Hacking Wii U Hacking & Homebrew Discussion

Chris_Highwind

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Nintendo's stance on the NX in a nutshell:

"Tell them nothing! They shouldn't know what the NX is, or what it does, or how much it'll cost! Even after it's released and they've spent the money on it, they should have no idea what they just bought!"

But I didn't come here to rant about the NX. I'm more wondering if IOSU would allow the development of homebrew similar to CIAngel or FreeShop which let you download games directly from Nintendo's servers to at leasr an SD card on the system. This could be handy for me as I have no access to a PC with an SD card slot, and using FTP to transfer Loadiine games to my SD card is maddening.
 
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ShadowOne333

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Nintendo's stance on the NX in a nutshell:

"Tell them nothing! They shouldn't know what the NX is, or what it does, or how much it'll cost! Even after it's released and they've spent the money on it, they should have no idea what they just bought!"

But I didn't come here to rant about the NX. I'm more wondering if IOSU would allow the development of homebrew similar to CIAngel or FreeShop which let you download games directly from Nintendo's servers to at leasr an SD card on the system. This could be handy for me as I have no access to a PC with an SD card slot, and using FTP to transfer Loadiine games to my SD card is maddening.
I agree.
Nintendo's doing yet another stupid marketing decision with the NX so far.
We are less than 6 months away from the actual release of the console and yet Nintendo hasn't revealed shit about it.

Pretty stupid to be honest, the consumer should know what they are going to buy and what to expect, the console is even for pre-order but without a definitive price, how the hell is anyone going to know what to do?
 

WulfyStylez

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Protip regarding others' new IOSU stuff as it trickles out prior to our release: stay the heck away from sysnand! It's incredibly easy to brick a system without trying when messing with internal filesystems (ESPECIALLY if you're not sure what you're doing) and, particularly if you don't have verified good backups, you'll be completely out of luck if you brick.

Also, please be careful booting random payloads/payloads off of other peoples' servers! Even at the point public hax are at, it's incredibly easy to make malicious software that can permabrick your system just by going to a browser page. And I mean permabrick. Like, to the point where even NAND backups won't save you.

Our stuff has pretty comprehensive brick protection built in to not only prevent Nintendo from trying anything malicious, but also to prevent malicious homebrew from bricking end users. We basically fully isolate the real system from the emulated once everything's up and running, tho there's a bit more to it than that. It goes way beyond typical NAND redirection.
It's somewhat likely at this point that the only sysnand writing we'll be doing at all in our release will be for offline exploit installation. It's seriously risky business.

We hope to have our stuff (still unnamed as a whole, give us a bit!) out in advance of too many separate public releases to both help build a strong community and prevent userbase segmentation. We're considering a developer-focused beta in potentially not too long too, more about that later. In the meantime, stay safe!
 

Phantom64

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Protip regarding others' new IOSU stuff as it trickles out prior to our release: stay the heck away from sysnand! It's incredibly easy to brick a system without trying when messing with internal filesystems (ESPECIALLY if you're not sure what you're doing) and, particularly if you don't have verified good backups, you'll be completely out of luck if you brick.

Also, please be careful booting random payloads/payloads off of other peoples' servers! Even at the point public hax are at, it's incredibly easy to make malicious software that can permabrick your system just by going to a browser page. And I mean permabrick. Like, to the point where even NAND backups won't save you.

Our stuff has pretty comprehensive brick protection built in to not only prevent Nintendo from trying anything malicious, but also to prevent malicious homebrew from bricking end users. We basically fully isolate the real system from the emulated once everything's up and running, tho there's a bit more to it than that. It goes way beyond typical NAND redirection.
It's somewhat likely at this point that the only sysnand writing we'll be doing at all in our release will be for offline exploit installation. It's seriously risky business.

We hope to have our stuff (still unnamed as a whole, give us a bit!) out in advance of too many separate public releases to both help build a strong community and prevent userbase segmentation. We're considering a developer-focused beta in potentially not too long too, more about that later. In the meantime, stay safe!
How can a brick be permanent if you have a NAND backup? Anyway, ok thanks for the advice :P, second thing, with the latest news on gbatemp (i'm talking about installing titles on USB/NAND) are we safe or not?
 
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KungFuzion

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Protip regarding others' new IOSU stuff as it trickles out prior to our release: stay the heck away from sysnand! It's incredibly easy to brick a system without trying when messing with internal filesystems (ESPECIALLY if you're not sure what you're doing) and, particularly if you don't have verified good backups, you'll be completely out of luck if you brick.

Also, please be careful booting random payloads/payloads off of other peoples' servers! Even at the point public hax are at, it's incredibly easy to make malicious software that can permabrick your system just by going to a browser page. And I mean permabrick. Like, to the point where even NAND backups won't save you.

Our stuff has pretty comprehensive brick protection built in to not only prevent Nintendo from trying anything malicious, but also to prevent malicious homebrew from bricking end users. We basically fully isolate the real system from the emulated once everything's up and running, tho there's a bit more to it than that. It goes way beyond typical NAND redirection.
It's somewhat likely at this point that the only sysnand writing we'll be doing at all in our release will be for offline exploit installation. It's seriously risky business.

We hope to have our stuff (still unnamed as a whole, give us a bit!) out in advance of too many separate public releases to both help build a strong community and prevent userbase segmentation. We're considering a developer-focused beta in potentially not too long too, more about that later. In the meantime, stay safe!

Thanks for the heads up.
 

uyjulian

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How can a brick be permanent if you have a NAND backup? Anyway, ok thanks for the advice :P, second thing, with the latest news on gbatemp (i'm talking about installing titles on USB/NAND) are we safe or not?
It's possible to brick the MCU in the 3DS.

There may be a piece of hardware which firmware can be flashed in the Wii U.
 

StandardBus

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Infos out there already give hardmodders the ability to do a wiiuNAND+vwiiNAND+eMMC backup and restore.
I personally have a NAND backup of console I did some testing, but having a software method to allow users to do a complete backup of their system without tearing apart the console (and soldering many wires) would be really great, that can really save them from NAND bricks (except for MCUs corruption, but this could be happened also for every other console has been made a softmod, Gateway [partially] docet).
NAND backups imho is an absolute priority at this time, but this needs the IOSU kernelhax.
 
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punderino

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Infos out there already give hardmodders the ability to do a wiiuNAND+vwiiNAND+eMMC backup and restore.
I personally have a NAND backup of console I did some testing, but having a software method to allow users to do a complete backup of their system without tearing apart the console (and soldering many wires) would be really great, that can really save them from NAND bricks (except for MCUs corruption, but this could be happened also for every other console has been made a softmod, Gateway [partially] docet).
NAND backups imho is an absolute priority at this time, but this needs the IOSU kernelhax.
Which is public, someone just needs to write the code for it. :)
 
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