PS4 PRO and The Complicated Console Market

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Following up on yesterday’s announcement of the Playstation 4 Pro edition, I wanted to write about and discuss some of the after-effects that this release is going to have on the console market in general.

After watching the conference yesterday, it left a bit of a sour taste in my mouth. Not in the fact that the games look decidedly different, I have no complaints on visual aesthetic. Rather, I was particularly amused by the extent of over-explanation and bogged down information that had to be forced into our faces to differentiate and almost pitch WHY this system’s existence had to be justified.

I was also rather irked by the lovely little message I saw at the bottom of every PS4 demo. You may have caught a glimpse of it, and it is certainly something you will want to keep an eye out for:

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We’re entering this weird middle ground now with consoles thanks to PS4 Pro, and the recently released Xbox One S. This weird, confusing space where games aren’t running on new gen hardware, but are still running on hardware that outperforms the original launch hardware only a couple years after release. This strange ecosystem that now has to separate itself from current hardware by showing every game we see from now on as running on the, “superior hardware,” as opposed to the old models.

Every game we see at any gaming conference now will most likely be showing the Pro version, leaving every early adopter to wonder, “What will it run like, look like, or even play like when I play it on my launch hardware?”

Now we live in a world where developers have to build their game even more times to get it working on old hardware, than make the shinier/faster versions for the newer hardware. As if the patching and DLC ecosystem wasn’t bloated in the first place we now face a future of even more patches, more bug-fixes, and more unneeded work down the line.

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This push for middle ground hardware is not only confusing to the consumer, but fear inducing for the future of how we play games.

Upgraded hardware is nothing new. Phones, tablets, and PC’s in particular have been doing it for years. The issue I take with this mindset entering the console space however, is that consoles are not as vastly multimedia as the above hardware is.

Your phone has a multitude of applications, and I don’t mean that in terms of its app store. Phones communicate, play games, perform work activities, and serve hundreds upon hundreds of other options, as do PC’s and Tablets.

But a gaming device, plays games. It may have the bells and whistles to stream some media or play some movies, but its overall function is to play gaming media. Upgrading the hardware to this small degree and forcing this ecosystem onto the audience to not only confuse them, but divide them into two communities is asinine.

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I have to give Sony credit that all the hardware will play the same games. That fact alone is nice and helpful but the double edged sword is the fact that a majority of the games you will play will be inferior to the upgraded version that completely burns you if you’re one of the near 60-million people that bought a PS4 in the not even 3-years since it released.

We have all experienced this generation of games. Time and time again there have been a multitude of games that from launch have been near broken in terms of gameplay, from WatchDogs, Assassin’s Creed Unity, Battlefield 4, Halo MCC, and more. We’ve been burned by patches time and time again that have to fix the games that should have been ready to go on launch, and now we have to expect games to be DOUBLE-PATCHED to run the separate versions of the games on PS4? We have to trust that the developers aren’t going to focus resources on the nicer version of the game, or prioritize that build more over the now, “inferior version?”

This isn’t even in terms of visual aesthetic. It has been stated that PS4 games on Pro will run at higher framerates and VR on Pro will be substantially different from running on launch hardware. Where does this leave the countless individuals that own a current PS4? How will games continue to flesh out in the long run? What happens in another year or two when the Scorpio launches and Playstation launches something to combat it where it falls into another weird category of not a new generation but a better version of an already existing system?

Was this really necessary or worth it in the long run? Could they not have rested on their laurels another year or two and just released an even more powerful Playstation 5 that maybe had backwards compatibility with PS4 games? Could they not have released a peripheral or an expansion that allowed these changes to happen?

It was mentioned yesterday that HDR gaming will be patched into all existing PS4’s and into the Pro, which only makes me further question the purpose of this new console. Could this not have been released as an expansion for everyone to have access to over a brand new console? The N64 had an expansion pak way back in the day which was proprietary to play DK64, Majora’s Mask, Banjo Tooie and other more intensive games, but you didn’t see Nintendo releasing a brand new console just to fix that issue either.

The entire concept of the Pro has taken the gaming community by storm and upset not only the consumers, but developers and industry critics alike.
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The future of the console industry is foggy and unpredictable as of late. I’d like to hope that the PS4PRO won’t divide the community in the ways I have outlined but I can’t really see that happening. Only time will tell as the console rolls out this November and respective games get released. It could go one way or the other, where standard versions are inferior and broken, or the newer versions are buggy and unplayable, or even that everything works out fine and this is the hopeless griping of someone that can’t see a nice future in constant console upgrades.

But hey. This is why I went PC anyway.
 

Futurdreamz

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The 3DS is sort of different as There are all different ways to play the same game - and there's five version if include the 2DS, 3DS, 3DS XL, New 3DS, and New 3DS XL. All provide nearly the same gameplay - the 2DS is cheaper and presumably more durable, while the New 3DS and new 3DS XL has system and 3D effect performance enhancements but otherwise plays the games identically. In reality they're interchangeable, and an accessorizable item if you include the multiple editions and replaceable faceplates. I originally had a Blue 3DS XL, then upgraded to the New 3DS XL in grey because I could afford it, and now I've switched to a shiny Gold Hyrule Edition New 3DS XL solely because I wanted to.
 
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netovsk

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Whats funny is that xbone fanboys are saying this is the death of the ps4 even though sony have sold 50 million consoles and Microsoft 20 million, meaning they have to sell the bare minimum of 20 million scorpios, which i dont see as likely (a 6tflops console will not sell for $399 even in 2017 my guess is around 429-499,) also, with the all ps4's being HDR capable i'd say slim sales will be even better than xbone s (most people buy it since its a cheap blu ray player for 4k.) since people on the fence will go for the console that is still more powerful than its competitor. If microsoft released the scorpio this year then sony should be worried, not now. Scorpio will sell 15 million tops in its first two or so years since most people wont want to dish out that much for a console theyll only ever play at 1080p. I should also point out that a console outputing 4k and then inputting the 4k video in a 1080p monitor actually makes the video nicer as the pixels are made more dense. (correct me if im wrong.) Both are using polaris 10 architecture so the 2 tflops difference isnt actually a very serious issue (the scorpio will probably be able to play at 4k 60 whereas the pro will play 4k 30, both will most likely upscale from 2k). We dont know enough about the ram and cpu upgrades to give a final verdict. (this thing will definitely be more affordable than its competitor, repeating of history much?)

There is no point in your attempt to predict the price of tech hardware which will be released at least a year from now.

The ps pro wouldn't cost 400$ in 2014, but it will now.

Scorpio could as well cost 400$ by the time its released.

And for a public that seemed so obsessed with pixel fidelity like the ps4 community, its worth reminding that ps pro wont even run true 4k, but upscaled and smoothed out through software.

The catch is, sony has the head start on this specific niche of 4k gaming, even if its not true 4k.
 
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Bladexdsl

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heh i sold mine a long time ago was lucky to play maybe 4 games on it and have never looked back. i played more games on the wiiu than it even it's the most disappointing PSX YET! :P
 

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There is no point in your attempt to predict the price of tech hardware which will be released at least a year from now.

The ps pro wouldn't cost 400$ in 2014, but it will now.

Scorpio could as well cost 400$ by the time its released.

And for a public that seemed so obsessed with pixel fidelity like the ps4 community, its worth reminding that ps pro wont even run true 4k, but upscaled and smoothed out through software.

The catch is, sony has the head start on this specific niche of 4k gaming, even if its not true 4k.
Well there kinda is when we know what the specs are. The scorpio most likely will not by next year as otherwise they'd be selling it at a loss. It wont have just a powerful gpu but also a cpu and more ram. You didnt read my post properly, i pointed out that both would upscale 4k.
 
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TheDarkGreninja

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try telling that to the idiots on ign they are convinced they will be doing native 4k :lol:
well then theyre idiots.
Edit: Even if they did textures would look like shit.
 
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Futurdreamz

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At this point all that matters to me is the exclusives. I have a pretty decent gaming computer, and I have a Wii U and 3DS. Between them I can play 90% of all the games. Xbox does not have any exclusives I want, while Playstation only has a handful. Most of them (Journey, Ratchet & Clank, Sly Cooper) are available through PS Now, and off hand the only PS4 game I'm interested in are continuations of those series and Knack - which didn't review well.
 
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Consoles chasing PCs is stupid, dunno why they are trying when they won't ever catch up.
As a console gamer, I hate that companies are turning consoles into wannabe-PCs because consoles were always meant to be plug & play systems which you'd (as noted), plug, play and not matter with the hardware or anything.
 

mechagouki

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This situation is not without precedent, examples that spring to mind are the Commodore 128, Spectrum +3, Nintendo 64 Expansion Pak, PSP 2000/3000/Go (more RAM). Some 360s have more RAM than others too. In-generation hardware boosts have actually been pretty common - even little things like the JP Dreamcast launching with a 33k modem and the NA model getting a 56.

As for confusing screen shot images, the 8bit/16 bit crossover years were plagued with game advertising that would only show screen images from the CBM Amiga or Atari ST versions of a game, obviously the C64/Spectrum/Amstrad ports looked inferior when played.

I do think it's a little silly of Sony to have placed so much emphasis on the Pro model, considering its pricing is on par with XB1 S, why not just sell it as a hardware refresh like Microsoft did? The difficulty is that if you market something as being new and different, and the consumer finds it hard to perceive the difference, or the value in it, then they won't buy it. I kind of felt this way about the XB1 Elite, the SSD hybrid HDD and enhanced controller were cool concepts, but they didn't significantly improve the finl gaming experience over the base model, and came with a much higher price tag. I saw them being sold heavily discounted nd with an extra Elite controller packed-in in the wake of the XB1 S announcement, so I'm guessing they didn't sell too well.
 

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This situation is not without precedent, examples that spring to mind are the Commodore 128, Spectrum +3, Nintendo 64 Expansion Pak, PSP 2000/3000/Go (more RAM). Some 360s have more RAM than others too. In-generation hardware boosts have actually been pretty common - even little things like the JP Dreamcast launching with a 33k modem and the NA model getting a 56.

As for confusing screen shot images, the 8bit/16 bit crossover years were plagued with game advertising that would only show screen images from the CBM Amiga or Atari ST versions of a game, obviously the C64/Spectrum/Amstrad ports looked inferior when played.

I do think it's a little silly of Sony to have placed so much emphasis on the Pro model, considering its pricing is on par with XB1 S, why not just sell it as a hardware refresh like Microsoft did? The difficulty is that if you market something as being new and different, and the consumer finds it hard to perceive the difference, or the value in it, then they won't buy it. I kind of felt this way about the XB1 Elite, the SSD hybrid HDD and enhanced controller were cool concepts, but they didn't significantly improve the finl gaming experience over the base model, and came with a much higher price tag. I saw them being sold heavily discounted nd with an extra Elite controller packed-in in the wake of the XB1 S announcement, so I'm guessing they didn't sell too well.
The ps4 pro and the xbone s arent the same price ($100 difference)
 

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The ps4 pro and the xbone s arent the same price ($100 difference)


Well I was thinking of the 2TB XB1 S (Microsoft's current "top-of-the-line" console), but you're absolutely right, 500gb XB1 S (and 1TB for that matter - same capacity as PS4 Pro) is way cheaper than PS4 PRO, and still has "4K" (including BluRay playback) and HDR, so looking like the way better deal at the moment - if you leave PS4 exclusives and VR out of the equation.
 

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Well I was thinking of the 2TB XB1 S (Microsoft's current "top-of-the-line" console), but you're absolutely right, 500gb XB1 S (and 1TB for that matter - same capacity as PS4 Pro) is way cheaper than PS4 PRO, and still has "4K" (including BluRay playback) and HDR, so looking like the way better deal at the moment - if you leave PS4 exclusives and VR out of the equation.
In terms of 4k it doesnt upscale unlike the pro. I should also point out ALL ps4's are HDR capable after a patch (even my launch one)
 

mechagouki

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...I should also point out ALL ps4's are HDR capable after a patch (even my launch one)

i wasn't aware of that, Sony should probably publicise that a bit more.

Don't you think that no BR UHD playback is a bit of a strange omission though? I know it will stream 4K, but you're going to have to have a helluva fast connection and a good source of 4K digital media to take advantage of that.
 
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i wasn't aware of that, Sony should probably publicise that a bit more.

Don't you think that no BR UHD playback is a bit of a strange omission though? I know it will stream 4K, but you're going to have to have a helluva fast connection and a good source of 4K digital media to take advantage of that.
You'll need a minimum of 10mb/s to get pretty good UHD streaming so it shouldnt be too bad. At least not in the US or UK. It definitely is but i think its been blown out of proportion (talking about the uhd blu-ray.) Who uses blu ray anyways? :P
Edit: Netflix needs 25 but that isnt an issue for me since ive been using 100mb/s broadband but i can understand a lot of peoples issues.
 
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mechagouki

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You'll need a minimum of 10mb/s to get pretty good UHD streaming so it shouldnt be too bad. At least not in the US or UK. It definitely is but i think its been blown out of proportion (talking about the uhd blu-ray.) Who uses blu ray anyways? :P

True, true. But DVD playback sold a lot of PS2s to non-hardcore gamers, and to a lessser extent, BluRay did the same with PS3. Lot's of tech sites made a thing of the XB1 being the cheapest UHD BR player currently available, I guess it will depend on how may movie collectors still want physical media.
 
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True, true. But DVD playback sold a lot of PS2s to non-hardcore gamers, and to a lessser extent, BluRay did the same with PS3. Lot's of tech sites made a thing of the XB1 being the cheapest UHD BR player currently available, I guess it will depend on how may movie collectors still want physical media.
indeed. Time will tell.
 

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As a console gamer, I hate that companies are turning consoles into wannabe-PCs because consoles were always meant to be plug & play systems which you'd (as noted), plug, play and not matter with the hardware or anything.
The hardware has always mattered, it's just that consoles used to be a somewhat insulated market. Now every smart fridge can run games, so consoles are kinda getting pushed out of their own space due to the hardware being outdated on arrival. The hardware revision to bring consoles to 1080p/60 was 100% necessary, it's just that those who bought a PS4 already are sure to be frustrated with the timing of this, and rightfully so.
 
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The hardware has always mattered, it's just that consoles used to be a somewhat insulated market. Now every smart fridge can run games, so consoles are kinda getting pushed out of their own space due to the hardware being outdated on arrival. The hardware revision to bring consoles to 1080p/60 was 100% necessary, it's just that those who bought a PS4 already are sure to be frustrated with the timing of this, and rightfully so.
Console gamers back in the PS2 days didn't care about the resolution or framerate so it wasn't necessary completely, it just became something forced upon seeing how PCs perform better than consoles. As long as I can play it without issues I'm fine with it.

Gameplay over graphics.
 
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Online

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The hardware has always mattered, it's just that consoles used to be a somewhat insulated market. Now every smart fridge can run games, so consoles are kinda getting pushed out of their own space due to the hardware being outdated on arrival. The hardware revision to bring consoles to 1080p/60 was 100% necessary, it's just that those who bought a PS4 already are sure to be frustrated with the timing of this, and rightfully so.
The ps1 and ps2 and 3DS were the weakest hardware of their generation though but ppl still all bought them for games. I think the attention to hardware performance is not as important and that games should still rule ppls buying decision. If hardware matters so much now then only companies who are rich will benefit and other companies who make great games like nintendo and sony will fall to pc and scorpio. that sucks dude

to me hardware only matters for 2 reaons

1. not be too underpowered
2. not be an obstacle to development, eg: ps3, wiiu to some extent
 
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