Homebrew Forcing N64 VC games into 240p - is it possible?

InfiniteBlue

Well-Known Member
OP
Newcomer
Joined
Apr 26, 2016
Messages
80
Trophies
0
XP
481
Country
United States
Nintendo has always baffled me with their video quality decisions regarding the Virtual Console. When the console is set to 480i, it will display NES, SNES, Genesis, etc games in 240p, but not N64 for some reason. N64 is stuck in flickery 480i which looks relatively poor on the CRT I use for standard-definition gaming. Very strange considering most N64 games were kept at 240p.

So, is there some way to force 240p on these games? Perhaps like a loader that allows that option, not unlike USB Loader GX's 'force 480p' option? Or maybe patching the wad itself?
 
  • Like
Reactions: Linkuei

InfiniteBlue

Well-Known Member
OP
Newcomer
Joined
Apr 26, 2016
Messages
80
Trophies
0
XP
481
Country
United States
I would, but the homebrew N64 emulators on Wii are nowhere close to the VC's quality. I use homebrew emulators for everything else though.
 

Burnt Lasagna

Well-Known Member
Member
Joined
Feb 29, 2012
Messages
132
Trophies
0
XP
288
Country
United States
Bare in mind, the N64 games on VC also render the 3D polygons at a higher resolution.

Some might call it an "improvement", I call it janky ass shit (all of the 2D spites no longer blend with the polygons).

I'm not sure how a 480i re-render of N64 games will look downscaled to 240p. Definitely not as authentic as you might want them.
 
Last edited by Burnt Lasagna,

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
Bare in mind, the N64 games on VC also render the 3D polygons at a higher resolution.

Some might call it an "improvement", I call it janky ass shit (all of the 2D spites no longer blend with the polygons).

I'm not sure how a 480i re-render of N64 games will look downscaled to 240p. Definitely not as authentic as you might want them.


Not to mention, Nintendo's N64 emulator emulates the RSP more accurately, even getting alpha dithering effects the Wii couldn't handle (invisible Mario pixel dissolve effects), but they botched Rare game
emulation, Donkey Kong 64 seems to use linear audio.

Wii U VC - http://filetrip.net/dl?K6QoC2uKOa
Real N64 - http://filetrip.net/dl?r6wwd6QDbD

This is one area unofficial emulators win, even Project 64 get the game to sound right, Nintendo did not. Sad.

The reason the sprites don't blend is because they're being rendered at higher res, most N64 games were 240p and 2D objects don't scale well. All N64 emulators do that unless you force filtering off.
 
Last edited by the_randomizer,

Lumstar

Princess
Member
Joined
Mar 6, 2006
Messages
4,106
Trophies
1
Location
Darling
Website
eonhack.blogspot.com
XP
1,862
Country
United States
So this method doesn't work?
http://retrorgb.com/wiivsclassic.html
PAL games are displayed in 288p.

I don't have a PAL Wii, but probably not. N64 VC games don't render at the original hardware resolution.
So there's in effect no 240p (or I assume 288p) image source to use.

Much like 240p and 288p, 480p @ 50hz is not a real television standard either. That'd be why 50hz-only console games lack 480p.
 

zerofalcon

Well-Known Member
Member
Joined
Mar 14, 2009
Messages
814
Trophies
1
Location
Somewhere close to my NES
XP
2,925
Country
In not64 it can be activated the 240p video mode by editing the settings.cfg file located in not64 folder, just change the different values from 0 to 8 in the line "VideoMode = 0". These are the different video modes available : VideoMode
0: Auto - 1: 480i60 - 2: 480sf30 - 3: 240p60 - 4: 480p60 - 5: 576i50 - 6: 576sf25 - 7: 288p50 - 8: 576p50
 

justjack

Well-Known Member
Member
Joined
Feb 10, 2009
Messages
268
Trophies
0
XP
1,422
Country
Chile
In not64 it can be activated the 240p video mode by editing the settings.cfg file located in not64 folder, just change the different values from 0 to 8 in the line "VideoMode = 0". These are the different video modes available : VideoMode
0: Auto - 1: 480i60 - 2: 480sf30 - 3: 240p60 - 4: 480p60 - 5: 576i50 - 6: 576sf25 - 7: 288p50 - 8: 576p50

When I change it to 240p60 the program turns black and white :s
 

InfiniteBlue

Well-Known Member
OP
Newcomer
Joined
Apr 26, 2016
Messages
80
Trophies
0
XP
481
Country
United States
Here's something I found which may be of interest: https://gbatemp.net/threads/need-expert-help-on-unpacking-repacking-wiivc-wad-pcengine-emu.358467/

Too bad the N64 emulator doesn't have a revision that supports 240p, or else we could be onto something.

I feel like the best way to approach this issue (short of resorting to a deinterlacing hardware solution) is to implement a 'Force 240p' option in a loader such as USB Loader GX. Not sure if that would even work on NAND channels, but I can't think of another solution. If I understand correctly, if they are using a GXRModeObj to determine video output, then theoretically they could add an option for TVNtsc240Ds (240p)? http://libogc.devkitpro.org/group__gxrmode__obj.html
 
  • Like
Reactions: almmiron

momodora

Active Member
Newcomer
Joined
Oct 17, 2018
Messages
26
Trophies
0
Age
37
XP
206
Country
Australia
I'm guessing there was never any progress with this? Are we forever doomed to play Majora's Mask in 480i?
 

InfiniteBlue

Well-Known Member
OP
Newcomer
Joined
Apr 26, 2016
Messages
80
Trophies
0
XP
481
Country
United States
I'm guessing there was never any progress with this? Are we forever doomed to play Majora's Mask in 480i?

Not that I'm aware of, sadly. A couple months after I created this thread in 2016, I posted in the USBLoaderGX thread regarding the GXRModeObj, and Cyan was kind enough to provide a quick experimental build of USBLoaderGX with the object implemented.

https://gbatemp.net/posts/6469608/

Unfortunately it didn't quite work, and Cyan said there would have to be much more research into how the output behaves at a software level, since it is very finnicky. It was worth a shot, though. Haven't heard of any new developments since.
 

Jeb_leeds

New Member
Newbie
Joined
Oct 25, 2020
Messages
2
Trophies
0
Age
36
XP
46
Country
United States
I got Majora's Mask (GC version) running at 240p via Swiss on the wii. It's ok but i'm not sure how it would compare to say a regular n64 output.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    Yea true, but using a wheel and pedals for gas/brake was awesome feature back in the day.
  • Psionic Roshambo @ Psionic Roshambo:
    Not sure if that or RC Pro AM was my favorite NES racing game... hmmmm
  • BigOnYa @ BigOnYa:
    Yea I loved the rc pro am games
  • Psionic Roshambo @ Psionic Roshambo:
    @SylverReZ, RC Pro AM was made by Rare, and that explains why I liked it. Just learned the other day about a game I loved that was made by Rare and I was surprised lol
  • K3Nv2 @ K3Nv2:
    I was playing need for speed remastered and said to myself this is a nice Forza remaster
  • Psionic Roshambo @ Psionic Roshambo:
    https://en.wikipedia.org/wiki/List_of_video_games_developed_by_Rare Not all of them are awesome but man the hits on that list.
  • Psionic Roshambo @ Psionic Roshambo:
    Oh snap Super Offroad was by them too? lol damn
    +1
  • BakerMan @ BakerMan:
    Today I learned that the creators of the Donkey Kong games also made Sea of Thieves
  • BakerMan @ BakerMan:
    why do i feel the sudden urge to start singing pirate's scorn from the donkey kong country cartoon?
  • BigOnYa @ BigOnYa:
    Are you being for real, cause that's hard to believe, DK is Nintendo and made in japan, Sea of thieves was from Microsoft, in America. I'm not calling you a liar, just didn't know.
  • BigOnYa @ BigOnYa:
    Ok yes they were both made by Rare, but DK was from Rare back then, Rare now is owned by MS. So makes since.
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    They even developed a LJN game.... lol
  • K3Nv2 @ K3Nv2:
    It was pretty rare
  • Psionic Roshambo @ Psionic Roshambo:
    I wonder what deal with Satan LJN worked to get Rare to make that one...
  • BigOnYa @ BigOnYa:
    I remember couple years ago, they announced they were working on a Perfect Dark remake, wonder what ever happen with that?
  • K3Nv2 @ K3Nv2:
    It went into the darkness
  • BigOnYa @ BigOnYa:
    Me and buddies used to play the hell out of Perfect Dark on N64, that and Goldeneye, was the first real PvP shooter games I remember
  • BigOnYa @ BigOnYa:
    4-way split screen on a tiny 19" TV, lol
  • K3Nv2 @ K3Nv2:
    Did you share joysticks also
  • BigOnYa @ BigOnYa:
    Nuh we had the 4 controller add on thingy for n64. Duh I just got your joke, lol
  • K3Nv2 @ K3Nv2:
    So you touched ends
  • BigOnYa @ BigOnYa:
    Yea, but being in the boy scouts, they forced us to
  • K3Nv2 @ K3Nv2:
    Chopped down some wood for the scout master
    K3Nv2 @ K3Nv2: Chopped down some wood for the scout master