Everything in due time . It's a lot of work and we have a lot of side projects on the side too but we still try to get to it all.Too bad we can't use L2/R2 in current RetroArch because of an unimplemented touch driver.
Everything in due time . It's a lot of work and we have a lot of side projects on the side too but we still try to get to it all.
just wondering if enabling both analog sticks at the same time is on the to do list? i havent checked the newest nightlies but seems like its only one or the other. would be great for the prboom core. not so much for looking up/down but at least to look left/right. thanks, dudes.
That's enabled by default already, actually.
Boop.
Just... give it a try.
Disable analog to digital and try it for yourself in-game.
Boop.
I tried before, and also before even drafting this very post to make sure I'm not insane.
It does work; on the same system, on the Sept. 21st nightly set (Because I haven't had time to update every single bloody core lately), Left/Right thumbstick movement works just fine.
Works but TOOOOOOOOOOOO SLOW to play.In PicoDrive works roms 32X?
Dynarec doesn't seem to be implemented yet. I'm sure they'll get round to implementing it, clearly PCSX is the priority at the moment (with good reason).Works but TOOOOOOOOOOOO SLOW to play.
Crash Bandicoot runs pretty much full speedAlright guys, start testing PCSX ReARMed already, one guy already reports to me Ridge Racer works in the latest nightlies.
Be forewarned, it's not yet as fast as it could be, but we will get there (I hope).
Alright guys, start testing PCSX ReARMed already, one guy already reports to me Ridge Racer works in the latest nightlies.
Be forewarned, it's not yet as fast as it could be, but we will get there (I hope).
The commits were merged, hopefully the next RetroArch nightly has a working PCSX ReARmed core right now.
Note - even though the dynarec already works, things can still be slow because we had to disable all optimization levels in order to get it to run. The next step will probably be for frangarcj to talk to the Vita toolchain developers to find ways of enabling all optimizations so we can get better performance. Fundamental errors happen when compiling with -O2 and ultimately we really need to be able to compile both RetroArch and the core with most general optimizations enabled.