using the latest nightly "Fix 11.2 FIRM support" just gets me stuck on a black screen on booting for whatever possible reason (already submitted an issue about that on Luma's repo btw)Don't feel too dumb, I missed it also
i'd recommend building it yourself to eliminate any potenials, (when submitting a blackscreen on a Commit they might Nip you for using someone else's build that you didnt compile yourself,)I can also say that both yours and @Nanquitas gets stuck for me on "Patching svc check". I'm currently on 6.3.1 stable as using the latest nightly "Fix 11.2 FIRM support" just gets me stuck on a black screen on booting for whatever possible reason (already submitted an issue about that on Luma's repo btw)
Edit: I think I still have the 11.0 NFirm at my pc at home.. if I do then I guess I'll just throw that in there for now *shrug*
Ok.. call me stupid but I read over that a couple of times now and I can't determine if you meant building BootNTR or Luma myself ._."i'd recommend building it yourself to eliminate any potenials, (when submitting a blackscreen on a Commit they might Nip you for using someone else's build that you didnt compile yourself,)
i'd test but you might want to rephrase "Anyone with an N3DS want to test?"Uploaded the 2.2 on Github if someone want to test it.
The updater should also download it automatically.
My bad, i was refeering to Luma.Ok.. call me stupid but I read over that a couple of times now and I can't determine if you meant building BootNTR or Luma myself ._."
(that aside - neither of which I'm very keen on doing because me windows user and devkitpro really really dislike one another and I just cba to VM a linux machine coz I'm a lazy fk)
@Nanquitas I'll go ahead and test it right away while I'm here anyway
well i can say your selector you just posted works for O3DS, but the build we had earlier from the morning from astro, did work for O3DS w/o any apparent issues. hence why i said "anyone with N3DS. as it'd be sure that its fixed the svc patch hang N3DS users are still having )Thank you both, but why only for N3DS ?
It should also correct the problems for the Old3DS users.
well considering he forgot to add the check for the current nfirm version I dont see how O3DS users shouldnt have been affected by this...well i can say your selector you just posted works for O3DS, but the build we had earlier from the morning from astro, did work for O3DS w/o any apparent issues. hence why i said "anyone with N3DS. as it'd be sure that its fixed the svc patch hang N3DS users are still having )