I tried using a different code, Infinite Shield for P1, and that didn't work either, so I guess you're right, TamDanny. I'll have to launch the HBL in a different way, but I'll do that later. Thanks again for being patient with me.
Oh, I thought that: "Upon completing a section of the Cave of Shadows, the game presents a score based on the amount of Hearts preserved, time taken, highest combo and amiibo used while traversing it on a previous attempt" means that your score will be publicly visible
i just ran your code on a 100% completed save, and i ended up with 16 hearths and they were decreasing on hit, is this normal ? (i have TP:HD eur on disk)Oh lol, sorry for misunderstanding it all the time
well, then here's my code:
Infinite Health/Hearts [CosmoCortney]
00000000 10647B4D
00000050 00000000
What is XXXXXX for blue replaced for?it's not an "infinite" cheat but it should help.
Current Ray gun [H0neyBadger]
1EF8D4F0 00XXXXXX # normal
1EF8D4F0 01XXXXXX # double
1EF8D4F0 03XXXXXX # blue
It should give you 20 full hearts..i just ran your code on a 100% completed save, and i ended up with 16 hearths and they were decreasing on hit, is this normal ? (i have TP:HD eur on disk)
Elf with cosmo's code handler has never worked correctly 100% on my end, I prefer to use old k31+pygecko, then whatever TCPGecko or JGeckoUOkay. I have no idea why, but now I'm having the same issues as @skilarbabcock
I know the ELF doesn't work right with TP HD, so I used the pygecko loader that used to be in the OP (old pygecko) that I selfhosted a while back. Geckodnet works fine, but JGecko U doesn't work at all.
Wait. Before we started using the ELF, didn't we have to use the kexploit with AO mirroring? Is that what's wrong?
Try with the old JGeckoU build, should be on project github releases, also do you know if the code works on US systems? Cosmo is from germany so...
Another thing, boot k31 first, then pygecko, if it shows you Wii U IP address it's ready to connect, otherwise boot pygecko again.
No idea, I'm that confused as you when it comes to whatever TCPGecko/JGeckoU works with whatever code handler. I have 3 different TCPGecko versions, and 3 different JGeckoU versions, I find myself testing codes on the blind. So far I stick with the non elf codehandler, just k31+py, and the TCPGecko 551/JGeckoU version that doesn't remember the IP, hardly the optimal setting but works for me most of the time.I'm using codes I found myself for Hyrule Warriors, which have since been found by others here. The addresses are exactly the same. But the problem with Hyrule Warrior seems to be that those addresses aren't correct now?! I looked in the memory viewer and found that the addresses in question aren't at the values I would expect. They're all 0s. But I (and others) have been using these addresses since 1.9.0 came out, and there hasn't been an update to the game. So how are my addresses no longer valid? What's more, when I checked the memory addresses for the TP HD codes, I could see they were correct and even poke them with both JGecko U and Geckodnet, and they had the desired effect. But for some reason Hyrule Warriors addresses are off now, despite not having updated anything. Could the kernel I'm using (or pygecko) change the addresses?
As for old versions of JGecko U, there are no releases on the GitHub.
"pygecko" acts on Wii U side to allow the connection with the PC side apps TCPGecko/JGeckoU. The confusion arises because you have a PC side ram editor called pyGecko too (it's kinda outdated and not very user friendly) so it's more convenient call the Wii U side connector just "codehandler"I hate to be that guy on the Internet, but how does one use pyGecko? I know it's a dumb question, but I can't really figure out how to use it, nor find oanything online that says how to. I'm asking because the TCPGecko dNet is somehow broken with me; & I have no clue how to fix it. The only option left for me to search for RAM in the data is with pyGecko, but I really have no idea where to start. I downloaded the entire thing (as a .zip, in case you're wondering); but that's as far as I've gotten with this.