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It's fun and all to watch glitchy tiles, but this is far more useful:
This could probably be improved, but eh.
The best part of smilebasic is that I'm 100% sure you could manually punch out an exploit on the console.
Code:
xscreen 2
bgscreen 0,134217728,16
offset=0
dim dat[8]
@xxd
loop=7
@lreadl
dat[loop]=bgget(0, offset+loop, 0, 0)
loop=loop-1
if loop<0 then goto @lreade
goto @lreadl
@lreade
print hex$(offset, 6);
print " ";
print hex$(dat[0], 4);
print hex$(dat[1], 4);
print hex$(dat[2], 4);
print hex$(dat[3], 4);
print " ";
print hex$(dat[4], 4);
print hex$(dat[5], 4);
print hex$(dat[6], 4);
print hex$(dat[7], 4)
offset = offset + 8
vsync 1
goto @xxd
This could probably be improved, but eh.
The best part of smilebasic is that I'm 100% sure you could manually punch out an exploit on the console.
Last edited by chaoskagami,